stolenrays
Deity
- Joined
- Aug 2, 2009
- Messages
- 2,063
Those suggestions, Dacubz, I think are outside the realm of DCM, but are feasible.
In Community Civ V there is also a modcomp called hybrid helicopters. Helicopters can perform recon missions similar to planes. They can also jump to a spot and back in the same turn. If it has the ability to hold cargo, then it could pick up/drop off supplies/troops.
The paratrooper mission could probably get done, but it is complicated. You could add in a bomber plane to the paratrooper drop. You might also make it so that a paratrooper's mission can only be triggered if it is an air cargo. Then the animation would have to combo the plane fly by and the paradrop. A bit complicated though. Not sure if anyone knows how to do the animation part.
In Community Civ V there is also a modcomp called hybrid helicopters. Helicopters can perform recon missions similar to planes. They can also jump to a spot and back in the same turn. If it has the ability to hold cargo, then it could pick up/drop off supplies/troops.
The paratrooper mission could probably get done, but it is complicated. You could add in a bomber plane to the paratrooper drop. You might also make it so that a paratrooper's mission can only be triggered if it is an air cargo. Then the animation would have to combo the plane fly by and the paradrop. A bit complicated though. Not sure if anyone knows how to do the animation part.
The DLL complied successfully, so I assumed the SDK was OK, but maybe it's not. So at this point, I am compelled to conclude that Phase 20 of my project is broke.
So I'm back to using my previous base mod, Phase 19, which I know for absolute certain works. I'm not sure how much testing you have conducted on DCM 2, but you might what to run it through using AI Autoplay to see how it performs.
I'm testing it out now and it stopped my CTD on my IIW Mod.