Defining our provinces

Chieftess

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We now know almost enough area to start carving out some provinces. This is the same as our city plan map, if you noticed. Also, I'd like to try for 13-15 cities per province, as we're on a large map, with huge continents (as was selected). We could devide the land between the moutain range, or the hills. I'll draw up two possibilities after lunch.


DG3_BC1550_worldmap.jpg
 
Provinces per world size

First up is the large provinces (13-15 cities per province). This is the one that let's us have atleast 10-13 provinces in the game, without having too many little provinces.

DG3_BC1550_LargeProvinces.jpg


Traditional Provinces

Second is the more tradition border - having about 10 cities per province. This would allow for more provinces than the above (by 2 or so at game's end). Remember, once we hit 10-12 provinces, it starts putting a drain on the game (not a lot of players).

DG3_BC1550_SmallProvinces.jpg
 
10? 10 cities? That means MORE provinces. 13-15 citeis means less provinces.
 
About 10 looks good. I doubt we will have huge territory acquisition this game as the folk are looking for something besides a conquest victory. Smaller world, less land taken, we won't get into the situation we did last game.
 
I think I'm partial to the first one too many provinces can be bad and confusing.
 
Smaller provinces would be better in one way, because the governors would have less to worry about, and could focus on the few cities they have. However, the more provinces we have, the more people can get directly involved in government.

Maybe if we made another attempt at giving mayors some real power...since we will likely have many fewer cities than we have had in the past, it should be possible to have one person solely devoted to the development of each one. The governor would have the final say, and actually post build queues to insure that national objectives aren't ignored. Just an idea...probably not the appropriate thread, but it is somewhat relevant.
 
I like the smaller provinces as:

a. It ultimately allows more people into the game.

b. It is much more manageable for the governors.

I really don't think that DG2 Term 8 was the catastrophe that everyone is making it out to be, seeing the game was pretty much in hand. Besides, with our relaxed law structure this game we should be able to find a logical solution in the home stretch without too much red tape.

Get more citizens involved. I say 8-10 cities per province.
 
With 13-15 cities provinces are truely too large. 10 is a good target number, though a province can function well with as many as 12, or as few as 6. I am worries that if we have too few provinces we exclude people from governing positions in the game. Based on the models above, it will be weeks (months) before we have more than a handfull (2-4) govs! After all, being a Governor is the best job in the whole world, and we should have as many positions as we can realisticaly fill.

(I luv to Gov)
 
We should have 8-10 cities per province, as stated by DZ. We need more senators, in case we want to amend the constitution, and this will involve more people in the game. I see no reason why we shouldn't have more provinces.
 
As has been argued already more provinces means more governor positions which means more people involved in the game. This has to be a good thing.
 
I also back ten-ish cities per province. Most reasons are given above, but it also follows the land nicely. With mountains seperating the West and Central province and the desert / coast seperating the Central and Eastern province. It just seems so natural.
 
Originally posted by Almightyjosh
With 13-15 cities provinces are truely too large. 10 is a good target number, though a province can function well with as many as 12, or as few as 6. I am worries that if we have too few provinces we exclude people from governing positions in the game. Based on the models above, it will be weeks (months) before we have more than a handfull (2-4) govs! After all, being a Governor is the best job in the whole world, and we should have as many positions as we can realisticaly fill.

(I luv to Gov)

Just for you, we should let you name the city by "Lake Asphinxia". :) But, I guess we could always redesign the borders of the provinces later.
 
what about not defining a max number for cities per province?
what about STRICTLY following natural borderlines? and let our planet define the borders for us.


our problem with that would be that we just did not explore enough to the east till now :-)
 
I'm trying to do that while keeping the number of cities in check.
 
I think natural borders would be a mistake this game. I also think 10 cities per province is too much. It should be more like 5-8 cities per province. We are not going to have to worry about the DG2 problems here. We don't have to keep flashing back to that game. This one will be totally different. That's one reason why natural land features as borders won't really work. Keep the provinces small and city defined.
 
For the current city placement plan, 5-8 per province would result in 5 provinces, and 8-10 per province would result in 3 provinces. I had a map showing 5 per, but PhotoShop hung trying to save it :(

To address expansion without having either excessive numbers of additional provinces, or very large ones, a simple solution would be redistricting right before a term ends. Since I wasn't here for previous DGs, can't say anything about whether this idea would work.
 
That's a good idea, d8575, and it's been attempted before. The problem is that once provinces are established they tend to form a sort of mini-nationalism and there is great resistance to changing their borders.

@CT - Please poll this for desired province sizes so we can move to the next step. Tiny (5-8), Small (7-10), Medium (9-12), Large (11-14), Huge (13-16).
 
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