pre 1000bc - not much too do.
1- barbs appear est of Eridu. wait for troops. warriors 1 & 2 keep going, as does our brave curragh.
2- Ashur bow > rax. why build troops in non rax'd towns?, curragh spots a barb galley and goes Vet.
3- Akkad settler > rax (prebuild?), Uruk worker > temple, Ninveh bow > curragh (explore north and west), buils Samara where bow was parked, move bow up north, for clearance duty.Akkadian settler is disturbed by those barbs so heads north to those furs.
try arabs. they offer 28g + ironworking for writing. will wait one more turn, see what happens.
4- curragh spots a pirate haven, is attacked by 3 galleys. survives.
5- Babylon bow > settler, Ellipi settler > rax, Aabs are building ToA. move a bit.
6- CoL is in. set for Phil @ max (-2gpt due in 9). lose a bow to a barb horse, trying to clear them away. arabian deal stays the same, but it looks like they have CoL. we need conatcts ASAP!!!
7- we must have attacked Attila himself, as we lose another bow to the same horse, which is not even scratched. amazing. then Attila does the stupid hing of charging my last bow, impaling himself
Ninveh curragh > settler, Build Eulbar > worker,
8- warrior2 gets to an arabian roadblock, so must sneak into arabia to keep exploring.
9- Babylon settler > court prebuild. we have enough towns to leech settlers off and we need those mega culture wonders coming in. Build Nippur on those furs in ther north > worker,
10- arabs boot our poor freedom fighter.
settler south of babylon is to plop on spot.
notice the fire barbarian situation in the west, aswell as the SWest.
Philo due in 4. the arabs still will give IW + 28g for writing. take it if you want to.
no new conatcts
the next Ninveh - Ashur settlers should fill in the SE (close by,a nd nice land)
the dotmap + barbs. blue arrows to barbs, red circles to bows in area, red spots for cities.