Current (SVN) development discussion thread

Again few words about mongols.
svn 468/600ad/normal/Italy.
The year 1972, mongols not only didn't collapse, but they are even solid. even after i killed about 30-40 of their units with tanks and nuked them...
Also, as I told earlier, mongols just became weak. In this time they didn't conquered China, Russia or Korea or someone else before 1500. In my games they never doing it after they were nerfed.
But they did it later. In 1700s conquered China except 1 city and Korea except 1 city. Vassalized both of them. After it they became really strong and solid.
And i'm pretty sure, that the reason is that they have a lot of cities in a core area. They are close to each other and almost useless, but anyway they are in a core.
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New revision is up. I've attempted to fix the economic stability display, feedback on its accuracy would be good.
 
Playing the Dutch in latest revision, they seem quite balanced and where they should be - just thought I'd start out by mentioning that, as post by me and most others usually are mostly suggestions/"complaints" :D I was quite sceptical of pushing them back this late, but it works now, and always made a lot of sense from a realism-perspective.

I don't know if their TC-troops maybe should be toned down a bit, I think it was 15 Rifleman and 6 Cannons I got, more than enough to crush Indonesia, and after that you all of a sudden have quite the army out of nowhere. Maybe one less Rifleman pr. city would be fine. On the other hand, I'd suggest giving the East Indiaman a slight bonus against Frigates, maybe 25%, to make it an even battle. You're really dependent on your starting ones, and doesn't have a lot of hammers before dikes. As TD said their performance is often related to how well they do compared to the Portuguese, and it's a bit boom or bust for the Dutch oftentimes it seems: lose a loaded East Indiaman in the start and some key RNGs, and you can be quite screwed...especially if one of the major European powers decide to assault you in the start of the game - or win the key battles, get the good colony spots, and get a huge dike-filled global empire.

A bit unrelated, but aren't the results of battles and conquests of your vassals taken into account, when the AI calculates how to act in peace negotiations? And if not, is that intentional? Indonesia had vassalized to Spain, and after taking 4/5 Indonesian cities, and Manilla, Mexico City and Caracas from Spain, they demanded that I'd hand a city back to them for peace - I had just lost 1 unit to the Spanish, and killed maybe 10. So that was perhaps a bit crazy, to hold that position in peace talks.

Edit: Wasn't aware that you couldn't say f*cked in here, oh well, you can be screwed then!
 
Yeah, the swearing filter is a bit juvenile, but that's American standards for you I guess.

Anyway, I see where you're coming from with East Indiamen, but are Frigates really that common in this phase of the game?

As far as war scores are concerned, I don't think that losses of your vassals count. This could make for some undesirable results, especially in DoC where many civs like to keep themselves some weak and backwards vassals that could be easily overrun.
 
I was running a 3000BC start, that might have affected it, perhaps it's not that big an issue in the 600AD start, given the higher tech level in 3000BC starts. With regards to the Frigates. I don't know, just 25% would mean that it'd be about a coinflip, which doesn't sound that unreasonable to me, but what do I know.

Yeah, but well since you accepted them as your vassal, isn't that then a part of the deal - they give you resources, and expect you to protect them as the prize for that? Isn't it fair enough to punish a civ that fails to help and protect its vassal states? Maybe vassals could contribute to warscore with 50% effect as usual, so it actually means something, but isn't over the edge.
 
Leoreth,The game runs too slowly in the late periods.when I plan America ,It takes more than 40s a turn in the 1950s.My internal storage is 4G ,I don't think my computer configuration is too low.
If more new civ add into the game ,the game will run much more slowly than now。Could you optimize the game before add new civs ?:sad:
 
Yeah, but well since you accepted them as your vassal, isn't that then a part of the deal - they give you resources, and expect you to protect them as the prize for that? Isn't it fair enough to punish a civ that fails to help and protect its vassal states? Maybe vassals could contribute to warscore with 50% effect as usual, so it actually means something, but isn't over the edge.

You're twisting the logic. The logic is actually that because of their strong master, other civs are less inclined to prey on the vassal. In case of a war the decision to protect the vassal depends on the situation: if the master has resources, they might protect them, but most likely they'll use their forces on their own lands. This is the historical background and thus the master willingness to sign peace should have anything to with the fact that their vassal is getting pawned. Irl colonies were exchanged between world powers constantly and the protection in modern day alliances is preemptive.
 
You're twisting the logic. The logic is actually that because of their strong master, other civs are less inclined to prey on the vassal. In case of a war the decision to protect the vassal depends on the situation: if the master has resources, they might protect them, but most likely they'll use their forces on their own lands. This is the historical background and thus the master willingness to sign peace should have anything to with the fact that their vassal is getting pawned. Irl colonies were exchanged between world powers constantly and the protection in modern day alliances is preemptive.

