Deathmatch: Council Spoiler Thread

Hmm, I was too quick there. You haven't started chopping yet, so the Enkidu will complete 2 turns after you start chopping, so the shields will come on the turn after that. My bad, and everything is alright. :)
 
Right, the town is growing, yet another detail I didn't pay attention to. :crazyeye:
 
ok - so I'm about to play the save here.

I plan to continue with the EkWarrior build, chop the forest, and NOT adjust my science rate back down, because I believe the city won't riot immediatly upon growing.

If I'm mistaken, please speak up asap! :) thanks for help... it's been too long! :D
 
Sumeria - Turn 10 Update:
Ur: EkWarrior, due in 2. (Growth next turn)
Worker (named “Farm Boy”) starts chop: eta 4 turns.
EkWarrior (named “Enkindu Ambassador”) heads north
EkWarrior (named “Enkindu Homefront”) continues pacification patrol
Science at @ 100% - Iron Working in 11 turns

City of Ur:
10-Ur.jpg


So - I think after this next Ekindu, I'll go for a quick chop-powered settler build, then a granary to get Ur into settler factory mode, and just hope the Bears don't show up too soon. With luck, they'll try to make contact with eachother before they head east looking for me.

I could try another Enkindu after the settler for a little extra security, and then go for the granary?
 
Hmm, me not like the looks of all these mountains. I hope they aren't everywhere, or my fast warriors will be significantly weakened. :scared:

010explorewg1.png


And water out in the west too. There better be a land lane somewhere...
 
hmm - that is ugly. Hopefully it's not a very wide range.

And I'm pretty sure there will be a land bridge... wouldn't be much of a pangea map if there isn't! :lol:

EDIT: maybe try climbing that mountain due South... might give a better idea of what we're looking at here.
 
Mountains do provide a nice defensive bonus for your Jags, but I agree they will slow down your expansion, but at least they're not jungle or marshland
 
Sumeria - Turn 11 Update:
Ur: EkWarrior ”BigD” finished. Start Granary (due in 10)
Worker“Farm Boy” continues chop: eta 3 turns.
“Enkindu Ambassador” heads further north
“Enkindu BigD” fortifies, pacifies new citizen.
Science still at @ 100% - Iron Working in 9 turns

Empire shot:
11-Empire.jpg


Very good timing on the city of Ur. It grew to size 3 interturn, and the governor assigned the citizen to work a 2 shield tile, finishing the EkWarrior a turn early… so he immediately went on pacification duty. Science stays at 100%! Plus I shave another turn off the journey to iron working, thanks to that commerce from the river tile.

Granary is now being built, due in 10, but it’ll be much faster than that, thanks to the chop.
Oops… just realized as I’m writing this that I meant to do a settler, not a Granary! :blush: Oh well, I’ll switch it next turn. There’s not a penalty for that on this difficulty level is there?

My culture expands, and I spot some furs to my south. So now I have to decide if I want my settler to go get those furs, or head for the floodplains for faster growth/worker factory duty.
I’m thinking the luxury from the furs would be very helpful, and if I build on that hill right by furs, I can shuffle EkWarriors between my cities in a single turn and improve my defense in case of an early attack if Niklas fails to keep them busy enough.

Thoughts on that?
 
Nah, I'd go for the furs. If settle on the furs you'd have 2 BG and furs available right away. The capital will be using 3 mined BG (NE, SW and NW-W) and the cow at size 4 (7 shields) and then the mined silks (assuming a standard GL tile under the silks) on growth to size 5. That's a 4 turn settler factory. Meanwhile city 2 would have 2 mined BG, 3 forrests & a mined GL for the the magic 10spt (1 lost to corruption). Once developed, that city would produce a Vet EW every turn (or a Vet archer every other). Also with once the GL is roaded you'd have furs available in both cities which will speed the research.
 
I agree with denyd completely. The possible long term gains of settling next to the furs instead of on top of it are too long term for this game.

I would also wait for a while longer with those flood plains since they are so far from your capitol. Possibly a 4th or 5th town could go up there.

@denyd: Good point on the mountains as defense positions. If there are mountains near our enemies, that's a very good thing.
 
Sumeria - Turn 12 Update:
Ur: Switched to Settler (due 4)
Worker“Farm Boy” continues chop: eta 2 turns.
“Enkindu Ambassador” heads further north
Science still at @ 100% - Iron Working in 8 turns

Empire shot:
12-Empire.jpg


Very excellent advice on settling on top of the Furs. I’ll certainly do that. Thanks Denyd & Niklas :hatsoff:
I think I’m finally starting to get my mind wrapped around the higher difficulty and much shorter time horizon for everything in this game.

Settler will be done here very soon thanks to the chop, then it’s a quick skip down to the Furs for city #2.

I plan to start another Enkindu Warrior in Ur next to help get my defense up faster, then a granary build and then it's on settler duty.

New city will build an Enkindu, then maybe a worker(?) then a barracks and it's on to Military Factory duty.

Or at least that's my current plan. Feedback?

I’m hoping that the forest Enkindu Ambassador moved into is the one at the bottom of Niklas’ screenshots… so meeting should be in the next turn or two.

Comments/thoughts?
 
Superimposing your minimap on mine shows this:

minimapsbs7.png


So we're likely to meet up very soon, though maybe not in 2 turns. Plan looks good to me. :)
 
Exploration shot from turn 13, with your minimap superimposed:

013exploreqt1.png


I also made an interesting discovery - we already know each other! Most likely killercane has engineered the scenario that way and we just didn't see it, since I don't think we could have met up yet. :hmm:
 
Yes you should be allied and also have contacts with the other two in a locked war. This was intended to leave war happiness as a moot point. If you dont have contact with BABE then that sucks and owes to my limited abilities as a mapmaker.
 
The BABE teams don't show up on the diplo screen, so I guess that's a no. No worries though, we'll handle our war the old-fashioned way. :mischief:
 
Sumeria - Turn 13 Update:
Ur: Settler (due in 3… actually next turn)
Worker“Farm Boy” finished chop? Shields show up next turn?
“Enkindu Ambassador” heads further north
Science still at @ 100% - Iron Working in 7 turns
Bronze Working sent to Niklas

Diplomacy:
13-Diplo.jpg


Empire shot:
13-Empire.jpg


Since I do, in fact, have contact with Niklas, I've now sent him the secret of Bronze Working. Hopefully he won't need the spearmen for defense, but just in case! :)

The chopping is kinda weird in PBEM… the forest is gone, but I didn't get any shields. He wasn't due to finish till next turn anyway – so I trust it will all work out on the inter-turn.

Meeting up with Niklas is now a much lower priority... any ideas for where I should go exploring? I'm thinking maybe to the East, to reveal what's south of Niklas for a possible second city for him?

:salute:
 
The chopping is kinda weird in PBEM… the forest is gone, but I didn't get any shields. He wasn't due to finish till next turn anyway – so I trust it will all work out on the inter-turn.

You got the shields already - the time needed to complete the settler didn't decrease because you were working the forest for extra shields.

On turn 12, you had 6 shields in the bin, and the settler was due in 4 at 6 spt.

With the forest chopped, you are now working a grassland instead of the forest so you are only getting 4 spt. You have 6+4+10 = 20 in the bin and 4 spt = settler in 3 now.

:salute:
 
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