Deity challengers

@ Dirk
Play a few more deity iso game and you will see. In immortal I usually won't be backward when I meet all the AIs, but in deity you just couldn't have anything to offer with a common start.
 
--Remember that the guaranteed food tile is there already.¨
True, but IME a capital with only 1 food resource is rare and flatlands tend to be food. Looking at the map it doesn't strike me as a 1 food resource type of start. You'll usually have a few luxury resources in those cases (silk/spice) IME -- at least in the temperate zone.

--It'll be used for 50~100 turns
Sure, but the leevee doesn't disappear -- it will be made in a different city instead. Same argument as you used for the food resource except the food resource is of great help right away unlike the leevee option.

--There's also a possibility of other resources to east.
Yes, but there's still a better chance in place. We could have gold on the plains hill 2s for instance.

--Why one turn is that important?
Self-explanatory -- although one might rate the effects differently. You will be one turn behind in the early phase, it can be huge.

--1F2H for one turn
Yes, this is not a big thing.
--In non-isolated start, the capital can grow very fast and will start to benefit from the extra river commerce very soon.
Sure, but we have many good tiles in place as well and I expect more than 1 resource.

--Agree on this.
Not sure what this is referring to.

Before factory and plant, the movement of palace takes long time and the investment is not trivial.
Varies.
 
@Rusten

I think this kind of debate can last forever without a detailed and clear calculation of final output. Many statements are based of probability and others are regarding future action as moving the palace and levee. There are enough support for each point already and I don't see which point is clearly better.

By the way, I would urge you to put some comments on the AW thread.;)
 
I agree -- there are better ways to spend our energy.

Moved the scout onto the plains hill and.....

Civ4ScreenShot0306.jpg


..a food resource as expected.

I settle in place and we add stone to the mix.

Civ4ScreenShot0307.jpg


I think AH before agriculture is best. Going agriculture first will give us some bonuses, but it should still lose to AH because:

- a farm takes 1 turn more than a pasture
- our worker will reach the cow 1 turn sooner than the wheat
- the cow is the better tile
 
- a farm takes 1 turn more than a pasture
- our worker will reach the cow 1 turn sooner than the wheat
- the cow is the better tile

so AH -> agri -> BW if horses, AH -> archery if not? other option is AH -> BW if horses...

@Duckweed: I am sure you are an excellent team player... I hope you didn't mind my comment ;)

Cheers

edit: is an attempt at GW a possiblity? I cansee it usefull for protection and infiltration, but I am not even sure we can connect the stone in time for it to be usefull to this project :confused:...
 
Too bad you didn't start with Ramesses, this would have been the easiest deity space-race win ever :P

Carthage -> 3 -- something happened there.
Could it be he was due to discover Tin? I think Tin is just a random event but I don't know what else could have affected that.
 
Played a quick mini-round to AH as everyone seems to agree on starting with that (and I don't see why anyone would disagree).

We've popped 4 huts in total and all 4 gave us gold.

Biggest event this far:

Civ4ScreenShot0309.jpg


Warrants some discussion.
Note: ATM we have 8EP on Montezuma whereas he has only 3 on us. That means he's met at least 1 civ already and it isn't to our west.

Overview. The Aztec capital is 1s+1se of the gold IIRC.

Civ4ScreenShot0310.jpg
 

Attachments

If we can somehow get Montezuma to attack someone else before us he will make a great ally with shared religion.

Next scout move: scout the other civ to find out if they're natural enemies or if their borders are very close to each other. The more information we have about this the better.

I think the AI tends to put more EP on their "enemies". We're clearly outspending him so it think there's good chances of him having an enemy. Montezuma was the one making contact with us so he has 1 extra turn of EP too.
 
Agreed on AH -> agri...

Not so fast there.... this method costs 20% extra.
 
I think AH before agriculture is best. Going agriculture first will give us some bonuses, but it should still lose to AH because:

- a farm takes 1 turn more than a pasture
- our worker will reach the cow 1 turn sooner than the wheat
- the cow is the better tile
The extra 20% is not worth it.
 
Did you plan to rush on Deity if you have horses in BFC? Is it possible?

Offtopic:
ZOMG 7 years on CFC forums!
 
Did you plan to rush on Deity if you have horses in BFC? Is it possible?

Offtopic:
ZOMG 7 years on CFC forums!

Congrats for such a longevity... I am not an expert, but I see rushing in deity really hard, exception of UUs (which is not our case). Moreover, Monty is not exactly a "soft" target (high unit building proba)... best to defend imo here, or even better, not getting attacked ;)

Cheers
 
Nah, taking Monty down on Deity this early is impossible. But at least he's likely to divert his attention elsewhere, if we're outspending him on EP then there's another civilization. And likely far more friendly than Monty will ever be.
 
Overview. The Aztec capital is 1s+1se of the gold IIRC.
I take it back, it doesn't have to be his capital. He founded a religion so it could very well be his second city despite having the 2nd ring already. I'd still assume it's the capital due to the gold, river and hills -- but can't know for sure.
 
20% bonus isn't worth it as the cows also provide commerce being on a river.
If our west is land for our use only, then this shouldn't be too bad, assuming we deal with Monty. I'm assuming we're going archery next? Or do people want to try BW?
 
It's important to know what's in the south west. Northwest has interesting resources but lacks food. If the south west isn't good we may need to expand cautiously towards Monty otherwise we just starve.

Tech'll be ag next i assume. There'll be lots of barbs from the west so bw is risky. Once we'll have bw ~35-40 turns have gone by. It's 2400 bc by then, too late so archery should be next imo.
 
I am too for more scouting south west, agriculture -> archery. Nothing much to add for now :).

Roster:

Raskolnikov
Rusten -> just played!
Duckweed -> up!
Dirk -> on deck!
PaulusIII
Shyuhe
Mystyfly

Cheers
 
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