DBear01--Put Away Your Swords

Why not trade Alpha for Mason? Are we trying to be the first to Philosophy?

rings.jpg
 
yea this is a monarch game so we will probably be able to get it even with slow reasearch.
 
Turn 0 – 1600 BC
Move warrior towards Nineveh in case the Arabian warrior gets a wild hair.
IBT: Barb lashes out and makes a warrior veteran (-1hp)
Turn 1 – 1575 BC - Dispersed the camp and collected 25g. Warrior (1/4)
IBT: Arab warrior moves off.
Turn 2 – 1550 BC – rested the warrior
IBT: Arab warriors kill off barb.
Turn 3 – 1525 BC – Settler to bowman. Settler to hill in W below mnts.
Turn 4 – 1500 BC - Nothing
Turn 5 – 1475 BC – Founded Akkad at ring 4. Warrior healed.
Turn 6 through 10 –> 1350 BC – Nothing much
babmap.jpg
 
However, the fact that we are going for Philosophy should be no bar to trading Alphabet for Masonry. One of the AIs is bound to research Alphabet fairly soon if they haven't already, and we do already have a slight head start on Writing as the AIs are usually slow at researching it, going for Mysticism and Iron Working first. I think that, even without having started with Alphabet, we could do the Code of Laws-Philosophy-Republic slingshot.

Also, rings don't matter in Conquests, so there's no reason to bother settling in rings.
 
Got the save, will play later.
 
the rings in my XP in c3c, dont really matter in the classic meaning, but corruption does. hence the CxxC, etc, city placement.
out of the 3rd ring we should go for a CxC placement. maybe start as CxxxC, and fill in later?
 
Other notes…
Nineveh set to curragh after temple build. I wouldn’t change this one as we need to explore.
Ashur set to settler after temple.
I could have moved the workers more quickly to connect and improve Ellipi but it would have resulted in waster movement. Therefore, the land around Ashur and Nineveh is slightly overdeveloped but is ready for better use w/ just a little more growth.
 
0) 1350BC: Trade Arabs Alpha for Mason + 4.

1) 1325: Not much happens. Warrior keeps exploring.

2) 1300: How did an Arab warrior get north of us? Babylon is unprotected, so I bring bowman back home. Warrior wades thru marshes.

3) 1275: Writing comes in, start law. Trying for the republic slingshot.

4) 1250: Babylon settler-->bowman. Send settler out to build city 3w of Akkad.

5) 1225: zzz

6) 1200: Nineveh curragh-->worker. Send curragh s.

7) 1175: Ashur settler-->bowman.

8) 1150: Akkad temple-->settler.

9) 1125: Babylon bowman-->settler. Uruk built, starts worker.

10) 1100: Nineveh worker-->bowman.

11) 1075: Ellipi temple-->settler.

12) 1050: Curragh surveys desert island.

13) 1025: See barb riders around to south.

14) 1000: Babylon settler-->bowman. Eridu build 3se, 1s of Uruk, starts temple.


I played a few extra turns to get to 1000BC.

To Do list: Move settler nw to where bowman is camped. Later, I want to build on the western fur next to the fish. We can trade Arabs writing for iron + 31 if we want to. I wasn't sure if we wanted to give up writing yet and take a chance on losing the slingshot.

Power rankings:
Us 195, Arabs 184. Our military compares to Arabs. For now, just keep pumping settlers, bows, workers, and temples. Road to Akkad and to new city nw of Babylon. According to MapStat, our QSC score is 3114. Ok, but could be better.
 
DBear said:
updated roster:

DBear-- just gone
soul warrior - got it, i guess?
Dr. Proctor
Cuivienen
Durkz
china444
jb1964--up

hope my pc holds out, unlike my other SG, when it blue screened when i saved.
 
pre 1000bc - not much too do.

1- barbs appear est of Eridu. wait for troops. warriors 1 & 2 keep going, as does our brave curragh.
2- Ashur bow > rax. why build troops in non rax'd towns?, curragh spots a barb galley and goes Vet.
3- Akkad settler > rax (prebuild?), Uruk worker > temple, Ninveh bow > curragh (explore north and west), buils Samara where bow was parked, move bow up north, for clearance duty.Akkadian settler is disturbed by those barbs so heads north to those furs.
try arabs. they offer 28g + ironworking for writing. will wait one more turn, see what happens.
4- curragh spots a pirate haven, is attacked by 3 galleys. survives.
5- Babylon bow > settler, Ellipi settler > rax, Aabs are building ToA. move a bit.
6- CoL is in. set for Phil @ max (-2gpt due in 9). lose a bow to a barb horse, trying to clear them away. arabian deal stays the same, but it looks like they have CoL. we need conatcts ASAP!!!
7- we must have attacked Attila himself, as we lose another bow to the same horse, which is not even scratched. amazing. then Attila does the stupid hing of charging my last bow, impaling himself :dance:
Ninveh curragh > settler, Build Eulbar > worker,
8- warrior2 gets to an arabian roadblock, so must sneak into arabia to keep exploring.
9- Babylon settler > court prebuild. we have enough towns to leech settlers off and we need those mega culture wonders coming in. Build Nippur on those furs in ther north > worker,
10- arabs boot our poor freedom fighter.

