Eddiit
King of Nothing
One more suggestion off the top of my head. You really should find a way to include the INN as a building as it's a huge part of D&D like the tavern also maybe a magic shop. Sorry, I've always been a fan of lots of improvement possibilities and large tech trees. 
For resources you kind of have to include silver and copper as those are vital to the D&D universe as a whole.
You should also find a way to include the sub races such as lizardmen,gnolls,giants,halflings,goblins,gnomes and drow. One way to do it would be to mirror what Warhammer did with halflings and make them a strategic resource. Albeit a very very very rare one. On the warhammer map their is only one halfling strategic resource. Each of the subraces could have some sort of wonder attached to them that maybe spawns a unit and have a few units depend on them. With drow for instance by just having access to them you could build a drow which would be something like a 1/1/1 with stealth that ignores mountain movement cost. When that same player gets archery youd maybe have a drow archer which would improve on those stats. Include a wonder like possibly The Temple of Lilith. Obviously the idea needs to be worked on but I think it would add a great deal of diversity and help to give the sub races recognition.

For resources you kind of have to include silver and copper as those are vital to the D&D universe as a whole.
You should also find a way to include the sub races such as lizardmen,gnolls,giants,halflings,goblins,gnomes and drow. One way to do it would be to mirror what Warhammer did with halflings and make them a strategic resource. Albeit a very very very rare one. On the warhammer map their is only one halfling strategic resource. Each of the subraces could have some sort of wonder attached to them that maybe spawns a unit and have a few units depend on them. With drow for instance by just having access to them you could build a drow which would be something like a 1/1/1 with stealth that ignores mountain movement cost. When that same player gets archery youd maybe have a drow archer which would improve on those stats. Include a wonder like possibly The Temple of Lilith. Obviously the idea needs to be worked on but I think it would add a great deal of diversity and help to give the sub races recognition.


You have a point, and I'm not a real big fan of AD&D. Let's see. The schools of magic will be good, but I'm not quite sure how they should be added to the mod other than to create mages. Unfortunatly, mages are quite limited by the AI so I have to figure out how not to handicap the AI and still give the cool mage units. I'll brainstorm on this before making a conclusion. Maybe after I'm totally finished with setting up the unit lines. After that mages are an extra along with half the other units in the game and aren't real important to keep in certain orders due to the upgrade paths.
no worries Isak. I know the DyP/RaR rock is pretty heavy. I can't gripe too much, and most likely won't get grumpy till I have everything done, except what I'm waiting for others to do. That's a bit off still, but I'm busting my rear to get things moving quicker. Now I got to get back under my own rock to get some work done. 
