Dawn of Civilization v1.12 Discussion

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I like the conquering Inca and Aztec mechanics, however if you play for any more or less advanced civilization, it becomes the goal of the game. Every game does not matter which advanced civ you play, you just discover first in the world optics, build caravel and easily conquer Incas and Aztecs. AI civs do not pay enough attention to Optics, and discover Gunpowder and other "important" knowledges before it, so its easy to be the first.

Then your next goal is Astronomy. While you discover it you build enough settlers and Galleys or Cogs, then after discovering it improve them in Galleons, load settlers + worker + army troop and send them in every best location in the World which you already know. Then you easily became the first in the world and nobody reach your level up to the end of the game. So it becomes slightly boring to play for any advanced civ. Maybe I need to increase difficulty level? Or change ties between techs in the tech tree, like no Optics and Astronomy (Caravels and Galleons) without Gunpowder and so on?
 
How is city.angryPopulation defined? i.e. Under what condition does Jail reduce the peripheral population score of a city?
 
angryPopulation() is simply the number of angry faces, after happiness is deducted.
 
>Sell my only surplus resource for cash because nobody who wants it has anything else to offer
>20 Turns later I see someone has a happiness resource, which I am in dire need of, available for trade and has an interest in my only surplus resource
>Want to cancel the trade for cash, but realize I can't because I don't currently have contact with the civ in question and it's on the other side of the planet.

Wow, just wow. Please tell me this has been fixed after 1.12.

Also how come England refuses a defensive pact with me because I'm "too far away"? I'm Germany! The civ I'm selling my only surplus resource (cow) to is Japan btw.

So to summarize, in my current game as Germany (I ragequit the one as America because the Dutch kept finishing Mt Rushmore every other turn despite severe Worldbuilder interference) I am exporting a seizable portion of bovine products to Japan every year with no way to stop it, while England refuses a defensive pact because I'm too far away.
 
A quick question. For Dutch invasion in Indonesia it is necessary to Dutch ship approaches close to Indonesia capital, or it starts anyway in certain year? Thanks
 
IIRC all you need is to build the Trading Company as the Dutch for humans, or when they discover a certain tech (prerequisite for Trading Company, I think?) for the AI.
 
Economics, I don't know whether they also need Rifling.

There's an exploit of DoWing on the Dutch a few turns before they trigger the TC event, so that when their TC troops appear they are already willing to make peace. Not saying their TC troops are hard to deal with.
 
Economics, I don't know whether they also need Rifling.

There's an exploit of DoWing on the Dutch a few turns before they trigger the TC event, so that when their TC troops appear they are already willing to make peace. Not saying their TC troops are hard to deal with.

Afaik, the trading company conqueror event is triggered upon discovery of both Economics and Rifling (whichever comes later, although usually Economics gets discovered first) for AI England, France and Netherlands. Human England/France/Netherlands will need to build the Trading Company national wonder after discovering both. :D
 
I thought you could get it without rifling (but that you got given crappy musketmen and bombards instead of riflemen and cannon)?
 
Hi everyone,

I remember reading this subforum something like four or five years ago. Around that time I have discovered RFC which quickly became my favourite family of mods, there was normal RFC, then random one, then Europe, Asia and also this modmod, which back then was not that different from the regular RFC. I vaguely recall some differences in how Germany is in the game, about the rest I am not sure.
Anyways, after a couple of years playing these RFC mods I moved on to Civ V and basically did not care about this RFC anymore. Civ V has no RFC which is a shame, of course. However, it has its charm, and I was playing it until this summer.
Then a lot of things happened, my (good) laptop got broken, I couldn't run Civ V on the slow one so I decided to go back and try Civ IV again. You know, something like coming back to your ex and asking, hey, it's been a really good time, remember that?
I reinstalled Civ IV and downloaded the mods.
I do remember this feeling very well, you start playing a new nation in RFC, middle level, read the UHV conditions, and roughly it's about 50% chance your first try is successful (UHV). I was not a very good player. Never had a Deity win in normal Civ IV. However, it did not took me long to win the old RFC with almost every nation present, except for Mali and probably Inca (?).
Granted your skills can deteriorate in time, but I thought I was playing some sort of Civ all this time. OK, Civ V is in general an easier game than Civ IV, but still it is some practice. I started the DoC RFC, saw five difficulty levels and boldly went for the middle one. Tibet, I thought, I shall try something small first.
It was not more than an hour of play when I was defeated. I do not mean missing the UHV, I mean total annihilation.
I tried different nations, Mughal, Poland, Khmer (was my favourite RFC back then), Greece, Babylon, Carthage, lowered down the difficulty, whatever. I remember this complete Ahnungslosigkeit when I saw that polish UHV, like, go and build 3 cathedrals, pronto! 12 cities? what? It took me some time to realize that it says christian cathedrals, so 4 cities could do -if only to fail the deadline anyway. And Germany wiped me out.

To summarize, you guys are fantastic by simply being able to play this. Or, you have created a monster, if you like it more.
 
Glad to hear you enjoy the mod :)
 
Thread closed with the release of v1.13. Continue discussion here.
 
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