@ Expansion packs:
While it would be possible to play a BTS game given a large amount of information posted on the forums I don't think anyone is going to commit to regularly posting that information. If we did something like the 2 turns per day plan then the amount of information that would have to be posted would be ridiculus, can you imagine posting screenshots for every city every day?
The new DP wouldn't have gotten roasted if he had waited a few hours to allow a controversial poll to close. If you do that you deserve to be roasted whether you're new or experienced.
As a vanilla player who has read a BTS SG I know that I don't understand what is going on when BTS players talk to each other about the game. In order for vanilla players to participate in decision making BTS players would need to give detailed analysis of what the effects of BTS elements are. I'm not sure that people would stick with this high standard of information because it requires extra work.
I'm not sure about but we found in that while higher difficulties held the attention of those more interested in playing the Civ game, those of us who want to emphasize the role playing and democracy parts lose out. For example, in at higher difficulty levels it really doesn't make sense to research which means no need for a science officer.
I still think running tandem DGs is the answer. Whiel playing the same save won't work for m any reasons, we can still have one DG focused on playing the Civ game and another focused on roleplaying and government structure. There's really no reason a person couldn't participate in both (assuming they stayed true to the focus of each game). I also think we could do this within one forum (with a few sub-forums of course). We could also try the idea of playing the same save but then a person would have to choose which one to play and we'd two user groups similar to those int he MTDGs.
As for the idea of playing variable turns (to answer again DaveShack's question), this is also bad because it opens up the question we started to address in this game, namely when is it ok to have delays? We never found a satisfactory answer. Playing a set number of turns means we avoid that issue entirely. That said, a schedule such as that suggested by vra379971 is workable and makes sense.
Well, I don't think we'd have to post screenies every day. The beauty of playing as a group is that one person doesn't have to do everything. The original idea of having mayors in cities was to encourage someone to adopt a city and provide the kind of information in the forums we'd need about that city. The idea also gels with role playing especially if we could ever get another original idea to fly - each citizen living in a city and participating in local politics. Imagine if the citizens who chose to live in a city controlled what it built and the tiles it worked? That would be fun. Imagine then trying to formulate a national policy with all these independant cities doing their own thing. That's a democracy game. Now I can see the Civvers flinching. They cringe and say, how can you win a Civ game like that! Well, that's the additional challenge, isn't it? We certainly wouldn't have a perfect Civ game but then again we wouldn't get so far ahead everyone would get bored either. And if we got our butts kicked by the AI we'd roleplay the end of Civililation and fire up a new game.
I thought Donsig's idea was 2 turns...
Anyway, I agree with the discussion it is interesting.
My biggest fear is that it'll be harder to keep track of what's happened, if you've been gone a week or a few days. My best thought is keep all play result posts in 1 thread, so we don't spam the forums with 1 thread per day.
But then for organization instructions would need to be posted elsewhere.
Also... how would we handle instructions for that... I understand (officials should think ahead), but where will the instructions be posted? Since officials likely won't update them daily (due to RL and lack of change), how will changes to those instructions be handled?
1) Turns played often (Starting at mabye 3, then scaling down to 1 as things progress).
2) Each Advisor and Mayor will be elected for a term (mabye of at least 7 days) and during that term, they will have final say over what happens in their realms - barring the DP overruling them due to an in-game situation. The DP will also be elected for a similar term.
3) (New Propositon!) A Secetaty of State will be also elected and serve as liason for that term to help keep the citizens and threads updated.
4) Unless stated, each ciy will have a mayor. If no-one wants to become mayor of a new city, temporary control (permanent if needed) will be given to the mayor of the nearest city. If two cities are equally near, the city with the highest cultural rating will have first chance to add the city to their holdings.
I agree with you on playing monarch BTS, that would need agreement from the rest of us. However I would be happy to help maintain a BTS info centre for the demogame.5) We use BTS and perhaps Monarch level to keep members interested. In additon, a BTS info Center is linked to here.
However I would be happy to help maintain a BTS info centre for the demogame.
One turnchat a day would be best.
The term times you mention I would second as well.
The Sec. of State would dip into the save after it's played and get screenies of cities if mayors needed it, etc. A caretaker role basically.
As for people willing to play, with enough advertising, that should not be a problem.
EDIT: I need a question answered. In the last game, did Mayors have FINAL authority? Or just the job of sending stuff in?