Deity ABC's - Achieving Better Consistency

Hi BiC,

I tried to replicate your game, but kept losing to barbs at stupid odds :( The best try, I did manage to get the site up and fogbusted but lost the defending archer at 99.7% winning odds.

This game seems weird, as all barbs target straight for the capital, not stopping to pillage. Is it reliable to bank on this behaviour? Seems our game would be a lot harder if they pillaged a few mines before attacking the capital.

Re: This game

I'll post a few more rounds on the Brennus game, but here is the next start for consideration, Washington on Fractal. (I played 15 turns, we are not isolated!)

The obvious start to me is Warrior 1NE, SiP, Worker + Mining -> BW. We don't have a 3h tile so I don't think WB first is any good?
 

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I played the Brennus game again through to 1000AD, slower optics, slower astro, no GS available to bulb Chemistry. I'm done with that map.

BiC - when I was looking at the starting screen after I posted I thought WB -> worker. I did not consider working a hammer tile the turn before growth.

1 turn on the forest @ size 1 - this gives us 7h on the corn turns, 3h on the forested hill turn, then 4 turns of 5h at size 2. We can then get a worker in 9T, and not lose a heap of worker turns after the corn.

Is it a good idea to whip Settlers/workers and put the overflow into GLH?? We should easily have enough food and forests to chop to get the wonder?

I'll play a set up to having a workboat + corn improved later today.
 
Round 1 – 3040 BC

T5: Warrior found Jungle and lots of green lands. I must be near the equator. Border pop reveals land to the SW. It looks like a different land mass. GLH looks like a tempting option here.
Didn't meet anyone yet, start Mining research.
T7: As planned, switch to 1F2H tile for 1 turn to get the workboat 1 turn earlier. Meet Justin's scout to the E.
T8: Buddhism FIDL. Working 2 1F2H tiles to get the workboat, 4 turns away.
T9: Mining in, start BW (17)
T12: Workboat done, start Worker. Get 6H into it due to expansive.
T13: Fish is improved. I have the option to work Clams for 18C over 9 turns, this will sacrifice 9H, and 3F from Corn 1 turn later.

Corn tile – T24 BW, T39 Archery (worst case)

Clam tile – T23 BW, T36 Archery (if I kept working clams)

While I will get Archery earlier than this, I would like a couple of Archers out to fogbust, I think this landmass is fairly easy to cover with just 2 Archers.

I decide I want the additional commerce, I think as this site is food rich and has a lot of forest, we wont miss the additional production that much.
(Made a save here so I can try the corn tile if I need to)
T15: Meet Gheghis scout on the other landmass. If he is the closest AI on that land, it should be easy to get a city or two up there??
On the other hand, maybe I won't need to settle there. It will be hard to defend if Ghenghis gets hostile, and if he is reachable by Sailing, I will get the intercontinental trade routes.
T17: Justin founds Hinduism.
T22: Worker done. I want 1 more Warrior to fogbust my area.
T23: BW in. Revolt to Slavery (cheaper to do it now IMO, I'm not working improved Corn yet)
T24: No Copper. Put EP on Justin.
Stop the set here. I think there are 2 key decisions – Archery, and whether to go GLH.

Round 2 Plan

My land is very green and food rich. 3S1E will be a great 2nd city site, it can use Washington's food and has its own Fish tile too. Also doesn't need additional fogbusting.
I might lose the Eastern Wheat, but I should always get Pigs at least. North looks like empty land for me to fill at will, as I haven't met anyone up there yet.
Justin's scout didn't spend much time up there though, so maybe there is not much North??
I marked the 2 spots I want to put fogbusters, 1 is already in place. Warriors only are a possibility if we stay here.
GLH makes sense to me, we have tons of room, good coast and a 2nd landmass. Justin seems to be far enough away that we can get our share of land.
I will build Warrior -> WB in capital, and then chop out a Settler.
Techwise, I like Archery -> Sailing -> Masonry.
 

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I might be tempted to try warriors, GLH usually comes late with archery :-/
Probably chopping one of the many forests for 2 of them, and trying to get north under control.

I think a workboat for 2nd fish would be more valuable than exploring, city 2 will want the first fish?
 
Lots of differing opinions here, great!

@ Lain - I definitely want an exploring workboat, not getting one here is a massive mistake. The thing is, I really want to give a food source to my 2nd city, so I should improve the 2nd fish first.

