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Danmacsch's (Damasc's) civilizations

Discussion in 'Civ5 - New Civilizations' started by Danmacsch, Jul 31, 2014.

  1. 1760s

    1760s Chieftain

    Joined:
    Oct 5, 2016
    Messages:
    56
    Just out of curiosity, why'd you end up going for the in-game text as "Imerina" instead of "Madagascar"/"Malagasy"? It's not wrong or anything, I'm just curious since it seemed like either would have worked in context and the promotional banner uses Madagascar.
     
  2. Danmacsch

    Danmacsch Geheimekabinetsminister

    Joined:
    Jan 14, 2014
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    1,303
    Location:
    Copenhagen, Denmark
    Well, we did talk about it a bunch. We agreed on going with "Madagascar" for the name of the mod in the workshop + promotional infographics door recognizability and "Imerina" in game for historical accuracy. :)
     
    dilophosaur likes this.
  3. Danmacsch

    Danmacsch Geheimekabinetsminister

    Joined:
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    Location:
    Copenhagen, Denmark
    Updated: DMS' Civilizations - Denmark (Valdemar II)
    • JFDLC support: UB change: Additionally, it provides +2 Faith per turn and a one-time +2 Piety for enemy Units killed nearby. So UB with JFDLC also provides Piety.
    • Art: Slightly enlarged the alpha icon.
    • Decisions: Changed Decisions text to JFD’s formatting.
    • Decisions: Dropped the Missionary spawn of the Castrum Danorum Decision.
    • Decisions: Castrum Danorum decision now costs Captain resources instead of Magistrates with JFDLC.
    • Decisions: Tweaked costs and requirements and generally updated the code of decisions.
    • Misc: Removed internal support for JFD’s TopPanel thing.
    • Misc: Text: Added 10 more cities - bc reasons.
    • Events: Disabled Events and added to DMS’ Events mod instead. They can easily be reactivated in the UserSettings file if one wishes to stick with Sukritact’s Events.
    Updated: DMS' Civilizations - Corsica (Pasquale Paoli)
    • JFDLC support: UA: Receive Captains also when expending Great Generals for Citadels.
    • Decisions: If playing with JFDLC, the General Massa decision will now cost Captains instead of Magistrates.
    • Decisions: Massa Decision is now enactable when no Barbarian Units are within your borders (bonus is still increased if there are however).
    • Decisions: Change Decisions text to JFD’s formatting.
    • UU: Admirals increase the damage dealt by the UU now as well (in addition to Generals as before).
    • Misc: Generally updated code.
    • Misc: Removed internal support for JFD’s TopPanel thing.
    • Art: Fixed map so it’s not clipping in the civ selection menu.
    • Events: Disabled Events and added to DMS’ Events mod instead. They can easily be reactivated in the UserSettings file if one wishes to stick with Sukritact’s Events.
     
    SLGray, JFD, Stef09 and 1 other person like this.
  4. SLGray

    SLGray Chieftain

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    Thanks for the updates with JFDLC support.
     
    dilophosaur likes this.
  5. pzelda

    pzelda Chieftain

    Joined:
    Feb 21, 2018
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    I've just finished a game as Sardus and I want to talk about it (and I think this is a good place). I played against other civs of yours and it was quite swell. The Nuraghians fit my usual defensive style well and I managed to live without wars for the majority of the game. Nuraghe is a great UB and it fits well with the culture. I liked suggestion to move it to mining as in it probably would alter my usual strategy, but it works well as it is now. UA's in my opinion unnecessary complicated, but it suggests the path you should take with nurs well.
    My biggest struggle with the civ were texts tbh. The pedia entry looked a lot like the article on wikipedia and it highlighted same things. I find it slightly lazy as there are certainly better sources. And the rest of nurs' texts seems unpolished too. Like the introduction:
    I haven't played against nurs yet, but this is little forced even written.
    Ipogeo could have a better model.
    But I enjoyed my time with them and the design is good. It gives them an identity, which is quite difficult as they were more of a culture than a civ. And What I like the best is that It brought my attention to nurs. I was glad to learn something about them, Sardinia (if you're migrating to Civ VI, please consider making Guidicato of Arborea) and I even started thinking about visiting the island in the summer.
    The new logo is great too. It simpler than the old one and it captures the antiquity of the civ better by my reckoning.
    And one lore questions: Wouldn't it better to call them Illienses?

