D&D mod: tjedge1-Mystara

Would you be interested in a D&D mod?

  • Yes!

    Votes: 186 84.5%
  • No way!

    Votes: 3 1.4%
  • Not really sure.

    Votes: 13 5.9%
  • What is D&D?

    Votes: 18 8.2%

  • Total voters
    220
Drift had changed the overall look of his mod. Rhye's Civ colors would be all I need for this mod. That would be real useful. I scoped out his mod thread and the link there to what you mentioned. If he doesn't post here, I can still catch it if he reveals the secret or uploads it.
 
He said hes going to give a tutorial at the thread he had posted at his site. Just make sure to give him credit for the secret.
 
I only know the secret of Monkey Island :)

I'll open a new thread as soon as possible with a tutorial

In the meantime I tried another experiment - shining colors. Could be good for a fantasy mod that contains a civ of mages. These could be magic tunics (base colour can be changed)
 

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Shiny colors? That would be good. I have 2 civs that are Magocracy's. One in particular is ruled by a very large council of wizards. Can't wait to try out this idea of yours, Rhye.
 
As soon as I finish working out the units I can make so far, I will take a look at those color schemes I downloaded from that link. Much to do still though.

P.S.-I reworked the desriptions of civs and tried to identify them a little more.
 
Still testing some combinations between units / terrain to make an idea of various units ingame representation.

Here you can see Slagovih Horseman (on the left ; with axes - u see that better in combat), Slagovich Knight (the red one), Heavy Horseman ( on the right or top - with lance), Hulean Horseman (with scimitar).
Normal Civ horseman (which everyone must be "bored" to see) can be used for barbs, small country, basic tech advances, ...
 

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always in my test, i take the opportunity to show the (potential) effect of The flying city of Seraine.

n.b. : i've been waiting to see this for a long time, since Top Ballista has been in my hands in fact, several years ago

I imagine this flying city as a small wonder which allow to build the unit.
Possible intresting action : airdropping land units and moving airbase (essentially it act as a carrier - not restricted to water)

i added 2 Gnome gyrocopter, which are very useful as recon unit, and small bomber / interceptor (for instance - as i'm contemplating making other air units)
 

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Good idea to keep it wonder regulated....what would the specific resource be?

I like the idea of the floating carrier. Kind of menacing when you think about it.
 
@Eddit : for the ressources, well i was thinking to gems and coal, or something like that for the gnomes and wizards & co that rule this city.
i'm not sure how IA will Handle this. i have prob to adjust game parameters for this unit. Strangely, when the city fly next to a barbarian, if you don't attack and let the barbs having the initiative, the flying city is killed without defending itself (but if you attacks, all goes well).
I think it's because of the way IA Air strategy is handled. I put the city as IA transport.
If it's a civ prob (and not me who have missed something), one solution is to make it invisible (it fly so high in the sky that ...)

Anyway, here's an exemple of who you can expect to meet in the seas
 

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The poseidon is awesome.... you should make a gnomish submarine unit...call it the gnomish submersible... would act as a normal sub does and would actually be pretty cool. Is that a ghost ship?

Gems and coal sounds good. Hopefully the AI will use the unit else it winds up being imbalanced. But I guess that part is tjedge's job.
 
I'm using gold for mages and gems as a bonus. Many spells require gold dust so I figured it would be useful and tradable that way. A Ghost Ship, Sea Serpent and Sea Giant. Yes they are included.

The Flying Castle is also included, but I have the same problem with it being killed by anything that attacks it first. I was thinking of making it a land unit, but it wouldn't transport anything because the AI doesn't understand Land Transports. I thought about sea, but that didn't make sense to restrict it that way. I'm afraid that Air Units will be like in the epic game due to vulnerability, unless they are made invisible. I'll consider that first and we'll check it out when the beta is ready. For now I'll consider them to be air units.

BTW:Seraine is a good idea for a Great Wonder that will produce flying castles every so many turns. :goodjob:
 
The mod is beginning to look pretty damn good. I think were really breaking some new ground here. Good stuff.

I think the castle being invisible is a good idea. It is above the clouds after all.
 
I have considered the Nithian civ to build some undead like that, but I think it will go with the Barbarian navy that I have developed. Something no modder has really done yet. A secret for now, sorry I won't spoil it yet.
 
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