@ Fippy - I think you are right - Archery + Sailing + Masonry is 4 techs, we won't start working on GLH until almost turn 60, and I would need quite a few chops to finish it.

@ BiC - I meant I lost a hammer on the worker from working a 2F2C tile over a 3F tile - I would have lost 1H and 2C if I continued to work two 1F2H tiles to build the worker.
If we don't go GLH here, I cannot imagine a situation where we would ever build it. This start seems perfect for it (shame i didn't draw Roosevelt for cheaper LH + GLH!) I'm not getting boxed in, and not in any hurry to cottage riverless grasslands.

Thanks for your input on worker turns. My first instinct is to chop + mine 1 hill (T26 Corn, T27 hill, T30 Chop, T34 Mine) then start pre-chopping towards my 2nd city site. Not going to road as I will have Sailing early.

So I am going to try Sailing + Myst + Masonry, and defend with warriors.
Why Myst? I need a border pop for the 2nd city's fish, and I want a blocker city 1W of Wheat as my 3rd city, or worst case, 1/2N of Pigs. Eventual monument in capital too. Can be convinced this is wrong though!

My original plan for the 2nd city was to just whip it like crazy at size 1 - have it produce something like scouting workboat -> archer -> archer. I want the worker turns to chop as many forests as possible.
Now, I think a better plan is scouting workboat -> monument -> warriors -> workboat.
Only downside is all that whipping without a Granary seems wasteful, but I don't really have any good tiles to grow onto, and I want all hammers in the capital to go into the GLH.

Sailing is 13 turns, Myst is 7, Masonry is 10. T54 to finish all those techs at current rates, less in practice because of Masonry discount + growing onto commerce tiles.

Round 2 to follow below.
 
Round 2 – 2600 BC

T24 – Switch research to Sailing – 13 turns;
T26 – Corn improved, will be size 3 next turn;
T27 – Two options for tiles – 2F1H = 10 turn Sailing, 4 turn Warrior, 2F2C = 8 turn Sailing, 11 turn warrior – choose 2F2C. Wash grows again in 3 turns.
T30 – Chop completes. I have 7H in warrior. Wash now size 4 – I add another 2F2C tile, but this does not shave a turn off Sailing.
T31: Fogbuster wins his 2nd fight vs a barb warrior, promote Woodsman I. 2nd Warrior completes, start workboat. Worker starts mining the hill. 13H overflow put into Workboat.
T32: I have 14H into the workboat. Washington will grow to 5 next turn.

This move might be contentious, but I decide I am going to 1 pop whip the Workboat, and put the overflow into a third Warrior which will finish exactly on the next turn.

He can sit in the capital, covering the happy face we lost, or giving us an emergency defender if we lose a fogbuster.

Benefits – Several extra turns of working the 5F1C tile – (3F over the lake) giving faster growth/more hammers into eventual Settler.
Costs - 2C per turn and 1C while working the fish, as we will be giving up the lake tile.

(I saved on T31 in case I want to replay without the whip)

T33: Workboat done, Warrior queued. There are 2 barb warriors visible on Genghis' landmass. Move the boat towards the fish and warrior towards the 2nd fogbust site. Working Corn + Fish + Clam + Lake – 3 turns until growth.
T34: I improve the 2nd Fish. Warrior done, I put some hammers into a Settler. Sailing in 1 regardless, so I choose to work Mine for 1 turn instead of Clams – 16H going into Settler. I could have done a 2nd Worker first, but I think he will cost 1GPT due to extra unit + small city size.

2nd Warrior now in position, but I realise I can move him 1N for extra coverage.....

T35: Bad news! Moving the Warrior 1N reveals a barb archer in position to strike. Worse, he would have otherwise attacked Justin's scout! I move my capital Warrior 1N in anticipation of taking up the post.

Sailing in. Start Myst (6). Masonry will take 8 turns. I have 16H into a Settler.

Still no sign of Justin's borders, or any units scouting near my fogbuster.

Decision time, so stop here.

Round 3 Plan

Production:
I need to build Lighthouse + Settler before starting on GLH, probably another Warrior, and ideally a 2nd worker while building GLH.

1) Slow build the Settler for 2 more turns, giving me 48H into Settler, then whip him for 2 pop. Work 9F surplus at size 2 to grow back quickly.

