DaftNES 3: Alternate-World Fresh Start

The Zenze Clan had a strong tradition of poetry, story-telling, and when times of great conflict came, negotiation. Being one of the Four Holy Clans responsible for watching over the sacred Aunsui Lake, the Zenze Clan is deeply respected and revered. It's status as one of the Holy Clans eliminates any potential of an attack towards them.[1] The usual pilgrimages to Aunsui Lake provide income, each of the Holy Clans collecting a small toll from the pilgrims. While this provides a steady income, it is also incredibly small. The real money is made in the form of gifts from chiefs and shamans that constantly shower the Four Holy Clans in exchange for wisdom and blessings. Such a sheltered and luxurious lifestyle has allowed the Zenze priests and priestesses to perfect their poems and songs, drawing their inspiration from the sparkling waters of Aunsui Lake.

However, not all clan members spend their days chanting with pilgrims and indulging in gifts from the surrounding chiefs. Many men from the Zenze Clan, finding the life of a Shaman of Aunsui too confining may venture in the neighboring lands, serving as advisers and diplomats in surrounding chiefdoms. Their skill in arbitration is well known, and many wars have ended as a result of a Zenze's soft words. Their oral tradition has made them great public speakers, and their holy background adds even more weight to their words. In exchange for their services, these wandering men receive handsome payments. In a way they are a nomadic version of their brothers at Ansui Lake, receiving generous gifts from the chiefs of the lands they pass through.

However, there was one man that refused brought to him. Selflessly giving advice and words of wisdom to men of power, he only asked for food and shelter. He was Oltac Zenze, better known as the "Great Shaman". Strangely, he was not originally a shaman. His elder brother Yenle was a prominent shaman of Aunsui, relishing in his position of luxury. Disgusted with the indulgence and corruption of the shamans of Aunsui Lake, Oltac walked forth into the surrounding lands, aiming to please his god as a humble servant, not a spoiled manchild.

Soon he came upon two warring clans, for the delicious river crabs that had once been so plentiful were now becoming scarce. Now there were only a few pockets of land populated by the crawling banquets, and both clans felt that they deserved them. Oltac discussed this issue with both sides, offering to help negotiate peace. And so the two clan-heads met in a hut with Oltac. While peace seemed nearly achieved, one of the chiefs made a remark about the other's daughter. The other chief became infuriated and attempted to slash the offending chief accross the throat. Oltac bravely threw himself in front of the inconsiderate chief, receiving the slash across his left eye. The chiefs ceased quarreling, and immediately pleaded to Oltac and begged for forgiveness. Oltac forgave them, but only in exchange for permanent peace between the two tribes, lest the wrath of Aunsui be called down upon them.

And so Oltac had secured his first victory in the name of Aunsui. Eventually he moved onto more lands, achieving similar victories. Peace spread wherever Oltac walked, blood feuds and age old disputes being solved in a matter of weeks. Eventually the humble traveler had more influence than perhaps all the Four Holy Clans combined. Everywhere he went, extravagant gifts were offered to him. Women, gems, land, all offered. And all rejected. Such worldly things meant nothing to him. Only complete peace amongst the Aquen mattered, and so long as he was alive, that was his goal.

One day, a message had been brought to Oltac. Yenle was dead, and the shamans of Aunsui wished Oltac to come home and take his place. Oltac accepted, believing that with his body aging, he may be able to do more at Aunsui Lake than laying in the dark forest with a broken hip. And so he came to Aunsui Lake with the last of his youthful energy being put into his speedy return. Upon his arrival, he gained a following amongst the shamans there, who mimicked his philosophy of living a humble and selfless life. While this group remained a minority for many decades, even after Oltac's death, most of the shamans did treat as Oltac as their leader nonetheless. Under his leadership, the Oltacian Ban was born.

The Oltacian Ban, as it came to be known, was Oltac's last resort in achieving peace between all the Aquen. Towards the end of his life, Oltac had nearly all of the Aquen Clans in a state of prosperity and peace. But still, a few outlaying clans refused to give up their old struggles. And so, Oltac banned the chiefs and their followers from Aunsui Lake. The effects of such a punishment were felt immediately. Aquen cheifs and shamans are expected to visit Aunsui Lake at least once every 3 years to worship Aunsui and receive blessings from their god. Without these blessings, famines, disasters, and worst of all, banishment from Aunsui's heavenly water-plane after death would plague his entire tribe. Pilgrims from the tribe were by extension also banned.

