I forgot to say that I was going on a short vacation to Vesterhavet - that's why I haven't been here. But I'm back now - and I'm glad that people have been posting here. Welcome back to Magma and Paragon. I'd better begin answering all those questions...
Grenaderen said:
Hello Juul, i hope you don't get tirred because i post some ideas all the time.
Of course not. I like comments and ideas - the more, the better
Thanks for telling me about
zulu9812's Viking Spearman 
I'm not sure I can use him... he can't be used to replace the Spearman I use now (the Spearman requires Bronze Working and the armor of this spearman is obviously made of iron). He can't replace the Pikeman for obvious reasons. He could be used in between them and require Iron Working (the unit upgrade path would then be Spearman --> Viking Spearman --> Pikeman). But there is a problem with their ADM points. Spearman has 1.2.1 and Pikeman has 1.3.1. What would you put between that? 2.2.1? Any ideas, people?
About Saxo Grammaticus: The wonder "Saxo's Denmark Chronicle" (a bad translation of
Saxos Danmarkskrønike) was already included in the first version of Danization. As Grenaderen already said, it only gave a cultural bonus. But in Gesta Danorum, a lot of things are going to change (and the mod has actually been named after Saxo's Gesta Danorum, the great book about the deeds of the Danes). In C3C, there was a single Small Wonder, Heroic Epic, which increased the chance of getting leaders for those who had already got one and used the Army to defeat some enemies - so the effect of this wonder is to increase the power of those who are already succesful in warfare. In GD-DD (Gesta Danorum - the Deeds of the Danes) the Heroic Epic has been replaced by Hávamál, the great poem of Odin that tells Viking how to be real Vikings. This wonder requires nothing but the tech of Viking Culture and the resources Barley and Honey (to make beer and mead (
mjød) - the great inspirations of ancient scalds). This should make it easy for anyone with a decent production system and infrastructure to get some Great Leaders - if they go to war in the early years of the game. For with the rise of Christianity, the great deeds of the old and their way of life is abandoned and the Small Wonder of Hávamál is made obsolete. But new heroes shall rise and their deeds will be written down. Because of that, a new Small Wonder - the Heroic Chronicle - is made available with the Roman Alphabet, for the chronicles of the early Middle Ages were written by priests and monks and other scholars, who knew the art of writing with Roman letters. The chronicles tell about important events and the heroic deeds of saints and knights - but they also tell the stories of ancient kings and heroes, and the old stories are revived. But to write such stories, there must have been something to write about. Because of that, this wonder requires a victorious Army, and those who fought bravely in the Viking Age are rewarded. But the greatest and most famous of these scholars and writers of chronicles was Saxo Grammaticus. His Great Wonder, Gesta Danorum, requires a Heroic Chronicle, but his wonder is worth the work. For it gives an enormous cultural bonus (+6 per turn), and his stories about the great kings of old inspire your warriors to protect your kingdom - and the attack and defense abilities of those who are organized in Armies are increased with 25%.
I hope that answers all questions about getting Great Leaders in GD-DD.