Deity cookbook I: Gilgamesh from Sumeria

@CellKu,

I don't think we need spoilers at this moment anymore.

-Academy doesn't multiply production converted to research, forges do. But academy does multiply the trade routes and the gems so i still think it's an ok move. it certainly helped me to have it early in my game. All bits help at that moment and only having gems and the routes * 50% is very good then imo.

1)As for my game, indeed money will be depleted soon and i certainly don't intend to keep on building research, i converted a lot of cities from research to wealth btw when i had currency and when i wasn't able to maintain the slider at 100%.

The research/wealth trick should only be used so early i think when you're in a sort of an economic pit or racing for a tech. I needed the money from capturing the barb cities + the research building in order to get me to currency asap. Then i sold whatever resources i could for some 15 gpt iirc, also traded some rubbish like meditation and priesthood for gold. I do this a lot in my games. I kept building research/wealth to ensure that i'd get aest/lit and music in time.

I will assign a lot of specialists (5-6) in the capital. The other cities are going to build infra/workers. The 2 critical border cities are going to build all the cultural buildings and culture next.In my decision to rex so aggressively i had calculated that the calender city + the second gems city can take some of the burden of maintenance. Since i'll bulb a lot i don't need a very high research rate. There'll come some opportunities that i can sell techs for 300+ god so probably my slider will be reasonably high on average. I can keep alive this way until at least 1000 AD probably longer since we'll also meet the backward other continent. Actually i think i can get a research rate of ~150-200 bpt average until 1000 AD, which isn't great but enough with all the bulbing. After 1000 AD i think i'll pickup speed soon. By this time Angle'll be up and running i'll build some 8 river cottages there also on plain tiles. I'm going to cottage the 3dye/banana city early too and maybe i'll move the capital there.

2)Eridu has had 2 scientists assigned for 48 turns. Kish has very good early production which i converted to research/wealth to make the gambits work.

3)Capital was wipped at least a few times to get the settlers for rexing.I also needed workers.Apart from the mines the capital hadnt much tiles that i could really use. I will grow it now with lots of farms so i can assign the specialists.

4)Difficult question. Kish, also without marble, and Angle are pretty good long term which gives me the option to go peaceful longer. We have no iron making a future war a bit harder, i think we can trade for it btw in the future because we have a very solid base of calender resources to trade away. Basically i like rexing a lot since recovering from an economic pit with trade planning, research/wealth building, resource selling etc is probably one of the strongest points in my game and also one of the things i like to do most. So if there's room to do it i often go for it.
 
@CellKu,

I'll keep it shorter this time :),

Regarding Angle, i'll have to build a lot of culture there, it has Parthenon so i think by 1000 AD i have broad borders there (by 500 AD i will have most of the fp's back i think, so i can start cottaging seriously by then). I certainly don't intend an early war with this buildup, the idea was to go peaceful to AL at least. It's unlikely i'll get declared on, certainly not by Pacal. I'll follow Sulei a bit in what he does but for the moment we're all very peaceful.

Regarding CS, i'll have it 4 turns, can trade with Pacal then who's friendly with me.After, the calender resources and some tech trading/selling will really help.
 
@silverbullet,

Marble is indeed extremely important on this map because the cottage situation is bad. It's much more valuable imo than stone here (well it always is i think). Without marble if i'd have rexed aggressively i'd at least build the NE asap, doable in the capital. I might lose lib but i can assign some 6 scientists after and bulb things like edu,pp that'll have some trading value. Then i'd revert to the plan i described in an earlier post. In the end it probably doesn't matter that much, in the 1700's the game doesn't remember who won lib since all techs will be traded.Winning lib is especially good when going for war since it's likely to cut down on your research time for steel/rifles etc... when going peaceful it accelerates you nicely you but it's not as important imo.

If i had built an empire like ABigCivFan's but without marble i'd at least consider trading to engineering while focusing on units. We have phants which are very strong against the knights Pacal'll have. Since it's a lot more difficult to get to even a simple tech like engineering i'd probably still build the NE and bulb edu, trade it for engineering/guilds next.

But maybe bulb philo,trade cs for machinery, trade cs/philo for engineering would also work or else partial research of engineering, then trade for cs or philo. Depends on the tech situation. Not guaranteed to work but the other options really look a bit bleak in this case.
 
