Kristian95
Dr. Minion
Regarding production on islands, you could simply make an "Industrial port" improvement.
That's exactly what it is going to do.Kristian95 said:Perhaps the Tivoli wonder should then give the 6 happy faces in the city it's built, and also give some culture as you describe and on top of that generate income (from the tourists)![]()
Thanks for asking. It wouldn't have been good to have to wonders if you can only benefit from one of them. Luckily, the "reduces WW" effect is cumulative (at least that is what CyberChrist says in this thread)Kristian95 said:Btw, I like your idea about having both one GW and a SW to reduce WW.... btw, will they both work if you've built both or will you only get one of the wonders' benefits ??
Maybe you're right. I think I'll add a happyness bonus to the colony wonders. Actually the time the colony wonders work has been made longer, since I've moved the tech Slavery Ban to the early Industrial Era.Kristian95 said:Also, I think you should consider the various colony wonders to give both trade, money and happiness (luxuries) while they're working
me said:2) Which units should be Amphibious? Right now the Viking, Berserk and Modern Infantry have it. But that gives us a problem: How do you take a city on a single-tile island in the middle and industrial age? I've been thinking of giving the Amphibious ability to all kinds of infantry. This would make infantry a combined defense and offense unit, which I think could be interesting. It would also make it more important to guard your coastal cities properly, since you will not have that one-turn warning that you usually have when the AI simply unloads some units near your cities. But I'm not quite sure if it's a good idea...