Needless to say, this was an extremely effective way of bringing the last few Aquen clans into line. In the year 230 (according the Aquen New Calender), Oltac passed away in his sleep, having finally achieved his life's mission of bringing peace to his brothers. Buried in simple stone tomb near Aunsui Lake, his resting place is almost as popular amongst pilgrims as the Lake itself.

Throughout his life, Oltac brought about many changes to the priesthood of Aunsui. Many had adopted his selfless lifestyle, and refused gifts. Often traveling through the wilderness, many of these imitators ended up as accidental missionaries, missing their intended destinations and preaching the virtues of Aunsui to people who had never heard of him.

Not only did Oltac affect the personal decisions of the priesthood, but also the organization of it as well. The Four Holy Clans each elected a religious leader known as a Yenleta Sav, or "High Shaman", wielding powers similar to those held by Oltac during his life at Aunsui Lake. Among these powers is the ability to issue the Oltacian Ban, which is still a potent weapon against possible dissenters. Without a doubt, Oltac has become the most influential person in Aquen history by far, bringing about major changes to the leadership of the Aquen, which are sure to last.

But what of his peace? While the Aquen hold their Yenleta Sav in high regard, they mean nothing to nonbelievers, who seem to be a growing problem ever day. While the Aquen are now relatively sound internally, Oltac's word holds no weight in the lands outside of Maulan.

[1] No Aquen in there right mind would ever lay a finger on a priest of Aunsui. Much less attack any of the Four Holy Clans. The repercussions of such an act would have disasterous results.

OOC: Is this story okay Daft? I wanted to give my "Great Person" a little background, as well as flesh out the Aquen a little bit. Please tell me if you have any problems with my story. Orders will be in soon by the way.
 
The Northrealms were a harsher land than the rest of Vethmenari. Where in southern Vethmenari a brisk cold wind would rise up to tickle the food-bearing plants growing in the farms of the Vetharil, in the Northrealms, the wind would come to plunder and destroy, making these lands entirely dependent on the southern provinces for food, as well as their hunters. This made them poorer, and over time bred two types of individual.

The grunt and the meeker. The significantly poorer conditions of the Northrealms was to the opinion of the Highking and his Ministers, the opportune place to harvest lean, tall young men to serve in the Vethmenari Legions, to enforce the Highking's law, to conquer lands in the name of the Vetharil, and to mediate disputes between the Houses and provinces. These men were the grunts.

Meekers were first and second generation immigrants of the southern provinces, normally forced out of their land by the Highking's Ministers in order to construct military installations to enforce the Highking's Law, or to appease territory disputes between houses. The meekers generally quickly found a House official whose boots to lick, in order to solidify their position as members of the upper classes of Northrealms society.

The Northrealms were also home to the Undercells, originally a large set of tunnels constructed by the Houses of the Northrealm pre-Vethmenari coalition of Peltaril to store what grains they could steal in raids on the southern Houses' farms, in hopes to feed the population in the event of a bad winter. Following the rise of the southern Highking, one of the sons of the south's greatest Houses, the Northrealms were turned into a large, gilded cage for the outcasts of Vetharili society. Worse than the angered Highking, the product of generations of south-north animosity were his Ministers, carefully picked representatives of the greatest south-Houses, who were unscrupulous in their mistreatment of the Northrealms.

It was originally part of the then-aspirant-Highking's "Grand Plan" to bring the farthest northern lands into the possession of his dream-nation, Vethmenari, but with insufficient resources and manpower after the King-Wars to scale the great cliffs and mountains of the, "Forbidden North", the region was declared a temporary colonial target, and left to be buried for future generations to handle, after taxes were significantly hiked on the population of the Northrealms.

It was the view of the south-Houses that they would have to carry the barbaric north-Houses to civilization on their own backs, and the heavily south-governed Highking's Ministry was more than happy to lessen the burden by levying law after law on the north-Houses making revolts nigh impossible without a significant amount of popular support. To the Northrealms, the new Vethmenari was nothing but ill.
 
Ongen: orangelex44

Turn0: emerges into the light of history
Turn1: Build a Fort, and a ship. Ships raid coasts of Cria and Chari. Home unit attempts to force barbarians out of Etua. EVENT: Military UP, Culture UP, Civilization UP. Learn THE WHEEL.

