Thunderbrd
C2C War Dog
I am afraid your post completely confused me. It may just be a lack of coffee on my side.
From mods
- BLWO - diplomat line of units
- Great Statesman mod - Great Statesman unit, Lawyer population specialist, Settled Great Statesman specialist
- Lawyer mod - Lawyer unit
- ???? - Judge and Sheriff units no idea. Also no idea what they are going to be used for. Mind you I always think Robin Hood when I hear Sheriff not US.
Lawyer the unit - is a special unit for counter corporations work. It also does reduce crime in the plot it is in.
Diplomat line of units - not implemented yet does diplomatic stuff with IP, barbarians and other nations.
Lawyer the population specialist - does not exist yet but from the Great Statesman mod can be assigned when you have buildings. Not much set up but should be anti-crime.
Great Statesman the unit - major diplomat!
Settled Great Statesman - can't remember at the moment.
What I've identified is that we'll be needing a specialist that supports crime units without being a major pain in the butt for your city. A specialist that offers an XP to all crime units trained in that city. I can see how a Lawyer can reduce crime a little (not as much as a Detective perhaps) while at the same time can add XP to criminal units trained there, since the Lawyer can be leveraged to entrap skilled criminals into service for the state and defense attorneys are able to get up and coming criminals with potential released back into the population while at the same time, the prosecutors put down the most dangerous ones that have no further use to society. At the same time, I think Lawyers clog up an already bureaucratic system and thus cost the city more money as a downside. They would not bring in added espionage really, but the Detective might.
See, what I'm finding is that Combat Class wise, we have 5 Major categories of trainable units:
- Combatant ('Military')
- Civilian
- Criminal
- Explorer (Hunters and Scout types)
- Animals
Thus I'm suggesting that we have the following scheme:
- Military Instructors and Great Military Instructors: +XP for Combatants
- Citizens and Great Citizens: +XP for Civilian Units
- Lawyers & Great Lawyers: +XP for Criminals
- An inordinate amount of buildings constructed from subdued animals and the planned Great Hunter: +XP for Explorers
- Animal Trainers and Great Animal Trainers: +XP for Animals
All of these categories have many sub-divisions, and for most of the Civilian types like Health Care, Law Enforcement, Traders etc... would gain XP from other specialist types as well, those that correspond to similar job descriptions.