I don’t see the need for this. This is just modding. If you want to make your own civ, make a mod. It’s easy to reuse any abilities and assets from other civs.
Btw, there’s nothing out of the ordinary for civ to have vampires or zombies as optional content. Strange fantasy or unrealistic stuff has been in the games since at least Civ 2.
I don’t see the need for this. This is just modding. If you want to make your own civ, make a mod. It’s easy to reuse any abilities and assets from other civs.
I don’t think it’s necessarily an “obvious” choice, and the fact that it’s not a part of the series reaffirms that. There are surely reasons they’ve not done it.The need is that it would easily allow players to create their own civ without needing to do a mod. Most civ players are not modders, nor should they be. We should not have to learn coding skills and take time to mod a game just to get something obvious like custom civs.
I don’t think it’s necessarily an “obvious” choice, and the fact that it’s not a part of the series reaffirms that. There are surely reasons they’ve not done it.
Modding Civ doesn’t require coding knowledge. Anyone can pick up how to mod in an afternoon, especially something like mixing and matching civ abilities.
I don’t think that’s a good comparison. I’m talking about a customization option that hasn’t appeared in the entire series. You’re talking about core gameplay changes from 30+ years ago.Civ 1 + 2 didn't have civilization traits. Imagine someone back then had said: "Oh, civ 1+2 didn't have civ traits, there's surely a reason they didn't do that." Then we would now have civs that only differ in flag & name.
I don’t think that’s a good comparison. I’m talking about a customization option that hasn’t appeared in the entire series. You’re talking about core gameplay changes from 30+ years ago.
I don’t think that’s a good comparison. I’m talking about a customization option that hasn’t appeared in the entire series. You’re talking about core gameplay changes from 30+ years ago.
Didn’t the Civ3 Editor have the ability to do this? I know you could edit or create units, buildings and terrain types amd other stuff
Civ 3 Edit was their version of a modding tool; it wasn't "Custom Civ Mode". So I think that’d stay akin to my suggestion to keep this idea for modding. It was certainly more user friendly because it was a simple interface with drop-down menus.Didn’t the Civ3 Editor have the ability to do this? I know you could edit or create units, buildings and terrain types amd other stuff
I WANT BLANK CIVS FOR MULTIPLAYER !!!
Yeah, no uniques, no bad surprises, no time wasted. (but for multiplayer, eventhough I'm not a great fan of uniques in single either, especially how they are done in Civ6)You mean no traits at all?![]()
Genuinely curious, where would one find resources as such? Have any recommendations?Modding Civ doesn’t require coding knowledge. Anyone can pick up how to mod in an afternoon, especially something like mixing and matching civ abilities.
Civ 3 Edit was their version of a modding tool; it wasn't "Custom Civ Mode". So I think that’d stay akin to my suggestion to keep this idea for modding. It was certainly more user friendly because it was a simple interface with drop-down menus.
I think it'd be great if they could make the modding software more user friendly like that, but I'm not sure I'd expect simple drop-down menus again due to the added complexity of the game and engine.
Would I appreciate that sort of GUI? Absolutely. The more straightforward modding is the better.