I don't think this option is best – I will need to steal a food source earlier, hurting the regrow, and I will lose hammers, from not working the Mine tile and probably GPT from being too small to maintain units.

Edit - Struck by another BiC crosspost! You must live within ~3000km of me then :p This is close to your idea, but I put the 3rd warrior in earlier, which might turn out to be a very good thing!

OR

2) Work on Lighthouse until size 6 and then whip Settler.

I need 14+30 = 44 food to reach size 6.

2a) Working mine @ 4 gives me 11F surplus, then adding Clam @ 5 keeps me at 11F. Perfect! However, I am going to lose 2F when I grow and don't have a Warrior in the capital defending.
The warrior can finish in 3T, once I complete the forest chop.
I will get 11+11+9+11 = 42 food.

2b) Working clam @ 4 gives me 12F surplus, then adding Mine @ 5 gives me 11F. Losing 2F to unhappy, I will get 12+12+9+11 = 44 food. Perfect!

I will also shave 1 turn off Myst, but not Masonry (although 1 extra lake turn would shave 1 turn off)

Tech:
Masonry first, and get it in 8 turns, will I get all the above items out in time? Maybe – I need at least 75H (using whip hammers to build Settler) and the most I can realistically get in 1 turn is 4.
Say 10H in 4 turns while growing, then 6 overflow from Settler, then another 10 in the next 4 turns, plus 2 chops = 66H – still need 3 turns to build the Lighthouse.

Myst + Masonry will be 12 turns, it seems a more natural fit. I will start the GLH roughly 2 turns later, but I can use those 2 turns to prebuild the 2nd Worker for a whip. (I need no more than 22H into the Worker for max overflow if I have calculated correctly)

So after all that, plan is Myst + Masonry, grow to 6 on Warrior -> Lighthouse, then whip Settler -> Lighthouse -> GLH. I'm only working 1 mine tile – whip a 2nd Worker in there too.

Plenty to think about. I might not play the next round tomorrow to let some more discussion happen.
 

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I would argue that an exploring workboat is luxury for now, not really affordable :)
Skipping archery & GLH plans are already putting on quiet some pressure, more warriors are def. needed for safety (and one for city guard as well, yup the one near Washi will have to stay for some time).

We know Genghis sw, settling on his landmass would be suicidal so not much to find out there unless there are more AIs behind him.
But they would probably find you soon.
Scouting boat towards Justi or north looks better, but i would be patient on that and maybe let 2nd city get one after monument whip.

Settler 3 pop whip looks good, 19 overflow currently (6 + 13 from building the settler after whipping & back at size 3), it's easier counting hammers this way imo.

Yup it's 22h for exp workers.
I see 2 options with a size 6 settler plan, whip LH or worker into GLH.
An advantage of worker before LH would be pre-chopping, and i usually like the good overview over LH hammers gathered.
Could start chopping next turn & using those hammers for the worker before growing to size 6, then completing him in 1t after settler whip.
 
Still trying to break the Brennus game... and this is just from attacking the "weakest guy":

Spoiler :


Not a big deal on a Pangaea, but attacking another continent with fish villages and galleons... well



That Statue of Zeus though. Captured it on this turn >_>.



Cap him now or not?

 

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Hi Lain, opened your save, that looks brutal.

I think you have enough troops to wipe Toku out? His last 3 cities are crappy, but with rest of the world at war, maybe consolidate and wipe JC with Inf+Art? Fear in attacking him now - he has been building military he can't get off his island!

18 cities, maybe 17 if you lose the one drowning in JC culture, should be enough to grind a win?