    The same could be said about some of your other civs. I'm really enjoying reading about some of these obscure realms. Madagascar, Araucanía y Patagonia...
    My favourites are:
    Nurs - I like old Civs and they fit my style
    Burundi - playing against it was quite frustrating as it was able to rush wonders by sacrificing workers. I loved it. The civ would deserve a new democracy screen.
    Kalinago - in this case the leader screen is very pleasant and so are their colours. Caribs being an agressive, yet not really expansive civ is appropriate too. Another good civ to play against.
    Araucanía and Patagonia - I think the idea is super clever and I love having such an obscure civ in my games.
    Kasanje - I tried to play as Tartaross and they attacked me super soon with Gonzo taking over my second city single-handedly. Both their uus and ua are interesting and change the style you play the game.
    Madagascar - My next game will be with them. They made me interested in Imerina, they got great colours and ui is very intriguing. I'll report on the kingdom once I'm finished.
    Kanen-Bornu - I love their democracy screen and music. Their uniques make them a very compact civ, which could be used for any type of victory..
    Tartessos - UU is a game-changer. UB is making it worse champa, but it fits the theme well. The civ's well suited for wide happy empire, so not really my style.
     
    Danmacsch likes this.
  6. Danmacsch

    Danmacsch Geheimekabinetsminister

    Joined:
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    Location:
    Copenhagen, Denmark
    I am happy you enjoyed playing with the civ :) I definitely agree that the pedias are somewhat lazily done. Yes, they are mostly copied from wikipedia, and yes, with very little attempt to match the style of the game. This is unfortunate indeed, but unfortunately I do not presently have time to sit down and go through a bunch of sources just to edit the civilopedia. I hope you can sympathize with that.
    And again, thanks for the feedback :).
     
  7. Danmacsch

    Danmacsch Geheimekabinetsminister

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    Location:
    Copenhagen, Denmark
    In other news, I've updated the Ainu released by the Light in the East team. I'll see if I can get COF to upload the new version, but until then, I'll just link to it here!

    Changelog:
    • UA: slightly increased the yields of the Unit Essence.
    • UA: Unit Essence is no longer transferred to cities upon upgrading the unit
    • UA: Added clarification to the UA description “yields through essence”. This only applies to military units (after reports on captured settlers and workers not providing yields)
    • UB: Fixed issue where food on domestic Trade Routes was not working.
    • UU: Fixed issue where the UU was neither weaker nor faster than the regular archer, which it says in the unit’s description it should be.
    • UU: Added missing UnitGameplay2DScripts database entry.
    • Misc: Removed rogue unused Promotions added to the database, which likely were a result of a copy-pasted file.
    • Events: Added images to the events. The events are not converted to CP format, but will be when included in my DMS’ Events mod.
    • Decisions: Changed Decisions’ text to JFD’s formatting and added world event notification.
     
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  8. pzelda

    pzelda Chieftain

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    Btw, I've started my game with Madagaskar and checked some other pedia entries (Patagonia, Imerina) and they read a lot better. Also, reading about Imerina is really fascinating. The civ itself is interesting too as you need to plan and think to use its uniques. You benefit from founding a religion and trade routes (for that sweet foreign influence), building a load of spears and sacrificing them later. It's great that the UU is a pikeman replecemt as I they're the best unit of the era but the whole line becomes obsolete for at least 50 turns. This should make the gameplay quite dynamic as you go faith>domination>culture.
    Unfortunately, I need to start again. I tried to run the game in wine with events and decisions, but it was quite dreadful.

    And I inluded LITE civs in this game and Ainu in particular has some interesting mechanics.
     
