Turn 0, 1675 AD:
Turn down research to 60%. I'd rather rush some stuff with the money.
IBT: Coal deal runs out. I renew for 54 gpt and 63 gp. Expensive, but the only way.
Turn 1, 1680 AD:
nothing special
Turn 2, 1685 AD:
Found Richmond on s coast.
IBT: Germany declares on India. How funny.
Delhi flips. We lose both rubber tiles.
Turn 3, 1690 AD:
I declare war on India.
Capture Delhi. This time they're going to starve.
Turn 4, 1695 AD:
Found Exeter at an uworked tile close to our core.
Disband the Man-o-wars to lower unit cost.
Turn 5, 1700 AD:
Enough workers built to rail most of our realm before the coal deal with Germany expires.
IBT: Oil deal runs out. No real possibilities to renew.
The following turns are used for railroading.
Turn 8, 1715 AD:
Make peace with India.
This will be very close, but I think we have a slight chance. We are about 130 turns from 20k in Jerusalem. Spain should get its spaceship started a bit sooner, but if we can slow them down a bit there is a perspective.
What we need to do is:
a) Mob up on Spain together with Germany. This will also prevent Germany from declaring on us.
b) Destroy Madrid.
This should better be sooner as destroying Madrid will hurt Spains research severely.
I built a few battleships for that purpose. A carrier, some fighters and transports along with marines will do. We also need a new oil deal, but what they wanted from us these turns is just outrageous.
THE SAVE