Deathmatch: Council Spoiler Thread

Plan B is to spam out Jags 1/turn for a long while, paid for by the money I'm hoarding now, and road to the front with workers built from my second town. These will harass the BABEs to ensure they can't expand properly.

Plan C is to upgrade some of the Jags to swords, to go for the kill. Though we'll see how that goes, lots of water will flow before that time comes.
 
I prefer the term intensify. ;)
 
Doesn't Rome only need iron and iron working to be Jag proof?
 
That's exactly why I want to reach Rome before he gets the chance to connect his iron. We will have IW before him, so I will know where his sources are.
 
That's exactly why I want to reach Rome before he gets the chance to connect his iron. We will have IW before him, so I will know where his sources are.

Very clever. Better hope he doesn't settle on it though.
 
If he settles on it, there's still the possibility of pillaging roads. It's definitely a gamble, though - even a couple of spears will make the resource-denial campaign problematic.
 
Fortunately, Niklas just has to harass the BABEs enough to keep them stunted and focused on military defense while Cubsfan can expand like mad.
 
Well, I will have a lot of Jags, so if I can take the initiative and reach his iron sources first, I should be fine. But yes, it's a gamble, but it's definitely the best way to take advantage of the Jags IMO.
 
Maybe that's why I never like Aztecs, because I didn't utilize that strategy. I think I'll give it a try sometime, thanks. :thumbsup:
 
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I started researching a new tech. Niklass do you want Iron.
 
With 3 mined BG & 2 forest tiles (+ the 1 shield center), Sumer can produce 3 turn Vet Swords.

So hurry up and get Ur up an running as a settler factory and start spamming settlers & swords. 3-4 Vet EW with 10 swords should be able to do a lot of damage.

BTW: Ur should almost always be doing 5fpt. Until you complete the granary, that's 4-turn growth. You might find it helpful to add 1-2 workers with all the work to be done.
 
Hmm, no I don't want iron just yet. Having it would mean that if my GA is triggered, not unlikely, I could no longer build Jags. I'll yell when I feel the time is ripe.

Great that you have local iron though. As denyd says, get Sumer up to 10 spt to build 3-turn swords. And get Ur up as a 4-turn factory. That means build a granary asap.
 
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Let's see if I get my GA right away. :rolleyes:
 
Hmm, no I don't want iron just yet. Having it would mean that if my GA is triggered, not unlikely, I could no longer build Jags. I'll yell when I feel the time is ripe.

You could accept the iron working tech but not connect any iron resource, this will still allow you to build jags instead of swords
 
Right, of course! I shouldn't try to think too early in the morning. :blush:

Pass the IW my way cubsfan! :D

Spoiler :
Yes, 1 PM is early in the morning for me, that's about when I finish my breakfast. :p
 
I don't know if this matters but if not taking IW means that the other team will have to research it longer since they have contact with you and not your teammate, presumably.
 
How do i turn the second town into a settler factory.
 
The first town, Ur, should be the settler factory. It needs a granary and +5 fpt, which you will get from working the cow and no 1f tiles. The following sequence should work just fine:

3.5->4.0: (City Center), Cow, Silks, mined BG, forest on growth => 7 (7)
4.0->4.5: (CC), Cow, Silks, 2x mined BG => 7 (14)
4.5->5.0: (CC), Cow, Silks, 2x mined BG, forest on growth => 9 (23)
5.0->5.5: (CC), Cow, Silks, 2x mined BG, lake => 7 (30)

Takes a little bit of micromanaging, making sure that the citizens are assigned to the right tiles each turn, but I assume you do that anyway. ;)

So, what you need to fix is two mined BGs for your capitol, and a granary.

Sumer should be a military town. Build a barracks, connect your iron, and start pumping out swords. To get up to 10 spt (actually 11 because of corruption) you want to mine its three BGs. That together with a forest and the iron and the city center should give you the necessary 11 spt at size 5.

Btw, skip Warrior Code, you can have it from me. Go for The Wheel instead (again). Not because we need the horses, but because we want to know where their sources are.
 
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