  9. TiberiusMaximus

    TiberiusMaximus Chieftain

    Joined:
    Oct 6, 2015
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    You're doing updates for the Light in the East mods??? :o Obviously this kind of thing is up to what interests you and everything, but if you do an update for the Safavids to refurb their mod support, I would worship you as a god. Hear my plea!
     
  10. Hoop Thrower

    Hoop Thrower Cyberbolivarian Inkarri

    Joined:
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    Araucania and Patagonia pedias read better because I actually took care while writing them :p No way to extract the text from wikipedia anyways, too obscure.
     
    Danmacsch likes this.
  11. Danmacsch

    Danmacsch Geheimekabinetsminister

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    And you know I really appreciate it Hoop! It certainly brings a layer of quality to the civ that some of my other civs lack, but I just don't have the patience to write all those pedias and when I do, they rarely turn out too well.
     
  12. Danmacsch

    Danmacsch Geheimekabinetsminister

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    Just a small update tbh, nothing fancy:

    Updated DMS' Civilizations - Dacians (Burebista)

    • UA: Fixed issue where promoting Units caused a lua error if no nearest city could be found.
    • UA: Un-hardcoded the way defensive buildings are handled (thanks to JFD!).
    • Misc: Generally optimised some code and rephrased some abilities.
    • Decisions: Changed Decisions text to JFD’s formatting.
     
    SLGray, dilophosaur, 1760s and 2 others like this.
  13. Danmacsch

    Danmacsch Geheimekabinetsminister

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    Copenhagen, Denmark
    Released: DMS' Civilizations - Venezuela (Hugo Chávez)
    This mod is a collaboration between HoopThrower and myself.

     
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  14. Danmacsch

    Danmacsch Geheimekabinetsminister

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    Released: DMS' Civilizations - Tanguts (Weiming Yuanhao)
    This mod is a collaboration between Kerfuffle and myself.

     
    SLGray, TopHatPaladin, 1760s and 2 others like this.
  15. Danmacsch

    Danmacsch Geheimekabinetsminister

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    Updated: DMS' Civilizations (with CL) - Madagascar (Ranavalona I)
    • UA/AI: Fixed issue where the game would CTD when AI-Madagascar expended units on Rovas
    • UA/UI: (hopefully) fixed issue where having two units on a Rova at the same time would cause a CTD.
    • Misc: Adjusted some leader flavours - Ranavalona will now focus ever so slightly less on training units and a slightly bit more on science and growth.
    • Misc: Fixed issue where MCIS icon wouldn’t show the amount of XP granted to units trained in cities under foreign religious pressure.
    • Decisions: Changed Decisions text to JFD’s formatting.
     
    JFD and Stef09 like this.
  16. SLGray

    SLGray Chieftain

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    Thanks for all the updates and new civs.
     
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  17. Danmacsch

    Danmacsch Geheimekabinetsminister

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  18. SamuraiOutcast

    SamuraiOutcast Grand Duke

    Joined:
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    Great Job DMS! And thank you for continuing to release new Civs! :)
     
    Chrisy15 and Danmacsch like this.
  19. napstad

    napstad Chieftain

    Joined:
    Apr 29, 2015
    Messages:
    7
    Location:
    Earth
    Thank you for these new civilizations. I have not played CiV since February I think so I have some catching up to do lol lol. Is this a new trend with all these more modern leaders (Tymoshenko, Bokassa, Chávez, Indira Gandhi, Lula, Merkel, and I swear there was one more?) or is it just because you have all run out of interesting more historical leeders lol?

    In any case thanks for these releases and is there more coming?
     
  20. Danmacsch

    Danmacsch Geheimekabinetsminister

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    Copenhagen, Denmark
    Pushed a few updates over the last couple of days:
    Kalinago
    Syracuse
    Venezuela
    These civs - together with India - are the currently most up-to-date civs I have. Next updates are likely Epirus, Dacians (if they even need an update) and Tartessos.
     
    1760s, Guandao, SLGray and 2 others like this.

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