welcome back obs
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ok, here comes the save and some infos about our standing in the game:
a general ov:
View attachment 310584
as you can see, i played along the same lines as kossin:
first barb city taken, second razed, since no seafood anywhere near. to be honest, the northern part of our land is quite food poor, so not much good/use will come from there.
i already settled down the missing filler cities and am busy farming around there, to make them somewhat usefull in time.
we still have quite some financial trouble, mainly because we have 3 new cities now and a bigger army (later more on the army).
techwise i proceeded according to the plan, construction, aest, lit, with lit just finished this turn, so i thought it a good point to stop, since we have some stuff to decide what to tech next.
right now, we are -14 gpt in the red at 0% research, but the first 2 markets will go online next turn and some more courthouses and markets will follow soon, bringing us in the green again. if needed, we can stay afloat building wealth in a few cities if it takes to long to get there...
did steal callendar + theo, next on the plan is mc. hopefully luis i going for cs next (i thought he already had researched it, but looking at the tech screen convinced me that i was falling for whishfull thinking)
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we have a gg hanging around near the front. i parked him there in case we might need him, since settling him now without a second one and a ready to use he city is of no use. so better have him there for emergency purpose then settling him now (we might save a bit upkeep, but well, i didnt want to settle him and leave it up for discussion)
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what else (quite some time since played i noticed... ...have to doublecheck everything i did):
moai are done next turn, i would go for baracks next, let the city grow, then he (maybe ov whip into it, but without marble... ...meh)
i banked some hammers into ankor wat in capital to get some cash at some point... ...but maybe we want to finish it for breeding a preest later? im not decided on that matter, so another point up for discussion. right now, we should switch capital back to aqueduct and whip (or manually finish... ...but i guess i would whip) said thing for getting rid of unhappy.
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hatty is dying, shaka is running here over. he has knights btw:
View attachment 310586
-> he can research banking, so he has guilds... ...not good
once hatty is no more, we will really (really, really) be hit hard with a huge stack of battle veterans. hopefully shaka wont upgrade all his has to knights or we might face a serious problem...
my estimation is 5-10 turns untill we will face the wrath of uber shake of greece
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i did also a bit of an investment in new units, so we have a total of around 20 defenders in our 2 frontline cities:
View attachment 310585
i guess after finishing the markets just whipped, we need to do another investment into units. as a rough estimation, we need around 30-35 units near the front, 20 in the upper city (which gets hit most of the time) and maybe 5 as mobile reinforcements in the back and another 5-10 in the lower city (depends IF attacks there increase... ...besides some lonly wandering units, nothing went there, so i used our ggs to pick stuff out of the surrounding jungle if the odds were good enough)