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Dawn of Civilization General Discussion

Discussion in 'Rhye's and Fall - Dawn of Civilization' started by Leoreth, Nov 19, 2015.

  1. Cosmos1985

    Cosmos1985 Chieftain

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    That just about sums it up yeah, I have to expand in order to stay alive, but I run out of historical areas sooner or later :/ All these years of playing, and apparently I am still too much of a noob to keep ancient empires alive throughout the game.
     
  2. Enyavar

    Enyavar Chieftain

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    I
    The ancient civs are supposed to be destroyed eventually. After their UHV are fulfilled, anyway. Keeping ancient Egypt alive after 300 BCE would be quite anachronistic and 600 AD is the definite end date for them. History has set end dates, and that's reflected ingame. Similarly for the Greeks and 100 AD. The Romans and 600 AD. The British and 2016 AD. The Mongols and 1600 AD.
    Keeping them alive afterwards for even a few more centuries rather testifies to your skill, not the lack of it.
     
  3. ozqar

    ozqar Chieftain

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    :lol:
     
  4. Leoreth

    Leoreth 心の怪盗団 Moderator

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    In case you're wondering, there probably won't be a lot of development on DoC for the next two weeks because currently I am either off on vacation or working most of the time to make sure I can go on vacation. I'll probably be around on the forum but don't expect new content.
     
    Enyavar, ozqar, 1SDAN and 12 others like this.
  5. TJDowling

    TJDowling Chieftain

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    I live for content...
     
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  6. Leoreth

    Leoreth 心の怪盗団 Moderator

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    then perish
     
  7. Cosmos1985

    Cosmos1985 Chieftain

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    Is there a updated civics guide somewhere, with regards to their stability effects? Apart from the good and bad combos that's shown in-game :) I'm probably just blind and/or dumb
     
  8. 1SDAN

    1SDAN Brother Lady

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    Look in the Stability Influence page of the Concepts chapter of the Civopedia
     
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  9. bluepotato

    bluepotato Chieftain

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    There's a "Stability influence factors" entry in the civilopedia, that one was updated recently. It should be somewhere in the "Concepts" section.
    edit: oops didn't notice 1SDAN's post
     
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  10. Tigranes

    Tigranes Armenian

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    Can I ask why Nigeria is not Historical for British? Apart from Freetown it looks like Brits are not expected to colonize their West Africa :dunno:
     
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  11. 1SDAN

    1SDAN Brother Lady

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    Republic seems way too powerful. It's ability to gain free Food from great people and free specialists means that I end up using it with almost any civ whose core has a low number of cottage or farm spots. England, Maya, Ethiopia, Korea, Indonesia, Japan, and probably more ahistorical civs than I can't think of ATM. The civic combos insanely well with Central Planning, which buffs the Workshops and Watermills you'd often place instead of farms or cottages. The -5 Stability is pretty huge, but it's often able to be compensated for with the massive economic growth you can gain with such a huge core with so many great person points per turn.

    Is this just another classic 1SDAN moment and I'm missing something that makes it balanced?
     
  12. Enyavar

    Enyavar Chieftain

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    Ill just confirm. At least satellites no longer count as specialists.
     
    Last edited: Jul 18, 2019
  13. 1SDAN

    1SDAN Brother Lady

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    Honestly, with the recent minimum specialist slot addition, Republic really doesn't need Great People Food. It already makes it much less punishing to run specialists during the early game and lets you start running specialists sooner.

    Also
    > devilists
     
    Last edited: Jul 17, 2019
  14. JHLee

    JHLee Chieftain

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    What does 'recession' in Economic Stability mean?
    I often wish that the Stability screen would be more specific in indicating exactly which factors are causing problems.
    Take Diplo for example, it would be much better if it told me how much penalties/bonuses I am getting from each civs, and not just the total sum.
     
  15. Enyavar

    Enyavar Chieftain

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    autocorrect strikes again

    Afaik, the economy is mostly the increase in currency since the last check, and/or over the last turns if you trigger checks often enough. Production, gold and food are less valued. Didn't check the code for it to remain a little mysterious. Otherwise, I'd go and minmax the economy as well.

    If your currency income sinks for whatever reason, you hit a recession, which goes worse if your income doesn't rise again. So if you maxed out your towns and resources and can't get more currency via trade or civics or new conquests... You're screwed. Especially if some of your empire breaks off, so you lose income. I usually heal a bad economy with time, a stable expansion and a very good civic stability to hold me afloat.

    It might be okay to wait until recession goes away if you know the economy will gain again within the next turns (get the lighthouse or village working, etc; and delay a new tech (Stab trigger) until then, but that gambit rarely works out.
     
  16. Leoreth

    Leoreth 心の怪盗団 Moderator

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    Economic stability:
    - "total commerce" is counted, i.e. the sum of gold, science, culture and espionage with city modifiers
    - total commerce difference is compared every three turns to compute a "trend"
    - positive trend is increase >5%, negative trend is any reduction, neutral trend is inbetween
    - the last ten trends are taken into account for your economic stability
    - if there are more positive than negative trends, its #positive - #negative + #neutral/2
    - if there are more negative than positive trends, its #negative - #positive - #neutral/2
    - if they are equal the stability is 0
    - running Free Enterprise increases economic stability (positive and negative) by 33%
    - running Public Welfare reduces negative economic stability by 50%
    - in a golden age, the last total commerce is not updated, so it's always compared to the last total commerce before the golden age was started. This usually leads to consistently positive trends while the golden age lasts without negatives when it ends
     
  17. Tigranes

    Tigranes Armenian

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    Thanks for this. Can you do the same for relations as well, please?

    Also, why is it that for some ancient civs who suppose to be around in the late game (like China, Aztec/Mexico, Maya/Colombia) the unstable level set in the positive stability territory?

    Spoiler Unstable with +9?! :
    Civ4ScreenShot0079.JPG
     
    Last edited: Jul 18, 2019
  18. Leoreth

    Leoreth 心の怪盗団 Moderator

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    Well the tooltip explains it, doesn't it?
     
  19. Tigranes

    Tigranes Armenian

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    Spoiler Lets count faces, shall we? :
    Civ4ScreenShot0182.JPG


    Not how it is calculated. When it says Bad relations -30 and most faces look pleased -- I just want to understand the math behind it. Also don't forget +9 and yet unstable part, please.
     
    Last edited: Jul 18, 2019
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  20. Leoreth

    Leoreth 心の怪盗団 Moderator

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    My post was in reference to your second question and the tooltip in the accompanying screenshot.
     
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