Dawn of Civilization General Discussion

Is it intended for female Great Prophets to be unable to conduct the Great Mission action?
 

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No.
 
Also, maybe the Great Library shouldnt exist in the 600AD scenario since the Romans burnt it down.
Though this might make the Arabian UHV harder...


Edit) since that might enable the Aztecs to build the Greay Library of Tenochititlan, it might be a better idea to make the GL go obsolete with one of Arabia's starting tech i.e. Scholarship.
 
Just a couple more things;

Great Stateman yields when settled are too low compared to other GPs.
I believe they give 3 commerce and 3 espionage? A Great Scientist gives 1Hammer 6Beakers and a Great Merchant yields 1Food 6Gold. The difference is too big.
This discourages players to hire statemen, even though they are often the specialist with the most available slots in the late game.

Persecutors should be able to remove religions from vassal cities if they share the same state religion.
This would help the Spanish UHV, the Arabian UHV, and several URVs very much.
Especially so because the AI tends to convert back to their favorite religion whenever possible (even if it is not their major religion).
If this is implemented, the Spanish and the Arabian UHVs would be do-able again with 40% requirements.
With the threshold increase, I guess a cost reduction or increase in available numbers for the persecutor would be appropriate.
 
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Hi!

Not really sure if this is the right place to post... but I had a question about the mod.

Right now, I have a Macbook Pro. I've tried installing Dawn of Civilization but it seems like it can only run on Windows. Is this mod playable on a Mac?

I've played on my brother's Surface and this mod is truly fantastic. It's incredible how well detailed and historical the mod is. I've been craving to play it ever since, but again I'm not sure if I can play the mod on my Mac.
 
Unfortunately, no. This mod heavily relies on a customised DLL which makes it incompatible with Macs.

You may be able to try running the mod using Wine (a Windows emulator for Mac and Linux), but I have never tried it and haven't heard much from people who did.
 
Straits have been discussed a lot on several occasions because of how RFCE has the feature and how some points on the map could benefit from it (Denmark, Bosporus, Japan). There's also a lagoon feature on the new map that was discussed. Both were discussed in the Alternate Map thread.
 
Yeah, I've seen the thread and even commented on it.
 
Hi!

Not really sure if this is the right place to post... but I had a question about the mod.

Right now, I have a Macbook Pro. I've tried installing Dawn of Civilization but it seems like it can only run on Windows. Is this mod playable on a Mac?

I've played on my brother's Surface and this mod is truly fantastic. It's incredible how well detailed and historical the mod is. I've been craving to play it ever since, but again I'm not sure if I can play the mod on my Mac.
Google should turn up a thread (in the mac section of the civ 4 forum, I think) with a downloadable wine wrapper.
 
Could you guys help me by linking the thread that gives a downloadable wine wrapper? Don't really know which one is the right one.
 
I have found this one, which looks quite good and well explained. But since I do not have a Mac I cannot test it.

My main caveat is that the install wizard will probably not work on Mac, so you may have to download the RAR and unpack it yourself.
 
I wanna talk about Portugal

In my experience, out of all the colonial powers, Portugal is the last one that colonizes and it's also the most underdeveloped one. In contrast to RL, Portugal was the first country to actually colonize and also the first one to develop.

From what i can see, i feel no reason to Portugal not start with Paper and Compass. Sure, that means Portugal gets Cartography earlier and thus, will tend to be the first to colonize, but that's exactly what it should happen, instead of 10 out of 10 games France becomes so ahead that nobody can stop them.

Also, Portugal's core. It's horsehocky. Lisbon and Ponta Delgada (A one tile island with no res!). That's pathetic. With the bigger, will they get ATLEAST 2 cities in the continent? For instance, have Porto or Braga?

And last thing: They're easily taken over. Not a fun experience having to lick Spain's boots just to have to survive
 
I wanna talk about Portugal

In my experience, out of all the colonial powers, Portugal is the last one that colonizes and it's also the most underdeveloped one. In contrast to RL, Portugal was the first country to actually colonize and also the first one to develop.

From what i can see, i feel no reason to Portugal not start with Paper and Compass. Sure, that means Portugal gets Cartography earlier and thus, will tend to be the first to colonize, but that's exactly what it should happen, instead of 10 out of 10 games France becomes so ahead that nobody can stop them.

Also, Portugal's core. It's ****. Lisbon and Ponta Delgada (A one tile island with no res!). That's pathetic. With the bigger, will they get ATLEAST 2 cities in the continent? For instance, have Porto or Braga?