Round 3 - 1600BC

T35: Switch to Clam as discussed, start Lighthouse (in case Warrior lives)
T36: Archer kills Justin's scout!! Better, he wins with only 0.1HP left! Move my Warrior back to the capital. Switch back to the Mine tile for more hammers into the Lighthouse – I will now get 12+11+11+11 = 45F, so no effect on growth.
T37: Size 5, add clam.
T38: Chop goes into LH
T39: Warrior cleans up the barb Archer at 98.9% odds, I had him on the jungle hill for 2 turns. Size 6 now. Whip the Settler.
T40: Worker is chopping on the northern hills, I want to mine those tiles for the GLH push. 2nd fogbuster now in place, and Settler moving to the southern Fish site.
T41: Myst in, Start Masonry, but turn off research.
T42: New York founded. Steal fish, start a workboat. Masonry will take 6 turns at -2. A barb warrior comes out of the fog from the 1 tile I am not covering. Move capital warrior north in anticipation of needing to defend my Corn. Lighthouse will complete this turn due to 2nd chop, and I will reach size 4.
T43: Put overflow into a Warrior. I could slowbuild a Worker in 4 turns, but decide I want a third Warrior to explore north. Warrior on forested hill to defend against barb warrior. Masonry now will take 4 turns, I'm working Clam + Lake and not the mine. Worker building a 2nd mine, I will switch to two mines once Masonry is in.
T44: Kill the barb warrior at 96.7% win chance. I can slowbuild the Worker in 4 turns, I decide to do that instead. Find Gold :)
Judaism FIDL
T45: Masonry in. Switch to Wheel at 0% - I want 1 pop Granaries to fuel my expansion. Whip the workboat in New York. Washington working 2 mines, Corn and Fish.
T46: Worker in, 9HPT going into GLH. Barb city spawns on the other island. Have 3 warriors fogbusting now, the north indeed seems to be quite small :( Workboat sent to scout towards Genghis – I still haven't seen Justin's borders. Have 2 workers setup to chop forests, will build a third Mine in between as well. New York is building Monument.
T47: Oracle BIDL. Stonehenge was build on T37.
T48: Great Wall BIDL
T51: 2 chops went in to GLH, have 70H next turn, with 5 forests left. NY whips Monument, start Workboat (will whip and hold unti the border pop is close) Border pop in capital reveals barb city, but doesnt really let me move fogbusters, grr.
I stockpiled 55 gold in the meantime, turn on research so I can get Wheel (5) and Pottery.
T52: Hit size 6. I could put 10F + 7 hammers into a Settler for 2 turns, then whip with almost max overflow.
Other option is grow to size 7, takes 3 turns. I still haven't seen any units or borders from Justin yet, maybe I can delay a bit longer. I decide to wait until size 7, I can work the third mine for 2 turns, get more overflow hammers, and work 2 mines on the regrow instead of 1.
Scouting workboat has finally found Genghis, right at the southern end of his continent.
T56: Wheel in, Pottery (5). Size 7 now, start Settler, putting in 10F + 8H.
NY size 2, whip the Workboat to improve the Clam. Start another Workboat.
I have a TON of health, gift Fish to Genghis.
T58: Whip Settler, chop comes in as well. Clam now improved, working this in Wash for a few extra hammers.
Barb comes from the east, so Justin can't be that close.
T59: Warrior wins, didnt check odds but fortified woodsman I on forest vs warrior, must have been around 99%. Settler done. 62!! overflow into GLH, plus a chop, completes the wonder this turn.
T60 – GLH in. Stop here, lots of decisions.

Round 4 Plan

NY – 2 turns to border pop. Can whip the boat now, or wait to whip a Granary first (Pottery in 1). I think whipping Granary is best, will then finish boat and build a few Warriors.
Wash – Monument, then slowbuild a Settler at size 6.
Don't think I want to whip here for a while, I have space and time.

Tech – Pottery in 1, Writing will take 9. Turn off slider for a bit after that. I still don't have trade routes from Genghis – is that Barb city blocking them?

Settle my third city near Wheat, monument first. Improve Wheat before chopping Monument – I still can't see Justin.

North looks small, no extra food on the NW coast. I could build a filler city to steal corn. Coastal Corn + Gold looks OK, but would like to feed the gold with a different city if possible.
Will keep expanding out to the North and East, then look at backfills. Still no idea if I want to go onto the other island. Genghis didn't have metals when I gave him the fish (fear my chariot) and I don't think Justin does either. Probably both have Iron :lol:

Need a few more Warriors so I can explore more of my land. 2 Workers enough for now. Cottage NY, or build road to third city with the 2nd worker?
 

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Good job on securing GLH.

NY - Agree on Granary whip first. Should provide the best results.
Monument in Wash though, I don't know. Warriors or more WBs seem like a better choice. The northern part should be explored one way or another. I would have done so instead of hooking up the clam. That gold is a huge priority and I would probably have gone for that before finishing the GLH, even at the risk of losing it. But in any case, another settler should be whipped immediately (@ size 6) imo. Or even at size 4 with help from a chop or two (too late now though). Until then, you are not leveraging the GLH to its full potential.

Trade routes with Genghis? You need open borders first. Connection is established (you are doing resource trades).

