day & night cycle no globe?

As much as it would be nice, I don't think they will be going for a spherical map
 
It's not like it served much purpose anyway, other than to zoom out from afar and marvel at.

And it was only ever implemented in Civ 4.
 
It's not like it served much purpose anyway, other than to zoom out from afar and marvel at.

IIRC, the map look distorted when you zoom further away, as square should be when represented on surface of capped sphere.

I think Firaxis coder and artists can do more productive things than figure out how to represent hexagon on sphere without making it look ugly and implement it. But the same could be said for "cool" effect of day/night cycle.
 
Sorry guys, probably no spherical globe again this time around. :p

...Not that I have any insider information, mind you, I'd just be surprised if they'd gone to all that work and hadn't already announced it as one of the big bullet point features.

- Jon
 
Sorry guys, probably no spherical globe again this time around. :p

...Not that I have any insider information, mind you, I'd just be surprised if they'd gone to all that work and hadn't already announced it as one of the big bullet point features.

- Jon

indeed, it is one of those things that would be in the first announcement and it is not something your could just code up on a whim cause people like it
 
An easy way to simulate playing on a globe using 2d hex maps is by using polar orientation and two maps, each oriented toward the poles. The center of each map would be a pole, and each ring out would be a decending order of latitude, until the two maps share the widest ring, being the equator.
 
Why not just rid of tiles altogether and go the route of Cities: Skylines? Tiles just seem to get in the way of improving the gameplay and visuals.

I believe it was in the Civ IV Gold Edition interview, in which Soren Johnson explained that he would argue that more than a turn based game, Civ is a tile based game. He said they experimented without tiles, but it didn't feel like the same game at all.

The reasons have to do with knowing at a glance for purposes of travel, defense, and production whether a spot is fish or foul. After all, we tend to want to maximize those things when we play.
 
I believe it was in the Civ IV Gold Edition interview, in which Soren Johnson explained that he would argue that more than a turn based game, Civ is a tile based game. He said they experimented without tiles, but it didn't feel like the same game at all.

The reasons have to do with knowing at a glance for purposes of travel, defense, and production whether a spot is fish or foul. After all, we tend to want to maximize those things when we play.
Yes I remember that too. Civilization is turn and tile based and everyone shall it be.
 
A rectangle works fine as a globe map. The 'stretching' of polar waters and land can be accounted for by the extreme weather massively reducing weapon ranges and travelling speeds. Only big issue to this approach is when the AI sprawl stuffs several dozen cities around the Arctic Circle, or when the frozen wastes are packed full of Inuit and Penguin barbarian encampments, building up great mounted armies to snipe at passing preachers and and machine gun emplacements to keep the hostages secure.
 
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