I really like these 2 new ideas for France and Huns now:
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The French UA name could use a bit of work though
As much as this rework of France works well and is elegant, the +1
per city on military units does not make much sense to me. Most French rulers with major military victories also contributed massively to the creation and/or modernization of the French state in all domains, not just culture, so maybe the UA could reflect this a bit more.
A few examples:
- Philippe II Auguste substantially expanded French territory, and also created French bureaucracy and many existing monuments;
- François Ier went to war with Italy and the empire of Carolus Quintus, but also started the French Renaissance and invited many artists and scientists;
- Louis XIV waged many wars, fortified cities with Vauban, created many economic guilds and fostered arts and science;
- Napoleon I himself also created the Code Civil and many institutions of modern France which stand to this day;
- Napoleon III, although not so successful militarily, implemented massive economic reforms, industrialized France, and transformed Paris.
If I may propose an alternative to the culture per 10 units, we could have
Great Generals and Citadels increase
Great People generation, or increase the potency of
Great People (counting as extra Great Works, Academies, etc.), or give a bonus for a few turns (
/
/
) upon spawning - that would be a way to recycle the current UA's 40% bonus.
If I cannot deny the technical reflection and balance, what can justify in the history of France a UA of enlistment of enemy units beaten in combat?
We could see the notion of enlistment or levée en masse but these relate almost exclusively to the French or the French colonies, so technically not enemies even if, for example the Senegalese Tirailleurs, enlistment was often forced.
If you want to work on the UA around this notion, it is indeed strongly rooted in French military history and the idea is really very interesting but not enlistment on a kill.
I agree with Gwennog, enlistment upon defeat is not really a historical French characteristic, regardless of time period. I do like the idea of increased
supply from population proposed by Pineappledan and Enginseer, as France has historically been fielding massive armies compared to its population (not just under Napoleon).
To complement the increased
supply, France can go a few routes which are more fitting of its history:
- The Foreign Legion/enlistment bit can have France gain units on city capture (which is the same reward system as Ashurbanipal) or on
peace treaties (which is quite similar to Montezuma). Alternatively, you could have other civilizations "gift" units (similar to military
city states) depending on France's tourism with them. The last idea creates a positive feedback loop between war and culture in France's toolkit which ties it together, but I don't know if it can be coded
(NB: it also makes this part of the UA weak until the later eras, which reflects history but incurs balance issues).
- If the UA is really about Napoleon's France, it could be giving bonuses to artillery, of which Napoleon was an absolute master (maybe a free Range promotion). Overall
movement bonuses would overlap too much with other civs.