Available Funds: 3e
Unspent from last turn: 0e
Income: 1e tax, 1e resource, 1e raided from Etua tribes, 1e raided from Chari tribes, 0.5e raided from Novai, 0.5e raided from Napodi
Losses: 0.5e loot misappropriated by pirate crews
Upkeep: 1.5e (3 units)

Civilization Level: 2
Culture: 2 (1 Novai)
Enlightenment: 1
Power: 1
Military: 2
Organisation: 1
Infrastructure: 2
Economics: 2
Engineering: 2

Inventions: THE WHEEL

Orders:
Spoiler :

Buy a level of Power (2e).
Buy some pirates (land units to capture ships, maybe? I can hope... ;) ) (1e).

Rest my disrupted ship unit at home.
Rest my disrupted archer unit at home.

Send my new pirates to finish conquering my home islands, and have my second ship unit support them.
 
Vetharil: Lord of Elves

Turn1: emerges into the light of history. Learn BRONZE WORKING. Repel Makdul raiders from Makar.

Available Funds: 2e
Unspent from last turn: N/A
Income: 1e tax, 1e resource
Upkeep: 1e (2 units)

Civilization Level: 1
Culture: 2
Enlightenment: 2
Power: 2
Military: 1
Organisation: 1
Infrastructure: 2
Economics: 1
Engineering: 1

Inventions: BRONZE WORKING

Turn 3: Create unit, construct farms and irrigation around Vetharil-controlled Mriz.

Military Level: UP (spends 2 EP)
 
@Lord of Elves: It costs 2ep each to raise those stats.

Daftpanzer, can I have a response to my earlier complaints please?

Look, NeverwesaGame3, the moderator is sleeping. It is 6 AM where he is. If he's not online, be patient and wait.
 
OOC: I fully agree with the above post's opinion on complaints to the mod.
 
@Lord of Elves: It costs 2ep each to raise those stats.



Look, NeverwesaGame3, the moderator is sleeping. It is 6 AM where he is. If he's not online, be patient and wait.

It seems my attempt to start afresh has been seen through. But given that, surely you have no right to treat me like a noob?
 
It seems my attempt to start afresh has been seen through. But given that, surely you have no right to treat me like a noob?

OOC: Then please stop incessantly bothering the mod.
 
OOC: Then please stop incessantly bothering the mod.

I was trying to be a convincing noob- how else was I supposed to do it? On consideration, however, my posistion's weak anyway- switching to Tharnites.
 
The Makings of a Warrior

Galaen Keldara stopped, crouching low. Snow fell slowly all around him, colouring the world white. High up in the mountains, the snow was as much a constant part of the environment as the trees or the rocks. Galaen shivered, and pulled his fur cloak over him further. Clutching his spear, a short, intricately carved wooden shaft with a fearsome bronze blade on the end, he slowly and quietly made his way forward. This high up, the winds were strong, and the noise of the fast moving air covered the noise of his footsteps through the thick snow, but Galaens prey was powerful, and he valued his life. Regardless, if he failed, the foul beast he was hunting would likely attack again. It was well known that once a creature had tasted the flesh of a Kaerl it hungered for more.

As Galaen moved forward, the mouth of a large cave came into view through the white curtains of snowflakes. This was where the beast had been tracked to. The creature was inside. Galaen felt for his weapons. He had his spear, with a hand axe and a large dagger hanging off his warriors belt. If all went well, he would only need one of the weapons. If all went badly, none of them could help him. Gathering his courage, he whispered a small prayer to the Mountain Gods, asking that they watch over him in the coming fight, and impart on him some of the strength that they use to move the very stone towards the sky. Hoping the mountains heard him, he made his way to the mouth of the dark cave.

The entrance to the great cave was more foreboding then anything Galaen had ever seen in his life. Merely standing outside it chilled him down to his very bones. The idea of calling for the creature which called this place home for the purpose of doing battle with it seemed suicidal at best. But Galaen Keldara was a proud warrior of the Kaerlan clans, who had made these mountains their home by defying hardship, fear and natures violent struggle to keep man out of these lands. Though the foreigners who rarely passed through often displayed shock that any culture could live in such inhospitable places, the true value of the lands were known to those that lived there. The fertile valleys produced food for entire clans with ease, meaning the Kaerlan knew little of famine. The mountains themselves hid many treasures, such as copper, tin and colourful stones. The druids said the mountains had more to offer when the clans were ready, but for now, the Kaerlan people used what they had to great effect. But if Galaens clan was to reap the benefits of their mountain home, the obstacles in their way must be destroyed. Galaen braced himself, and roared a challenge to the beast within, a guttural bellow that echoed throughout the dark tunnel.

