~Darkening~
Weep, Mother.
Darknes: The Darkest Hour
Francis Ferdinand- arguably one of the most important pawns in the history of the world. The man who rode down an infamous street leading to his death by one seeking self-determination for his people. The arch-duke of Austria, a man of little importance to the powers that be, had served just one purpose in his life- a pretense for war. Despite the fact that the evidence suggested otherwise, Emperor Francis Joseph personally held the Serbians responsible for his nephew’s death and demanded the Serbian government be held responsible for such. The result if terms weren’t met, Joseph warned, would be the destruction of Serbia.
The Serbians could not afford the terms that Joseph offered and thusly had no choice but to reject the Austro-Hungarian peace offering. While Joseph was extremely confident in his nation’s ability to defeat the much smaller Serbia, he was not too arrogant to seek allies. He naturally turned to the only other state who would listen to his outrageous demands: Germany. Recently united under Wilhelm I, the Germans were now under the rule of their Kaiser Wilhelm II. Since it would be just a benefit for Germany’s, closer to Wilhelm’s, plans for Europe, the German Kaiser agreed. The basics of the Central Powers had been born.
We turn south to Bulgaria now. Formed during a revolution in the decaying Ottoman Empire, Tsar Ferdinand I declared his state to be “completely independent and free from Ottoman rule.” The state joined in the fray and quickly entered the Balkan wars, initially going against the Ottomans with the rest of the peninsula. The coalition of states easily defeated their foes and Bulgaria grew in size- only to lose it in another ensuing war after it sought more land. Now, after some reluctance on Ferdinand’s part and hours of conferences with the Germans, Bulgaria enters the fray once more to reclaim old land.
Oddly enough, the final core member of the Central powers turned out not be a German ally, but rather a common friend- the Ottomans. After losing much territory during the Balkan wars and various wars with Russia, the Ottomans were now determined to take the old lands back. She quickly entered the war against Russia, eager to regain her role in Caucasia. Through now she gathers the attention of the pro-Slavic Balkan states; the Ottomans can once again rise to greatness if they don’t spoil their shot.
Now we turn our business elsewhere- father east. Ever since her humiliating defeat to Japan in the Russo-Japanese war, Tsar Nicholas II was eagerly looking for a way to regain face in Europe. So when some Slavic nationalists demanded that he defend the smaller Serbia, he still was reluctant to take action. But the man, after man hours of consort, finally came to Serbia’s defense after it was concluded that it was the only way to prevent German domination of the continent. Thus, like a mother bear swaying forth to protect her cubs, the giant Russia declared war on the Austro-Hungarians and their allies.
Now we discuss Serbia and the other Balkan states. While, as of now, Serbia is the only one to have officially declared war, everyone knows it is only a matter of time before they step in. Serbia, having won the various wars it has waged, is at the epitome of regional power. Not even the recently independent Greece can hold a torch to the success of the Serbs. But there is one shadow lingering on the sidelines- Austria-Hungary. A war with the Central powers would be without a doubt fought time after time in the Serbian battlefields. While she may have some powerful allies on her side, the only question Serbia must answer is whether or not she can outlast her enemies.
The French, as much anti-German as the Germans are anti-French, will also see many battles waged in their home. France, after decades of isolation imposed by Bismarck, has finally gained an unlikely ally in the world: Russia. Ironically the one nation that dashed all hopes the French had is now the principle ally. There is one more piece of good news for France also- the British are not as bad as they seem. A recent breakthrough in relationships has the French and British entitled to a Entente Cordiale . The French are also have one prospect sitting on their plate: the British have promised to protect Belgium if they are invaded, a boon to the French as they know the war-lusting Germans. While the French have a number of advantages on their side, only time will tell if they are strong enough to stave off a German victory.
Recent actions do not forebode well for British neutrality. The Germans have begun to mass the forces, not only along the French borders, but also with the Belgian borders. British Prime Minister Henry Asquith officially issues another warning on August 2. But, five days later, Belgian scouts report massive movements of German troops, leaving the United Kingdom no choice but to defend its ally.
The rest or Europe does not lie idle. At any moment they could be persuaded to join into the fray by old allies, or by encouraging promises. These nations will undoubtly influence the war in their own way indeed.
With nearly a hundred years since the last major war, the concept of what it can do is nearly foreign to the Europeans- but in the coming years they will learn the true meaning of war. This war will be paid with the blood of millions in the years to come, not mention the significant cost that will be bundled to their economies. This will truly become the most costly war ever imagined or dreamt up.
But very few in Europe realize this. The Princes, Kaisers, Tsars, Emperors all send their armies marching off confident in their ability to win a quick war. But that will not come. Too many men have been mobilized, too many called up to serve their kings, too many for a war of this magnitude to ever be finished in a matter of weeks. Perhaps one of the few too see this proclaimed “All across Europe the streetlights are being turned off. I dare say that we won’t see them turn back on for a long while.”
Rules
Basically rules have been taken from Stalin's old Toukon NES, with a few things modified here and there by me. Offficial credit goes to Stalin as I've yet to hear back from him. Things that I have changed will be bolded.
THE GAME.
This nes goes a very different path from the common ones. It is designed to be an all military nes out there.
The Game itself will cover the scenario of the Great war of 1914 (give and take a different american apperance and other details.)
Something different about the nes is that you are not the leader or driving spirit of a nation, you are either the commander in chief of the overall forces, or a field marshal of an specific front.
THE PLAYER:
There are 3 different entities in each nation, the head of state, the commander in cheif and the field marshals.
The Head of state:
An NPC position
These are the Czars, Kaisers, Sultans, Kings, Prime Ministers and Presidents in the nes. But they are not controled by an actual player, remaining NPC. Only they can do diplomatic negotiations (such as peace proposals and the such). This means that a player cant ask for peace, his job is that of having made enough military victories so that a good peace agreement can be achieved!.