I see a problem with that 3rd city you are about to settle. Not sure how barb situation is looking over there. You only have 1 warrior to defend. Feels a bit awkward. Let's hope Justi is doing the dirty work. I kind of agree that Archery was skippable here, but no Archery also means that safe expansion is hampered somewhat.

Roads wouldn't do much good now. Cottaging NY seems fine. I would probably chop the remaining forests to speed up expansion though. Like you say, a few more warriors are needed. More so than a monument in the capital imo.

Situation with Genghis Khan is kind of interesting. Don't think his island is that big, he will probably reach around 10 cities. He will just declare on you if you go there. Which he might do anyway... might gift him a city if anything. Double clam is not worth risking your life for.

You have a lot of good (grass)land, can just cottage everything. More exploration definitely needed.
 
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Hi Lain,

Open borders, of course, how silly of me :)

I wanted to pump settlers at max size with Washington, but faster Settlers makes sense - 8c from traderoutes once I get OB's?
Situation to the East is indeed perilous. I have only seen 2 barb in that direction though, I figure Justin is quite close. And yes, I need the gold ASAP. But what value the gold vs say, getting another 2 cities space from Justin?

Round 4 - 900BC

T61: Justin's archer approaches my eastern warrior in the inter-turn – has a promo, doing good work
I start sending the WB back. Put 22H into a Settler, add Granary in Wash. Add Granary in NY as planned.
Pottery in, turn off research, need 9 turns for Writing.
Poke out a bit with Warrior, still no sight of Barbs.
T62: Boston founded, and not a moment too soon! Justin has a settler party 2SE of Boston, and an Archer 1N of that. He has defnitely been fogbusting this area for me.
Whip both Granaries, micro a bit to avoid more than 1/2 full food bucket. Cost me a few C and a few food.
T63: Getting another Warrior in the capital, its only 2 turns to grow, the food surplus is crazy.
T65: Justin founds 3E of Boston – his borders touch mine exactly. I'm growing Wash to 6 to whip a Settler as Lain had suggested.
Genghis blocks my workboat from returning, so I will wait for OB to continue exploring NW.
T66: Whip Settler. Turn on research for Writing.
T67: I find Fish north of Boston. I decide I will delay the gold slightly, want to found a city to grab more land. I will have another settler soon, already have 39H going into the next Settler.
T71: Justin is connected, but I dont have OB yet. Manage to trade Fish for Fur!
T73: Finally get OB with both Genghis and Justin. I found Philiadelphia north of Boston. I won't be able to grab any more land that way. I am now slowbuilding Settlers in Washington – whip unhappy is still stacked.
Research is off, looking at Aesthetics.
T75: Meet Sury's workboat to the East of Justin. He is in Judaism but not the founder, and has red fist. Must be another AI reachable by sailing? I have a workboat building in NY to explore east thankfully. I'm still pumping Settlers in Washington. Will run scientists in NY soon, Library next.
T79: I have my next Settler almost in place. Decide to stop here, could use some longer term strategy advice.

I can take up Hinduism, Justin loves religion, so I should be able to get him to Pleased easily? Sury is jewish, and Genghis has no religion. I think this is an easy yes?

Round 5 Plan

Fill in the land as I have tagged, either 8 or 9 cities. Want to kill off the whip anger in Washington, so building Settlers at 17F + 4H/turn.
Settle NW of the gold next, get this up and running ASAP. Have the worker in position.
Build Libraries and some more Workers, still only have 2.
Start running scientists in NY and Boston to get some GP

Tech – Aesthetics -> trade for Alpha, pick up IW + AH (?). Maybe CoL to run a ton of GS in Washington?

Not sure exactly what the plan is here. Hoping Justin has no more room to expand. I think I can kill him fairly easy with Cannons, assuming I have Iron somewhere.
 

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Am late :)
But i agreed with settling towards Justi first (provided it was not too risky with barbs), with Cha and GLH a gold mine is imo less important than securing land.

Your waiting workboat at Genghis highlights a bit why i thought they are luxury items early, often happens with open borders if they are rushed out.
 
Welp, that was quick. Genghis went red fist the turn after i reloaded and declared on me 10 turns later. I gifted him a city, but this didnt stop the declaration. Anything I could have done?
 
Awww ;)

Imo you can do something, galleys.
It's not pretty, but 7-8 should be able to sink his first round of loaded galleys.

