Well – I'm getting settled here in Cub's chair.
I'm going to have to start naming these units…
Sumeria - Turn 9 Update:
Ur: Finishes EkWarrior, next one due in 3
Worker moves to the silk, prepares to chop.
Explorer EkWarrior is climbs a mountain, views some floodplains.
New EkWarrior fortifies in the Capital, pacifies the unhappy people.
Science back up to @ 100% - Iron Working in 12 turns (saved 2 turns)
Empire shot:
City of Ur:
Keeping the EkWarrior for defense not only offers me some better safety in the capital, just in case this map is smaller than expected, but also allowed me to shave another 2 turns on Iron Working by cranking my Science back up to 100%
… for now anyway.
I've moved my worker to the silk, and plan to chop, then road, then mine that tile.
Current plan for Ur is 1 more EkWarrior (done in 3 who will also go on MP duty), and then build a barracks to take advantage of the shields from the chop.
After that, I guess I can build another EkWarrior to explore to my west, and provide security for an eventual 2nd city.
I'm considering using the chop to power out a quick second city… but maybe that's overly risky in a Pangaea deathmatch game?
What do people think?