The Commander in chief:
A Player position
These are the Generals on top of the food chain. And for Nes purpuses they are the 'leaders' of the nation. They are in charge of the command of all military forces in the country. Commanders in chief can only have strategy related diplomacy with commanders of other allied nations. Commanders in chief cant declare war either, but they will be informed by the head of state (me sending you a PM) of an impending declaration of War. Similarly peace treaties cannot be accepted, however heads of state will commonly take the opinion of the commander in chief seriously.
A commander in chief can promote (or even fire) Field Marshalls. A CIC is easily the most powerful position, as if the man is accredited with enough vitcories he can easily sway the opionon of an undecided leader. A CIC will be responsible for coordinating fronts and wars.
The Field Marshals:
A Player Position
Some nations have two or even 3 fronts, historically The commander in chief has a number of senior Generals under him to help manage the war. A field marshal is very similar to the commander in chief eccept that he has only a selected number of units under his control. Nations can have any number of field marshals, but to be one, only the Commander in Chief Player has the power of accepting you to join under his nations command!.
THE WAR IN THE GAME:
Every update is equal to 3 weeks. There are two views in the game. The overall map view and the tactical battle view.
The Overall map view is what everyone is used to. All military units are present and are represented by numbers. a 1 represents 10,000 men, a 2 represents 20,000 men and so on.
(notice that armies that get really close together will tend to merge, but you can divide it as you wish)
(also notice thar armies include artillery, recon planes, and that good stuff)
The Tactical Battle view.
When two large forces meet in the same spot (or when it is strategically important), the udpate will also include a detailed view of the battlefield, army positions of both sides, capabilities, etc etc.
The player in charge of those units will then plan accordingly for victory in those important battles.
Note that Battles commanded by Field marshalls gain an offensive/defensive value.
Note that a battle might not be finished by the next udpate, so i may post an update in the map and battle too.
THE NAVY AND AIRFORCE.
The navy works out similar to the army, numbers represent the power (not size) of the fleet.
For game purpuse, a fleet can carry an army that has an equal or smaller number. Example, a fleet w/ a number "5" can carry equal or less than an army number '5'.
Do note that a 1 = a fleet, and a 1 = a fleet inside the safety of a port.
Submarines work differently and ill update the rules when subs do appear.
Armies have levels of training and equipment, these are increased upon events (go to events)
Armies that are not moving or havent move, receive a bonus on defence.
The Airforce during this time is neglible, and so will be considered part of the army, working primarily as reconossance. there are several ecceptions. (Go to 'events')
Now you are thinking.......
"YEAH YEAH...... but how much to build armies!?, hows the economy grown?, do i have research stuff like subs and planes?. good mods put this at the top of the rules!."
Well...... you dont. You are not the head of the nation, you are just a simple military commander. Therefore you dont have to worry about economy, research, education, culture or production at all.
This is done automatically and most efficiently as historically possible.
New Armies and fleets will appear on the map automatically (location where armies were recruited or ships built). once they appear on the map, they are yours to control and that is it. Most likely you will receive new troops every turn.
C-i-Cs, in their own orders, are responsible for the divison of troops among theirselves and generals. Each general should receive a number of troops, and after the first update, I will be their troops in a color that will match the color of their general's name (to be done after first update).
So, for example, orders should be something like this:
Ottoman Orders -(name of C-I-C) (Imaginary_Player)
Division of troops:
CIC- # and front
FM 1- # and front
FM 2 -# and front
FM 3- # and front
Orders/tactics from CIC
(spoiler)(/spoiler)
Orders/tactics from FM 1
(spoiler)(/spoiler)
Orders/stactics from FM 2
(spoiler)(/spoiler)
Orders/tactics from FM 3
(spoiler)(/spoiler)
Map of army actions (to be done by C-i-CF or regulated to someone else)
(spoiler)(/spoiler)
Any other things.
EVENTS:
War Declarations: Some nations start neutral, and what side choosen will not be decided by the player, but the head of state. you will receive a PM concerning this for you to prepare.
Mobilization: Upon completing war mobilization, your nation will field a large number of men and several armies will be raised. After mobilization is complete, you will continue to get new armies (in a much smaller scale tough) every turn.
New Technology development: When time is ripe (actual historical date, or logical/realistic) your nation will be able to build or use new forms of weapons. (you cant 'encourage' these events to happen faster, so dont bother asking). This includes upgrading training and equipment upgrade.
Those would be the first events seen, and common, but there will be several kinds of events in which the players have choices. Most events will result on how the war is going in combination of individual decisions and the plots of the players stories. (most events are historical, not resulting from story-making.)
STORIES?!
Stories are very very encouraged, but not necessary. however those that write stories will have more fun considering the fact that they will receive more interesting events than those that do not.
Orders
Rather than having every body send me a bunch of confusing orders, those people who have a C-i-C to report to send yopur orders to them. It will be the C-i-C who should send the orders in for the nation- so I don't have to go through a bunch of diffrent pms to find all the orders.
HOW TO JOIN!~
To join as a commander in chief look for the nations that are open and do not have a commander in chief already.
To join as a field marshal, contact the commander in chief of the nation, is their decision to let you join, not mine.
Cant join NPC closed nations
Upon joining, please make up a REALISTIC name for your character of commander in chief or field marshal, historic is recomended.
altough you can always wait, i am pretty sure half of the players that reserved nations will drop out faster than france in ww2.
Updates will be slower than the origonal Stalin NES. Updates will be once every ten days and I'll warn everyone four or five days ahead of time.
go check out
www.firstworldwar.com
remember that some stuff like tanks, gas and subs are not appearing at least until their historical date.
Don't post yet please.