settler south of babylon is to plop on spot.
notice the fire barbarian situation in the west, aswell as the SWest.
Philo due in 4. the arabs still will give IW + 28g for writing. take it if you want to.
no new conatcts :cry:

the next Ninveh - Ashur settlers should fill in the SE (close by,a nd nice land)

the dotmap + barbs. blue arrows to barbs, red circles to bows in area, red spots for cities.
 
Soul Warrior, if the Arabs don't have writing yet, there's no way they can have law.
 
got it. will play tomorrow. Nice turns, we're not lookin' so bad.
 
Okay, I just got home from work; exhausted. So, I'll still play today, just much later today. Evening and such. Anyone want to post any tips/objectives, fine by me. Actually I encourage it.
 
FINALLY.

IBT: I take the 28 gold and IW for Writing. We need to secure Iron incase Arabia becomes a 'problem'.

We do not have Iron. There is none close, that can be seen. There's some to the south, but Arabia will beat us to it. There's also some to the far west. Consider settling in that direction.

Also, idiot warrior on mountain attacks our Bowman, then loses life.

710 BC: Ashur finishes Barracks -> Bowman. From Uruk, W-ish Bowman goes west. N-ish Bowman goes to kill the barbs to the north. Workers all over the place dong their things, telling most to mine. Moving two workers from Eulbar towards the West to bolster our expansion that way. Shuruppak founded, Worker build.

690 BC - Samarra Worker -> Temple. My fights have bad luck, Bowman loses to Barbarian camp. Stuff moving around.

670 BC - We discover Philsophy, and go for the Republic...it's not for free. Buzzers go off, sirens flashing. We'll research it anyways, and I take science down a notch to not lose gold anymore (now at +3gpt). Bowman goes rambo on errant barbarian.

IBT - Arabia gets angry because our Curragh is in their waters. Watch me care. And to boot, I trade them Code and Philo for Poly and all their gold (103). Will bump Science back up (now -3 gpt). Ottomans complete Oracle.

650 BC - I screw up and Uruk goes into CD. We desparately need these outer cities connected. I throw an entertainer into Uruk, the luxury slider needs to be at 40% otherwise (and that's -7gpt).

630 BC - Ashur Spearman -> Settler. Bowman almost loses to barb horseman. I whip a Temple in Uruk to solve that problem.

610 BC - Uruk to Worker.

IBT - Southern Curragh beat one barb galley, loses to second one.

590 BC - Nineveh Settler -> Settler, send that Settler west. Eulbar Worker -> Temple.

IBT - Northern Curragh survives barb galley.

570 BC - Ellipi Barracks -> Bowman. Akkad Barracks -> Bowman. Drop Science down a notch, we're losing too much money (-6gpt -> -1gpt).

550 BC - Nippur Worker -> Temple. Bowman takes Barbcamp.

530 BC - Ashur Settler -> Settler. Eridu Temple -> Worker.

I decided to end a turn early for two reasons: 1) I'm extremely tired, RL has been hectic (hence why it took me so long to do this), and 2) This is a good turn to hand it off. The southern settler is meant for the coast next to the barb camp (see the great dotmap by SW). Other Settler, do what you wish. There's a pair of workers going road-crazy to hook up the western cities (they need those luxuries badly). And we lost the slingshot. Bummer. I seem to have the bad luck in this one so far (three unit losses, slingshot loss).
 
could be worse doc.
could be raining :D
cant check save but we still seem to be up a bit.
what worries me most is that lump o' steel in arabia. got a feeling it will hurt us. soon.
i think we should leave culture builds for a while, and concentrate on troops (vets only) and settlers.
when we get a nice big, thick quiver of bows, start pointing south?
maybe even gift them republic b4 we strike?
 
I didn't make a turnlog because very little happened.

Three new towns were founded, Furs were connected, some barbarians were killed. Yay!
 
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