JosEPh_II
TBS WarLord
@Rwn and all others,
I've been using v1.04 in a game that has reached 1000AD. I have met 3 of the 10AI in this game and all are doing well with it. Big Plus here!
I should add up front that my game does not use the Size Matters nor the Fight or Flight Options that Rwn advises to use. In fact I don't use most of his suggested set up options. And with a few minor strength issues this modmod plays very well.
Pluses:
It does succeed in slowing down map discovery.
It takes planning to found your early cities (as designed). Slows early expansion rush somewhat.
It has added another layer of strategy for the early game.
Minuses:
Early Prehistoric Military units are mostly animal fodder without a "hunter" line unit with them. (This one is minor at best because of the design choices made in making it.)
Some animals are a bit strong still (hawks I mentioned in particular) (again this is minor as they can be tweaked 1 or 2 str down and still be a bada** opponent)
Sea animals were neglected in this Modmod.
Some players will complain about hunting "results" from the killing or the subduing as being excessive. (the old tired too much this (gold) and too much that (food) mantra)
Overall, as this modmod currently stands, I give it a Big Plus 1, even though I don't use the suggested set up Options Rwn wanted used. 4 out of 5 rating.
So if you're looking for a modmod to spice up your C2C game experience give this one a try.
JosEPh
I've been using v1.04 in a game that has reached 1000AD. I have met 3 of the 10AI in this game and all are doing well with it. Big Plus here!
I should add up front that my game does not use the Size Matters nor the Fight or Flight Options that Rwn advises to use. In fact I don't use most of his suggested set up options. And with a few minor strength issues this modmod plays very well.
Pluses:
It does succeed in slowing down map discovery.
It takes planning to found your early cities (as designed). Slows early expansion rush somewhat.
It has added another layer of strategy for the early game.
Minuses:
Early Prehistoric Military units are mostly animal fodder without a "hunter" line unit with them. (This one is minor at best because of the design choices made in making it.)
Some animals are a bit strong still (hawks I mentioned in particular) (again this is minor as they can be tweaked 1 or 2 str down and still be a bada** opponent)
Sea animals were neglected in this Modmod.
Some players will complain about hunting "results" from the killing or the subduing as being excessive. (the old tired too much this (gold) and too much that (food) mantra)
Overall, as this modmod currently stands, I give it a Big Plus 1, even though I don't use the suggested set up Options Rwn wanted used. 4 out of 5 rating.
So if you're looking for a modmod to spice up your C2C game experience give this one a try.
JosEPh