I think this game will largely be decided in the diplomatic arena. Without a solid diplomatic game we will quickly fall behind in tech. So I'm happy to see the out of box thinking taking place in this thread. Whomp posses excellent questions, many of which I don't think can be answered at this time, but are still good to think about now in preparation for that time.
However, I am not in favor of the drip. If a team is hard to get to open up, they will likely be a poor ally. If we conduct a successful drip we should then act with the utmost caution during iterations with that team. Particularly in cases of war.
He here what I would suggest for a general outline of our diplomatic activity:
Phase One - Extend the peace feelers: Immediately upon contact with each civ send a friendly greeting stating our hope for future collaboration. Continue exchanging messages with any civ that is responsive, even if we have nothing to talk about. Fluff is fine for building relationships.
The point of this phase is to identify which teams we can work with and that might make solid allies down the road. Because of the large world size with few occupants, war is unlikely during this phase.
Phase Two - Quid pro quo: Seek open boarders agreements and tech trades of equal value in order to build relations and keep us on top of the tech race.
Phase Three - Tech alliance: If a solid relation has been formed then two teams can work together by agreeing which techs each will research to avoid duplication of efforts.
Phase Four - Espionage Neutrality: A simple agreement to stop investing valuable
![Espionage :espionage: :espionage:](/images/smilies/civ4/espionage.gif)
in each other. If the current rate is 300 to 256, the lower team would be allowed to invest up to 300, after which neither team would invest further nor conduct missions against the other party. This simple lets us redirect our points to a more valuable opponent, and further strengthens the alliance.
Phase Five - Joint War Planning: We must truly be trusting of our alliance at this point to avoid the dreaded
![Backstab :backstab: :backstab:](/images/smilies/backstab.gif)
.