Washi with it's 3 mines could (almost) get 2 galleys for each whip, NY might have to add one too..
bad for their happy situation, but better than losing the game :)
Allowing his units to land with only archers in tech reach would be pointless imo, but with a mix of blocking his naval ways and attacking when you have around 2:1 galley numbers you could make his superior land units unimportant.
 
Hi Fippy,

Yes, he took the barb city and then red fist straight away, such a shame.

I was gifting him resources ASAP but he never got Hindu, Justin spread it to me really late. T73 open borders seems crazy late on Deity to me.

I did try the galley whips twice, got 6 of them out each time before DoW, first battle lost 6/6, second battle lost 5/6 and Genghis got a few Keshiks onto the island, didnt even have time to hook up Iron....

I think the start was pretty strong and I had a nice position otherwise, so I might try one more time tomorrow - both times I added in a third worker so should be able to get 7 or 8 galleys
 
Tough luck. Looking at the save, he might have been plotting for a while, by the way. He only made contact with Justi on that turn. Spy points indicate he hasn't met anyone else. So you are the only one he could have been plotting on -> no red fist.

So how many troops did he land with when he attacked?
 
Hi Lain,

Your explanation makes sense. He only had 6 troops worth, and maybe 2 more in a 4th boat each time.

I've uploaded another save with 7 galleys in blocking position, we can 2 pop whip another in Washington next turn if we want.

Round 5 - 600BC

T80: Genghis takes the barb city. I found Atlanta as planned, start mining the gold.
Red fist – spend 10 turns whipping galleys in Wash and NY.
Got Aest with the last of my gold, and some turns into Alpha. Sury won't trade due to religion, waiting on Justin to finish Alpha now.

Round 6 Plan

Sink Genghis' navy, take peace. Build last 2 filler cities once I learn AH and IW. Tech MC and Compass to keep up in techs while developing cottages. Run GS in NY and Boston.
 

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Round 6 - 375BC

T91: Genghis declares. I have 3 stacks blocking landing access, I attack his stack, losing 2 boats for 3. I lost another boat on the interturn but sink his 4th boat. His barb city only has spears and 1 keshik in it – I think I sank most of his army :) Wash is building Settlers now.
T95: Sink another Galley of Genghis after making sure he put troops in it.
Culture war vs Justin – I will keep my inner ring tiles, but will lose the outer ring. Building Libraries and Monuments to get the critical 100 culture first.
Have settled a 7th city to use Washington's corn.

Research – I need something to trade, am currently saving gold. I think the best option is Metal Casting, otherwise I can go Compass for trade bait.

T97: Met Pacal on the island east of Justin. Gift him 10g and open borders – cant trade any techs or resources though :(

Barb galley sails past Genghis' 2 new boats to attack me, thankfully it loses.
I use my boats to mop up the next 2 boats without loss. I have put my navy in a blocking position, so as Genghis tried to move around the blockade, I can assume there were units inside??? I'm not sure, because Genghis still has 7 units in the barb city! But I cannot risk a landing at all, so I had to sink them. I still have 5 galleys left, Genghis will hopefully talk on T101?

T100: Sury will now trade! Genghis still wont talk, but haven't seen any more boats yet.

I decide to stop here.

I have 7 cities, with a Settler for the next city almost done. Only two workers, but I will build some more the next set.

Round 7 Plan

War – Genghis won't talk yet. I have 5 Galleys and cannot see any more boats. I think the 10th turn is next turn?

Builds – Finish Libraries in eastern cities. I still don't have a library in the capital. Want to add one there.
Add in 2 or 3 workers. I might whip workers at size 2 from Seattle as I already have a Granary there, and let Washington focus on the Library.
9th city can wait until I get IW or AH

Trading - Sury will trade IW or AH+Poly or Med for Aest. If I get IW, I settle the 8th city up near the Gold. If I get AH, I settle the filler city by the Pigs.

Pacal already has Metal Casting and Drama! Justin is going for Civil Service, so I can finish MC and trade it to him and Sury.

I think the best plan is trade for AH+Med (Philo bulb for more trades?) and self tech Priesthood -> MC. Trade MC for Math+IW+Monarchy+CoL? (if I can get it). Or maybe skip Priesthood and pick up Currency instead?

Will have a GS shortly. Academy is not really good here – maybe save for Philo bulb? Could even bulb Optics and look for the last 2 AI??
 

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