DC123456789
Deity
- several Greek and Roman conqueror events require previous events to have been successful to take effect
Just wondering, what exactly does this entail?
- several Greek and Roman conqueror events require previous events to have been successful to take effect
Does everyone share my observation that Arabia is generally too stable and too powerful?
If so, what should be done about it? Reduce tech rate, unit production ...? They shouldn't survive the Seljuk and Mongol invasions in any case.
There is no need to introduce another religion. Barbarian Buyids should be able to destabilize Arabs relatively early, before any Seljuks or Mongols.If you really want to destabilize Arabs, add Shia Islam.
Does everyone share my observation that Arabia is generally too stable and too powerful?
If so, what should be done about it? Reduce tech rate, unit production ...? They shouldn't survive the Seljuk and Mongol invasions in any case.
In later years (right when the Ottomans spawn) Mansa Musa event could deal a sever blow to Arab economy, if they survived by then...
I confirm. They are stable and powerful. I think that Egypt's indepedence stabilise them.
Some proposals:
*make Temple of Solomon to expire by banking (-50% research rate)
*reduce cape from shrines to 15
This will reduce maximum shrine income from +160 to +90
Others:
*reduce stability modifiers, Arabia should be shaky to unstable at full extend (Maghreb, Spain, Egypt, Arabia, Mesopotamia, Iran) (this will cause a frastrating abolishment of many cities trying to catch the 40% goal, but new states will be your muslim allies, so it's fine)
*add one more seljuk stack near Jerusalem. They will probably not take it, but it is historical to claim it.
*Arabia shouldn't enjoy stability from religious unity. Gameplay-wise it is overpowered, historically, it represents Shia and percecution of other religions
Why do you want to nerf them so badly? Would a strong Arabs make we players impossible to win? You can always abandon UHV. AI is weak enough.
It currently only affects the Roman conquerors for Anatolia and the Levant (Mespotamia isn't a Roman target area anymore), which only happen when the Roman conquest of Greece has been successful, and the Greek conquerors for Persia, which only happens after the Greek conquest of Mesopotamia has been successful.Just wondering, what exactly does this entail?
please don't reduce their tech rate pre-renaissance as they really need it for their UHV (on higher difficulty levels this one is already almost impossible).
They have a high stability bonus from the religious unity their UP gives, so maybe they could do with a slightly smaller core (although...it already is only Mekka, Baghdad, Damasc and Jerusalem, right?) Maybe make Jerusalem historic after it flips to them.
higher cost for units could work, but as usual the important part for the human player usually is that initial conquest, so maybe giving them 1 additional camel archer at start for 10% higher unit costs is an option (or something like that)