Cuivienen
Deity
- Joined
- Nov 26, 2003
- Messages
- 8,011
And the turns have been played. Pretty uneventful.
4000 BC (1) --
Rome founded on our start location. Research set on max towards Pottery. Worker moves to irrigate and road the plains Wine.
3950 BC (2) --
Worker begins irrigation.
3900 BC (3) --
ZZ
3850 BC (4) --
ZZ
3800 BC (5) --
ZZ
3750 BC (6) --
Finally, something happens to record! Our Warrior completes. He heads towards the NW Mountain to scout our territory. The Worker also completes irrigation and starts a road.
3700 BC (7) --
Our Warrior tops the Mountain and sees lots more Grassland, another River and some Plains and Forest. Looks like an idyllic start.
3650 BC (8) --
More Mountains are spotted beyond the new River.
3600 BC (9) --
Warrior spots a Cow. Yes, I consider that noteworthy. No, nothing really happened. No mad cow disease. The Worker completes a Road and moves towards the nearest BG.
3550 BC (10) --
Warrior scales a new mountain range and spots our first Desert, complete with an Oasis, just to the south.
3500 BC (11) --
Rome grows and its borders expand. Since we already have a Lux, we don't need Lux tax.
Our second Warrior completes. Rome starts a Settler as a Granary prebuild. The new Warrior (Warrior2) heads onto the northeastern Mountain.
The border expansion reveals that Rome is located on a short, blunt peninsula.
3450 BC (12) --
Warrior1 discovers an opposite shore very close by. We may be on a long peninsula.
Our Worker starts a Mine.
3400 BC (13) --
Warrior1 moves south along the far coast while Warrior2, careful to dodge the goody hut, moves north along the near coast.
3350 BC (14) --
Pottery comes in and we start on Bronze Working at max. Hopefully we can get some good trades and some early Iron. Rome switches to a Granary, complete in 17 turns.
Warriors explore.
3300 BC (15) --
ZZ
3250 BC (16) --
ZZ
3200 BC (17) --
A Hittite Scout appears out of the fog to the south. I guess we'll be expanding in that direction, though both directions seem to be very fertile.
Mursilis is short Warrior Code but has Bronze Working and won't trade. Research time on Bronze Working drops.
Warrior1 finds Spices near the Hittite Scout. We expand south first.
Worker completes Mine, starts Road. MMing gets Granary in 11, Bronze Working in 16.
3150 BC (18) --
Warrior2 seems to have reached the northern end of our peninsula.
3100 BC (19) --
ZZ
3050 BC (20) --
The Hittites now have Spices connected. A Hittite Warrior appears in the South.
Worker completes Road, Bronze Working due in 11. It moves to the next BG.
Notes: Warrior2 is still active in the north.
Because both the north and south seem fertile, but the Hittites and Spices lie to the south, primary expansion should focus on the south. That's really it for now. I'll have the save and a screenshot shortly.
Go Forth And... Be Not Corrupt!
And still waiting, very patiently, for a mod the change the title.
4000 BC (1) --
Rome founded on our start location. Research set on max towards Pottery. Worker moves to irrigate and road the plains Wine.
3950 BC (2) --
Worker begins irrigation.
3900 BC (3) --
ZZ
3850 BC (4) --
ZZ
3800 BC (5) --
ZZ
3750 BC (6) --
Finally, something happens to record! Our Warrior completes. He heads towards the NW Mountain to scout our territory. The Worker also completes irrigation and starts a road.
3700 BC (7) --
Our Warrior tops the Mountain and sees lots more Grassland, another River and some Plains and Forest. Looks like an idyllic start.
3650 BC (8) --
More Mountains are spotted beyond the new River.
3600 BC (9) --
Warrior spots a Cow. Yes, I consider that noteworthy. No, nothing really happened. No mad cow disease. The Worker completes a Road and moves towards the nearest BG.
3550 BC (10) --
Warrior scales a new mountain range and spots our first Desert, complete with an Oasis, just to the south.
3500 BC (11) --
Rome grows and its borders expand. Since we already have a Lux, we don't need Lux tax.
Our second Warrior completes. Rome starts a Settler as a Granary prebuild. The new Warrior (Warrior2) heads onto the northeastern Mountain.
The border expansion reveals that Rome is located on a short, blunt peninsula.
3450 BC (12) --
Warrior1 discovers an opposite shore very close by. We may be on a long peninsula.
Our Worker starts a Mine.
3400 BC (13) --
Warrior1 moves south along the far coast while Warrior2, careful to dodge the goody hut, moves north along the near coast.
3350 BC (14) --
Pottery comes in and we start on Bronze Working at max. Hopefully we can get some good trades and some early Iron. Rome switches to a Granary, complete in 17 turns.
Warriors explore.
3300 BC (15) --
ZZ
3250 BC (16) --
ZZ
3200 BC (17) --
A Hittite Scout appears out of the fog to the south. I guess we'll be expanding in that direction, though both directions seem to be very fertile.
Mursilis is short Warrior Code but has Bronze Working and won't trade. Research time on Bronze Working drops.
Warrior1 finds Spices near the Hittite Scout. We expand south first.
Worker completes Mine, starts Road. MMing gets Granary in 11, Bronze Working in 16.
3150 BC (18) --
Warrior2 seems to have reached the northern end of our peninsula.
3100 BC (19) --
ZZ
3050 BC (20) --
The Hittites now have Spices connected. A Hittite Warrior appears in the South.
Worker completes Road, Bronze Working due in 11. It moves to the next BG.
Notes: Warrior2 is still active in the north.
Because both the north and south seem fertile, but the Hittites and Spices lie to the south, primary expansion should focus on the south. That's really it for now. I'll have the save and a screenshot shortly.
Go Forth And... Be Not Corrupt!
And still waiting, very patiently, for a mod the change the title.