Deathmatch: Council Spoiler Thread

Good eye, Chamnix. But that's a tsunami, not a river. :D (see post 10)
 
@ Chamnix: Is the river under or over the ocean? I think this will clear that up:

Simon: Unger, didn't you serve under Oveur in the Air Force?
Unger: Not directly. Technically, Dunn was under Oveur and I was under Dunn.
Dunn: Yep.
Simon: So, Dunn, you were under Oveur and over Unger.
Unger: Yep.
Clarence Oveur: That's right. Dunn was over Unger and I was over Dunn.
Unger: So, you see, both Dunn and I were under Oveur, even though I was under Dunn.
Clarence Oveur: Dunn was over Unger, and I was over Dunn.

:)
 
Woah there Chamnix. We don't want these jokes to be Oveur-Dunn!

:)
 
Now Now Peter – don't be jealous. :nono:

I'm in way over my monarch-level-player head here, if I have to use my svelte body to attract help from the uber-leet players like Chamnix here… so be it. :p



Sumeria - Turn 6 Update:
Ur: Finish EkWarrior – Start Ek Warrior due in 3
Ur grows to size 2, now unhappy! Yowza. I wanna go back to Monarch :cry:
Luxury Rate increased to 10%, citizen assigned to work Forest Silk.
Now laying a road on the cow!
Time to Iron Working Plunges to 20 turns. Thank you silk.

Screenshot!
Sumeria_06.jpg



Help and ideas are always appreciated.
I'm new to Emperor or Deity or whatever we're playing on here.

:salute:
 
You're doing just fine. :)

Keep walking north and you'll find me. That's probably the best way for us to make contact, and I can send out my fast runners to find the bears' dens, probably in the west.
 
Wee, I have a first Jag! :D

I would have given a screenshot, but it was corrupted so you'll see one next turn instead. Exploration should be pretty fast now.
 
Sumeria - Turn 7 Update:
Ur: EkWarrior due in 2
Worker laying a road on the cow!
Current EkWarrior is headed North.
Science @ 90% - Iron Working in 19 turns.

The screenshot goody this time comes from the F11 screen!
07-F11.jpg


I’ll post the screenshot of it next time, but I moved 1 more tile directly north, and sighted a mountain. I may deviate slightly off true north to catch the sights from that mountain.

:salute:
 
For those that are still reading this thread?

Sumeria - Turn 8 Update:
Ur: EkWarrior due in 1
Worker done laying a road on the cow!
Current EkWarrior is headed North.
Science @ 90% - Iron Working in 15 turns, thanks to the road.

Time for an Empire shot…
08-Empire.jpg



As you can see above, I’m planning to climb that mountain next turn. I know that normally you want to stick with moving on the diagonals, but I usually make an exception for Mountains that are just 1 off my course.
Anyone disagree with that move?


Got a shot of that Jag Niklas? :)
 
The promised exploration screenie:

007exploresk2.png


By the minimap, I predict your Enkidu will meet me pretty soon. I do the same as you, veer off the course for mountains or hills. Last turn the Jag took a detour and climbed the hill 2NW of Teno, to scout possible sites for the second city.
 
For those that are still reading this thread?
Don't worry, we're still here, just lurking!

And of course you should climb that mountain. When I'm exploring, I always walk from mountain to mountain. Maybe that's not efficient either though. Stick to your course as much as possible, but when you see a mountain, go climb it!
 
Well – I'm getting settled here in Cub's chair. :)
I'm going to have to start naming these units…

Sumeria - Turn 9 Update:
Ur: Finishes EkWarrior, next one due in 3
Worker moves to the silk, prepares to chop.
Explorer EkWarrior is climbs a mountain, views some floodplains.
New EkWarrior fortifies in the Capital, pacifies the unhappy people.
Science back up to @ 100% - Iron Working in 12 turns (saved 2 turns)

Empire shot:
09-Empire.jpg


City of Ur:
09-Ur.jpg



Keeping the EkWarrior for defense not only offers me some better safety in the capital, just in case this map is smaller than expected, but also allowed me to shave another 2 turns on Iron Working by cranking my Science back up to 100% :) … for now anyway.

I've moved my worker to the silk, and plan to chop, then road, then mine that tile.

Current plan for Ur is 1 more EkWarrior (done in 3 who will also go on MP duty), and then build a barracks to take advantage of the shields from the chop.
After that, I guess I can build another EkWarrior to explore to my west, and provide security for an eventual 2nd city.
I'm considering using the chop to power out a quick second city… but maybe that's overly risky in a Pangaea deathmatch game?

What do people think?
 
Not sure I'd have done the silks before the BG, but both need to be improved sometime soon.

You've probably already figured this out but Ur is a 4-turn settler factory, by just mining 3 BG and building a granary. I'd be tempted to pumped out a settler then go for the factory. Find a spot for a worker factory and let the rest of the nation produce barracks and units.
 
It really depends if they expect this to be settled in the Ancient Age. If so, then I agree that it is waste. If this is going to be an late AA bloodbath, then this team is at a big disadvantage with EW(1-2-1) & JW(1-1-2) vs MW(3-1-2) & Immortals (4-2-1). Even with superior numbers they'll get sliced and diced. An early AA win is tough as Persia will have spears from the start (neither Jags or EW have a good shot against them). Their best shot would be to overrun the Iroquois before MW are available. Then they could work hit and run tactics on Persia until they can get enough units to make him fight a 2 front war.

If on the other hand research and unit support becomes an issue, then having an extra 10+ cities would probably tip the issue. The traits of Sumer are AGR & SCI, so their strengths are growth and research. If the Aztecs used swarms of Jaguars to harass the opponents, pillaging improvements and killing workers and lightly defended settlers, while Sumer expanded to 15+ cities each with a barracks building swords/horses, even though the Aztecs would suffer a large number of unit losses, they would weaken both opponents to allow for a large number of attackers to crush the weakest of the two opponents. Once it's two on one, this one is probably over.
 
GW, the chop will finish one turn early in MP, so you'll get the shields on turn 3 already. So another Enkidu now would waste those shields completely. I might have opted for a granary, or possibly a barracks.

I agree totally with keeping the second Enkidu at home. I'll be much more efficient on scouting, and you'll be more efficient on research. Better to play the strengths of each.

@denyd: Beorn is playing Rome, not Persia, so no BW in the other team from the beginning. I'm hoping we'll have IW in time for me to locate his iron sources and block them. We need to win fast, true, and I'm hoping I can "worry" them enough to seriously hinder their expansion, pillaging tiles and harassing settlers, while the General can expand without fear.

So yes, I'm pro-granary. :)
 
oh... ugh. So - should I switch to a granery now?

Maybe the best thing to do would be to road first to buy time to finish the second EkWarrior, then chop.
I don't really want to delay that second EkWarrior, as it would require dropping my Science rate for more than 1 turn again.
 
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