Elevation is on a hill with walls, add fortification bonus and you have 100% defense upgrade for units in there. How about we just completely
ignore that place
?
Here's the roading progress, as soon as I can pull him out you'll have a free road running west of M-B-P. After that I'll road the east and you can have an even faster path up.
I'm also making a galley for expanding in the middle. That is, if any useful lux is in there, which I have no doubt there is.
Your mounties will no doubt prove extremely useful up there but I'm just not sure how much we can afford to commit that way. There needs to be a
pre-emptive strike defense ready for the next wave of Sumerians and mounties are the best unit at that, which anyone can field at this stage - and at all, until cavalries anyways, imo.
I'm tempted to send the boys packing and get a little dirt under their soles by pillaging around in Sumerian land but I absolutely don't want to compromise the mountain pass' security. While you have breathing room to
put every shield into settlers and workers, I encourage you to do so. We'll keep the fort.
I encourage you to bring a worker (with your spears) to
outpost the tile I'm protecting, 3 vision range is awesome.
I still have
2 turns of GA left, after which I'm back to slow science like everybody. That means you'll have feudalism WAY before me at your current rate. It also means you very well could keep the gold for yourself and cash-rush/upgrade everything you've got. Losing a bunch of food to put an empire up together fast will be worthwhile.