Dawn of Civilization General Discussion

Peru is only triggered on becoming a vassal state, not on entering a new era.
 
It's not nice to see the very same city starve upon reaching a new era.
Yeah, seeing Cuzco mass-depopulate midgame always stings in DoC. It fits the whole decline of that region and the shift from Cuzco to Lima, I suppose, but it hits hard. If I'm feeling in an egregiously cheeky mood, I'll sometimes put an extra sheep resource on the newly created hill tile as "compensation". Can't have too many llamas.

Peru is only triggered on becoming a vassal state, not on entering a new era.
That's odd. In the current build I think I become Peru some point in the Medieval era, and lose the UP as soon as I hit the Renaissance regardless. Is this not intended?
 
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That's odd. In the current build I think I become Peru some point in the Medieval era, and lose the UP as soon as I hit the Renaissance regardless. Is this not intended?
No, it isn't. Let me investigate.
 
Are there geographic restrictions for where Confucianism and daoism can be founded?
 
Are there geographic restrictions for where Confucianism and daoism can be founded?
Religions can be founded in their respective "cores".

In RegionMap.py:
Python:
# Confucianism
{
    iCore :     [rNorthChina, rSouthChina, rManchuria],
    iHistorical :    [rKorea],
    iPeriphery :     [rMongolia, rTibet],
    iMinority :     [rJapan, rIndonesia, rIndochina, rAustralia],
},
# Taoism
{
    iCore :     [rNorthChina, rSouthChina],
    iHistorical :     [rManchuria],
    iPeriphery :     [rTibet, rMongolia],
},
 
What could be the reason for Tibet's unwilllingness to trade incense to me?
Spoiler not trading incense :
屏幕截图(15).png
 
Is there a mechanic that's supposed to spread catholicism in Kongo? I've never seen it spread to them.
Me neither. It seems Congo is only "periphery" region for Catholicism so the chance is pretty slim.
 
A great prophet can spread it, I believe.
 
Is there a mechanic that's supposed to spread catholicism in Kongo? I've never seen it spread to them.
In every Kongo game I've played, Catholicism never spreads. When I play Spain or Portugal, Catholicism also never spreads unless I send a missionary there. In both cases I've had open borders and sustained contact.
 
In my pleasant ongoing America game (1700AD, Normal/Marathon), I noticed something strange: it's 1890 and peace won. Nobody is at war for several turns.

EDIT - Nevermind. The Great War was just around the corner (oh, how I miss my Belle Epoque!)
 
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In my pleasant ongoing America game (1700AD, Normal/Marathon), I noticed something strange: it's 1890 and peace won. Nobody is at war for several turns.

EDIT - Nevermind. The Great War was just around the corner (oh, how I miss my Belle Epoque!)
It's so quite on map, that you feel nerv of Great War in air.
 
Can Polynesians trigger conquerors on Aztecs and Inca? If not does contacting them prevent other civs from triggering conquerors?
 
OK, guess I'm not playing Moors today.
 

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Wow, I almost never see the Arabs get further than Carthage, sometimes not even Tripoli.
 
I just played the Moors up to 2020AD (3000BC, Monarch, Normal):

First, the UHV:


#1 was the hardest, due to Spain having to be conquered. To do this I waited until they attacked me to build up to a maximum using (mostly) my north African cities. I had grabbed Carthage relatively soon for more production. At this point the Arabs supposedly got armies marching towards me, but they probably spawned in Italy (they controlled Rome) and could not reach me due to no cities being present to cross the lybian desert. Maybe I should have declared on Spain earlier, as I got into a lengthy siege of their capital due to a castle being present.

In the end I barely had enough units and time to take their third cities and sail down a few units to take two Malinese cities.

#2 was rather uneventful, although it required paying attention that two cities basically always run at least two specialists each, sometimes more, limiting production for 1. I was unable to get the House of Wisdom, but obviously there is great synergy.

#3 was the most amusing, with me building corsairs virtually all the time in my coastal cities and smashing a lot of European ships that I came across, as well as sending about a dozen to Asia to sink ships there. Overall this did not present much of a problem but did provide for lots of enjoyment on my side due to it being different.

One negative point in this is that the AI really like attacking privateers and corsairs, so I could just sit around in an island and wait for them to throw themselves at me. Stacking the corsairs to increase their survival against all the ships the AI throws at them and having a medic in each stack are highly recommended.

Now playing the long game:

I ended up grabbing most of western Africa after the Malinese collapsed and grabbed Lisbon because it had taken over Cordoba's crabs and I had some units wandering around. I leveraged the overall great position into a solid tech lead and just went on ahead, taking over France and Italy when they (well mostly Napoleon) attacked me. I only added Amsterdam much much later, after the Dutch had partially collapsed and I had borders right next to it (around turn 570). I did not take vassals.

For the rest of the world, Spain and Portugal being wiped made things harder for the post-colonial american civs, with Brazil only spawning after the Dutch collapse. Other that that I did not meddle too much and hardly traded any techs, slowing the pace a bit.

Regarding Global Warming, I only had 5 events in my entire territory, with the first one occurring around 1990. That is around 1.2% of my tiles, with a good number actually being uneligible due to being desert. In total I guess about 2% of all eligible tiles were hit by global warming by this point.

The tech pace was alright, with me completing the third-to-last column and being halfway through unified theory by the end. The best AIs were roughly one row behind.

This means the space race victory would have been hard, but trading techs around to decrease divergence and spread as well as teching in a way that allows to steal a few techs and not building unnecessary building should make this possible, even with a similar AI performance. Vassals would help a lot here.

Edit: I forgot but I wanted to say a few words about AI civics: they definitely love totalitarianism. All but two were running it, the other two were in individualism. Also about half was running stratocracy and the other half bureau, none was in constitution. The only one in multilateralism was canada.
 
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