After a few seconds of silence, the monster replied with the roar of a huge predator. A great, lumbering cave bear lurched out of the depths of the cave, moving forward with a relentless bloodlust. Galaen raised his spear and held his ground in the face of the huge beast. The bear hastened, and swung a mighty clawed paw at Galaens head, while propelling its body forward to finish the man off. Galaen was ready for this, and moved quickly to the side, stabbing the great bear in its flank with his spear. However, the bear was faster then he thought, and quickly turned, clawing Galaens face and knocking him to the ground. When Galaen rose, there were three great gashes running down his face, and blood was pouring out of them. But Galaen could not feel them. With his spear still lodged in the bears side, Galaen grabbed his hand axe and readied himself. The bear rushed towards him once more. Galaen fell backwards and swung at the bears throat with his axe, severing it with ease. The bear fell down, thrashing with its great claws, but Galaen quickly moved away from the dying beast and waited for it to stop moving. He had won a great victory today, and helped his people. He had proved himself as worthy of being his fathers successor. One day he would be Gaerogh of his clan.
 
I was trying to be a convincing noob- how else was I supposed to do it? On consideration, however, my posistion's weak anyway- switching to Tharnites.

Uh, the Tharnites are in partnership with me, as you can see on the map, and I would rather you not take them if that's alright. Maybe you could start a new faction?
 
You are a convincing noob, because thats what you were, are, and will be until you change your attitude.
 
The trick is to see all the better points of behavior on the forum in question, and not go against them unless it is absolutely necessary. On the internet, there is no real inhibition for people to shut you down and isolate you should you annoy them enough.
 
If you didn't realise, then why did you create a DL.. which (in your own words) you were wanting to "start afresh" :confused:

An a note to perhaps help for your next DL... your constant quitting and signing up again was one of your significant "bad points".
 
I didn't realise my reputation was that bad here. Quitting NESing.

You are confusing the term 'reputation', something that is created and changed over time, with 'attitude', something that is based on how you act and react in a certain situation. Your reputation is based on your attitude over a period of time. Instead of qutting NESing, which I presume you have done before, why dont you try NESing properly? Every time you go to post, think about what you say?
 
The New King

Gaerogh Galaen Keldara continued up the mountain path. He had travelled for many days from his clans homeland, to the mountaintop monastery of Kulran Macdagh, the religious heart of the Kaerlic people. As Gaerogh of the Rordreia clan, the strongest clan of the Kaerlic people, he had been chosen to be the next Rundri, leader of all the clans. To do this, he had to be sworn in by the Druids of Kulran Macdagh, at the top of the great mountain Kulran. All Rundri had come here to be presented with the title of Rundri by the Druids, and Galaen was not about to break the tradition of his religion. He carried on up the path.

Gaerogh Keldara was an imposing figure, often causing men he had only just met to immediately respect him. A tall and powerful man, he seemed easily capable of besting any man in combat, something he had proved a number of times during his life. The scars of his battle with a great cave bear as a young warrior a decade earlier were impossible to miss, running down his face. His great bearpelt cloak flapped in the wind. The tattoos of his tribe all over his body were a constant reminder of the reputation the Rordreia clan had built up over the years as a powerful and fierce clan. The great spear that he carried was easily big enough to run through the most well armoured of adversaries, and had the intricate decoration worthy of a Rundri. It was evident why Galaen was the undisputed leader of the clans.

It was a number of hours before Galaen finally saw the great monastery. Built of stone, it was a great feat of engineering for their people. It towered into the sky, a great, grey structure, with a fire roaring at top, constantly fed by the Druids so that it never went out. Galaen was in awe, but he pressed forward. He had to reach the building as quickly as possible.

He was welcomed inside, and the ceremony began. Galaen stood in the middle of the druids, who promptly started chanting in strange, deep voices, in a language he had never heard before. Galaen stayed motionless for minutes as this took place, until he was finally ushered outside. There was a huge boulder with a number of holes on the side so that it could be scaled, an action that Galaen and the eldest Druid promptly did. At the top, the view was amazing. For as far as Galaen could see, there were mountains, valleys, rivers, everything. And he was the ruler of this land. The head druid swore him in, and Galaen was the Rundri of the Kaelic clans.
 
Daft Just a quick check, I don't seem to have any units in the Hloga lands? If so, how does the 'lost tribe" return? :p
 
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