@ all:

Since I just played up to 1000 AD, I will try to keep the answers as general as possible:

How to tech after a big rex:
Bulb Phil, adopt pacif and a religion, run scientists under caste in the GLib city, trade along with the techs you can bulb (first edu, then lib).

That´s why getting Phil in time is more important then CS. CS you can even trade for when needed...

...

Plans for my game:
Win the librace, try to shoot also for the free GM from economics (I know, big goals, but I think the position is that strong...)
Use free GM for GA to build Taj
Try to get the SoL
Reach 250-300 beakers up to 1000 AD
Settle all cities (13-15, dont remember exactly)
Cottage everything and everywhere
Switch out of bureau early, go for Free Speech because of culture and cottage-money
Get oxford in capital, engage in culture-war along the border (theatres, libs, monuments, monastries and later unis...)
Get a food boosting corporation (not much seafood, so not sure about sushi...
 
^Almost exactly what i plan to do if i continue from my save which is not sure. I don't often go for Sol but here we have 10+ cities so it's worth it. Sol probably has to be built in the capital, since it's expensive the switch to free speech will probably be made after finishing this wonder.
 
I don't have much playtime for the next few weeks and so I'll use my prerogative and continue from my save although it's clearly not among the best. I want to complete my game anyhow so it cuts down on play.
The question is whether I should vote regardless. I feel obliged to do so if you want me to but I don't know how fair I'll be to the various participants since I can't promise to give the saves more than a cursory glance.
 
You're not obliged to vote,Snaaty won't either.

I know the saves reasonably well from the summary. After writing it it was clear to me that Snaaty's and ABigCivFan's saves were my 2 favorites but i still have to decide on the order i value them. No 3 spot is still open for me , your save is a contender for that since you grabbed a reasonable amount of land after all and maybe you can make something of the mids, it has synergy with the insane food spot you managed to settle. But i have to look closely to some others saves too.
 
@ Dirk:

I have to go on a business trip on wednesday. And I dont know if I have time to post my report to 1000 AD tomorrow...

So I can post it today in spoilers or send it to you via e-mail for posting it later... ...if you want it via e-mail, just pm me your e-mail and I will send it once it is done (very likely somewhen tonight)
 
Dirk, was my save so bad it didn't even qualifiy for a summary?!!! ;):lol:
I was hoping to win the round, and show you all how to suceed on Deity. :lol:

Anyhow, i'm still going to carry on.

1. ABCF - 3 pts
2. Snaaty - 2 pts
3. Dirk - 1 pt



To be fair i think my game was awful, so no summary required, we'll just quietly forget about it, (first time on Deity)
 
@King Morgan
I missed it sorry, must have been at the beginning of the thread :blush:. Well i was afraid i might overlook some things so i asked everyone to look at the summary once i put it up.
I see why i missed it now, the save's link is in the spoiler and that's what i was mainly looking at. At a very quick glance your save resembles RRRaskolnikov's save a bit in city placemant.

I'll fix it when i get home. Votes that otherwise would have standed may be amended to include yours.
 
@ Dirk:

I have to go on a business trip on wednesday. And I dont know if I have time to post my report to 1000 AD tomorrow...

So I can post it today in spoilers or send it to you via e-mail for posting it later... ...if you want it via e-mail, just pm me your e-mail and I will send it once it is done (very likely somewhen tonight)
I have no problem with a report in spoilers Snaaty, once we play on there'll be some reports up pretty soon i think.
 
My votes:

I would have ranked Snaaty at #2 and maybe Glese at #3 but since they are out of this voting round here are my actual votes:

Dirk: 3pts good rexing, has a lot of potential (the rice/gem/stone city will be on line soon, it ll become a great production city). Low on workers, need a lot of effort to consolidate the Rex and recover tech rate. Also I question the need on setting the flood plain city given the distance to capital and tremendous culture press by AIs. I would have used that settler to settle the near Rice/Gem/Stone city and immediately contributing to the empire.