And last thing: They're easily taken over. Not a fun experience having to lick Spain's boots just to have to survive

It's interesting that this is your experience, because I've always found Portugal to be one of the easiest colonial games, comparable to the HRE in its simplicity and ease. I'm surprised that you're finding that they colonize last (the AI should not be taken as a standard for this as they suck at everything). If you're playing Portugal, what is your gameplay setup? (Scenario/Difficulty/Speed)

When I play them on 600AD/Monarch/Normal I just bee-line the necessary techs, get conquerors, spam settlers and the game finishes itself. Honestly it's quite boring and could be improved (although it is serviceable). As for the "suck up to Spain" part, you can also try conquering them w/ Lisbon + Cordoba (rush it with initial unit + whipped siege). That's an option, like it is with almost anyone. However, there's really so few civs where you need to "suck up" at all that I personally welcome any gameplay where that is a necessity.
 
600/Regent/Normal and Marathon, depending on how bored i am.

It's just that most Civs have 2-3 cities that can spam cities for colonies. Portugal has 1 and a half, with Ponta Delgada being only used for settlers and Funchal is so poor in culture that it's a city used just for the Sugar.
 
600/Regent/Normal and Marathon, depending on how bored i am.

It's just that most Civs have 2-3 cities that can spam cities for colonies. Portugal has 1 and a half, with Ponta Delgada being only used for settlers and Funchal is so poor in culture that it's a city used just for the Sugar.

The thing is that of all the colonial powers, only two have no neighbours to worry about: England, and Portugal. Portugal with the caveat that you "suck up" to Spain, which really isn't that hard. Both England and Portugal don't need to invest hammers into defence as a result: England b/c its an island, Portugal b/c two of their cities are islands and their capital is basically impenetrable to AI Spain until the mid-Renaissance. Those hammers can instead go to boats and to settlers, while France and Spain need to invest in units (mainly to defend against one another).

Then, comparing England to Portugal, Portugal starts later but with a more developed capital and a substantially better army, and likely better improved land due to the two other Iberian civs. It's perfectly possible to coast off Lisbon with bare minimums in infrastructure investments, while London starts with nothing but a Granary. Further, you have a much better army with Portugal, which only needs to defend one city - Lisbon - so you could take all the hammers you might need to invest for England and pump them all into infrastructure in Lisbon. Lastly, if you're looking at UHV's, England needs to colonize hostile land (sans Australia) to do its UHV, so it needs to make units, and also needs to pump out Frigates and sink ships for UHV2, while Portgual has one free basin of settlement (Brazil) and can concentrate any excess military on Africa for defence.

So you have a situation with the colonizers where there's a top tier of colonizing civs (England and Portgual) who can theoretically invest all their hammers into colonization, a good tier of civs poised on Western Europe with good land and lots of historical territory (Spain and France) but who need to defend (or conquer) their neighbours, and then a tier of civs who could colonize b/c of their position and land but lose a lot to do so (HRE, Vikings, Moors).

The point I'm getting at is that while Portugal's land and cities suck prima facie, there's a lot of factors actually militating in their favour, not the least being the strength of Lisbon as a capital. It starts with infrastructure, a substantial defensive garrison, improvements, and is already an A-Tier capital in its own right with one of the best BFC's in the game. Ponta Delgrada and Funchal admittedly suck but as you note they can pump out settlers due to being coastal cities. In direct comparison, the other Western European colonizers might just seem strictly better, city by city, but the geopolitical situations of each and UHV objectives also need to be considered.
 
All those things mentioned, I do regret seeing Santiago (or is it A Coruña?) basically by default on every single game, while in the original RFC I remember that I'd have a good chance of seeing Porto instead in some games.

But, out of curiosity I counted the tiles in the Iberian peninsula. There's 43-44 tiles that would belong there (including 2 o 3 peaks, in the Spanish side). Portugal and Spain have 92k and 506k sqkm. That's a 1:6.5 ratio, which would mean about 7 tiles for Portugal and 36-37 tiles for Spain (incl. those 2-3 peaks). That would be the wine, the horses, the gold, and the tiles delineated in there, and would give room for Porto (west of the gold), but I'm not sure if cramping Lisbon would hurt more than help (especially given the defense considerations described above). In any case, it would be annoying to see Spain taking the gold and the Porto tile with culture from Santiago.

Just some random thoughts, no particular proposals here.
 
I made an unit art request for a proper Horse Grenadier art (for the Argentinian UU). Finally it is available, thanks to PPQ_Purple. https://forums.civfanatics.com/resources/horse-grenadier.27035/

I want to try make a reskin (the cavalry soldier from this set) to make it look more Argentinian. I have never done it before, so I don't know what the results will be or how long it will take. I will make a PR when ready.

I can make a temporary PR with the model of PPQ_Purple until the Argentinian reskin is finished so you can enjoy it already if you want.
 
Yeah, let's have the temporary model already.
 
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