I don't think that changes the fact that .. if you captured the British colonies and vassal-states all over the world, that would make them more likely to sign peace with you :) It makes sense that it's not as bad as losing your own city, to lose one of your vassals - you're more "okay with that", we all agree on that. But for sure it should give at least some "war score-points" to capture cities and defeat units, that is part of the enemy alliance, be it directly or one of their vassals. I fail to see the counter-argument to that.
 
With UHVs disabled for AI, it would make sense to eliminate the counter on the scoreboard, except may be for human.
 
Yeah, I'm still simultaneously doing the K-Mod merge, where the scoreboard will be revised because of BUG anyway. So I didn't bother to modify it now.
 
So I've some suggestion about the Immigration.

Now potential source cities are cities in the Old World with its owner capital in the Old World. But actually in the USA, there're many immigrates from Latin America coutries like Mexico and Brazil, I'm thinking if potential source cities can be any cities exist on the map.
 
Yes, and immigration happens everywhere around the world. I can't model all of that, but I chose to represent the large trend of immigration into the New World.
 
Again few words about mongols.
svn 468/600ad/normal/Italy.
The year 1972, mongols not only didn't collapse, but they are even solid. even after i killed about 30-40 of their units with tanks and nuked them...
Also, as I told earlier, mongols just became weak. In this time they didn't conquered China, Russia or Korea or someone else before 1500. In my games they never doing it after they were nerfed.
But they did it later. In 1700s conquered China except 1 city and Korea except 1 city. Vassalized both of them. After it they became really strong and solid.
And i'm pretty sure, that the reason is that they have a lot of cities in a core area. They are close to each other and almost useless, but anyway they are in a core.
attachment.php

Mongols collapse should be engineered through crazy irrational Montezuma-type AI, declaring war on civs twice it's size and making nuisance of itself until the world all hates them. IMO

On AI scoreboard, I've been pushing for this since I can remember. The Stability icons could go too.
 
Why the stability icons? I want to know the AI stability!
 
You will get the complete BUG interface including its configurability, so soon you can decide for yourselves.
 
Can anybody confirm that there's no longer any problem with the VD/Ethnic City Style? :D
Or could anybody specify the minimum requirement to play DoC with VD/ECS?

I just got new computer and want to re-download DoC but not sure whether I should re-download the Blue Marble and VD/ECS as well :)

EDIT : The type is Lenovo Yoga 13. CIV4 works very fine, though.. so I'm sure there should be no problem with Vanilla DoC as well
 
I'm going to change the 600 AD city situation in Afghanistan/Pakistan a bit, replacing Qandahar with Herat (1W) and Peshawar with Lahore (1S), and moving the gems so that they're in range of Herat again. Lahore is kind of obvious, and Herat, while currently smaller than Qandahar, is the more significant city historically. It should also help Persia to cover its territory better.
 
Leoreth, I like the changes you have made to Australia. However, There are a couple of things I would like to quiz you about.
1. the Mountains in West of the Brisbane and Rockhampton tiles. The these mountains are some of the most fertile places in Australia with a lot of produce and mining in the areas. Also the tile west of Brisbane is home of Toowoomba Australia's Largest Inland city that is not a capital. I fail to see why these mountains are there. The ones around Sydney, Canberra and Melbourne I feel are justified but not the mountain in Queensland.

2. Marsh in Queensland near the Mt Isa Tile. Why???????????? there is nothing in that area that is remotely marsh. I have family from this area, there is nothing there but shrub-land and bush.

3. No Swan river in Western Australia. You gave Sydney a River, despite there being non in the area but didn't give Perth a River. This is possibly the second most famous River in the country after the Murry because it plays host to the Red Bull aerobatics competition.

4. Still no oil in Australia either inland or off shore?

5. I still feel that it is lacking in the natural mineral resources department. Biggest industry in the country is Mining. I feel that this is still not really evident.

However, the changes you have made have made a great improvement to game play. These cities are not such a drain to maintain now.
 
Can anybody confirm that there's no longer any problem with the VD/Ethnic City Style? :D
Or could anybody specify the minimum requirement to play DoC with VD/ECS?

I just got new computer and want to re-download DoC but not sure whether I should re-download the Blue Marble and VD/ECS as well :)

EDIT : The type is Lenovo Yoga 13. CIV4 works very fine, though.. so I'm sure there should be no problem with Vanilla DoC as well

My Computer is very poor..FX5500 haha
But VD works..in the modern era turns during 2 minuts but thats not a big deal
 
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