YINGCHENG
Warlord
Please try your best to release more civs!
I'm glad you think so . Hopefully it won't disappoint too much.The Ethiopia pack sounds great!
Good to know that someone is still working on new civs for this game... that section of the forum had been (nearly) empty for some time now.
Wow, this is seriously impressive!!! All very unique it seems so can't wait to try. Beta Israel feels like a bonus since wasn't on the wikia
Thanks for the report I know there's a bunch of issues with FI, which is why I saved that update for last. Your logs are much appreciated.Spoiler :Thanks for still releasing/updating Civ5 civs! As update to Faroe Islands is on your list, please find below a bugreport, hope useful. I'm using mods:
CP v88 8-23
DMS The Faroe Islands (v5) (playing as)
CulDiv v15
RtP v41
- UA: When a trireme or grindadrap start in a city they don't get +2 movement. When in own territory water tile the movement points do go up by +2. However, the 1st move of the grindadrap always costs 2 movement points (?), moving the trireme works well. When friendly with a city-state and when on their watertiles, the +2 movement bonus is not applied.
- UA: Frequency and/or duration of Pilot Whales seems a bit low? In appr. 80 turns my capital just had Pilot Whales for 2 turns.
- UB: The Seydamadur doesn't provide +2 food per unworked edible bonus resource. Where should it be shown - as bonus on the building?
- UB: The extra resource because of sources of sheep doesn't show on neutral map tiles (e.g. Tundra with Sheep remains just 1 Food), only after tiles are within your territory do you see additional resources.
- UU: When the Grindadrap improves, it gets all movement points back. Also the improvement is done instantly (vs several turns as described). Option might be to give it work charges like RtP Peasant and afterwards have it become a military unit or a unit that blocks Pilot Whales from migrating away?
Attached the logs, just in case.
Will you also do South Africa or other mods I see you worked on like Greenland or Ainu?
I mean both YNAEMP base, v23 and v24. Rwanda should have support, but there might be an error in the modsupport file I'm not aware of. Which map or maps are they not appearing on?In the first post, you state that your mods support YNEAMP and JFD Patch. Do you mean JFD YNEAMP v24? Is it exactly a patch or the whole map pack? The reason why I ask is that Rwanda does not appear in the menu even if it has support for it.
I believe you are in the wrong thread for the Ainu. It was created by Light From the East.On the Ainu: had posted report earlier on the LITE thread but guess that's turned inactive. Just did quick run with them again, below the comments and logs:
Mods used:
CP v88 8-23
EE v6
E&D v3
CD v15
RtP v42
HR v45
Ainu v1 (playing as)
- UA: Captured Settler and Worker do not provide yields (when military units are killed they do provide yields)
- UU: Matagi Archer. In description it says "weaker but faster (more movement)". However, it has the exact same attributes as regular Archer. The food and culture bonus works though.
- UB: Heper Set. Does not allow internal trade route – to move food.
- The mod does not automatically install via Steam
Will see if I can provide similar report & logs for SA and Greenland soon. Appreciate you updating them. Although via Steam would be most ideal, already having the opporunity to manually install a fixed version would be awesome!
It is, yes, but I wrote a lot of the code and was in on the development process in general. And since Light In The East (LITE) is now practically (unfortunately) an inactive modding team, reports can go to me just fine .I believe you are in the wrong thread for the Ainu. It was created by Light From the East.
On the Ainu: had posted report earlier on the LITE thread but guess that's turned inactive. Just did quick run with them again, below the comments and logs:
Mods used:
CP v88 8-23
EE v6
E&D v3
CD v15
RtP v42
HR v45
Ainu v1 (playing as)
- UA: Captured Settler and Worker do not provide yields (when military units are killed they do provide yields)
- UU: Matagi Archer. In description it says "weaker but faster (more movement)". However, it has the exact same attributes as regular Archer. The food and culture bonus works though.
- UB: Heper Set. Does not allow internal trade route – to move food.
- The mod does not automatically install via Steam
Will see if I can provide similar report & logs for SA and Greenland soon. Appreciate you updating them. Although via Steam would be most ideal, already having the opporunity to manually install a fixed version would be awesome!
I'll see what I can do. When you're saying the mod doesn't actually install via Steam, you mean it isn't actually downloaded from the workshop or the civ5mod file isn't extracted automatically?