I'm honestly curious as to how this project came about. What inspired this design, and what compelled a competent Lua scripter to compose an entirely database mod on behalf on its author despite the inherent difficulties of a liason-based development process and the underutilisation of the author's coding abilities on a release that could undeniably have been produced by the designer with little education? What motivated the designer to request this Civ be produced despite it being so alien to contemporary mods and vanilla Civs? Why are the assets taken from such a wide variety of sources when more fitting artwork already existed in the base game, and if the decision were made to avoid overlap with vanilla Persia why does the design not also abide by this desire to remain distinct? I can't say I have any strong emotion towards the Civ, but I'd be interested to hear the rationale behind its creation according to its two authors.