Shyhu: 2pts: Mids is great for this map, decent tech rate

Turinturambar: 1pt
 
Hi everyone,

my votes:
1 ABigCivFan
2 Cellku
3 Dirk


I would have voted for Snaaty in two but it seems he is out for voting this round (reading previous ABigCivFan's post)

I will likely play from my save for this round. It's my first attempt at deity and I want to have a real feeling of what I still lack to compete at this level. The difference will be more clear at 1000 AD... Plan is to settle the remaining land while trying to create a "military window" to invade Pacal... easy to say ... will probably be impossible to do :lol:

Cheers
 
All: I think there is a misunderstanding of the rules. Snaaty chose not to vote this round, but this doesn't mean others cannot vote for him. If you like his save best (like me) please do. (end of propaganda :))

EDIT:
Snaaty prefers not to get his save voted, so I change my vote:

3pt ABCF
2pt Dirk
1pt CellKu
 
@ all:

Sorry that I cant take part in the voting this round, but given the fact that I simply havent the time to look at all the other saves I cant vote by simply looking at some pics and stats...

Therefore I also would prefere to exclude my save from voting this round (as suggested by ABCF), because that would lead to incorrect results and only saves from players who take the time to look at all the saves (which is quite some work, thanks a lot for hosting this Dirk, btw:goodjob:) should be open for voting, because this seems more to the spirit of this threat:)

@ Dirk:
Please remove my save from the list of saves to vote for


...

I will post my 1000 AD save soon and hopefully I can vote and participate from the next round on...
 
My take on the saves:

I have said enough on ABigCivFan's save. Snaaty's save resembles my own, i think they're roughly equal in value. Snaaty's land is a bit better, not much because there's really nothing wrong with Angel but spices and a fish iirc, yummy. I have to fight these culture battles which'll take some time and detract from other useful infra. My save has better short term prospects as i'll get CS soon and have a ga standing by. Enough on these 3, on to the others.

Gliese:
This one is fairly good, would have been very good if he hadn't stalled his expansion for Mids imo. I feel Mids is generally overrated on deity since the tech speed is so high that you can catapult/trade yourself to constitution easily. You need to build workers/infra so assigning loads of scientists while you need to build workers is imo not such a good idea. Might be a matter of playing style though in my games i often reach lib while i'm in the middle of building all sorts of infra/workers.There is a clear plan here though, in combination with insane food city a lot of scientists can be assigned here. But on the downside it won't be easy to boost it with NE as there isn't a lot of production here.

CellKu:
More or less equal in landgrab as Gliese's game, i like CellKu's land a bit more than
Gliese's. No mids though but more infra and currently a better tech rate. Also gems and silver were popped in the capital that certainly wasn't unlucky.

Turinturambar:
Good empire with 8 cities and quite some infra built already.
Missed marble which not everyone could get. As he says himself the GA he started was a bit wasteful and he should have made a GS for the academy.

About academy, it's not the best capital for it and he's not the only one who didn't go for it. Bulbing early philo might be even better here.

But i frown on the GA, i don't understand why you would do this and i think it hurts.

Shyuhe:
Reasonable position in all respects, good tech rate atm. It won't be enough for a space race probably so some sort of definitive plan should be made to continue.

silverbullet:
Same as Shyuhe but unless i missed something a bit worse placed.

Raskolnikov:
Also a reasonable position, missed the 3dye/1banana city, that city really should have been secured imo. It's hard enough as it is to get research on this map.

King Morgan:
A bit like RRRaskolnikov, also missed the 3dye/1 banana city and has one city less.

Last but not least, Earthling, hard to say where it stands as it's so different from the others.

Ranking atm,not definitive

Snaaty 3
---------
Since i like rexing and also think it's just an easy win without risk unless the other continent turns up with a surprise

ABigCivFan 2
------------
more adventurous and the plan made has a high chance of success

Earthling 1
----------
if my life depended on it i'd take Cellku's or Gliese's save as no3 since i think they're certainly winnable. I like the audacity of this one though, i suggest you play on from your own save (that is if you don't win the election) as i'm curious to see how it turns out. I'm following silverbullet's example here, the one i like the most, not the one i think best.
 
Up to 1000 AD:

Spoiler :

Not much to say about my game from 1 AD on... ...I continued like planned and traded Phil around for quite some cash and needed techs. CS was in around 300 AD, which we research second and are able to get more techs and money in (all prereq techs for bulbing Lib;))... ...but stupid me then forgets to revolt to bureau:cry:... ...I note my mistake only at 600 AD, when I resume the game after a short break and then revolt to bureau and caste (wanted to revolt to caste anyways to time the last GS with researching Lib...

700 AD, we have Lib in our hands, it was pretty close I think, because Pacal researched Edu around the same time we did...
View attachment 196582

...

Pick Nat as freebee and start on the Taj in capital. Since the production in the capital is really good, we revolt back to slavery and into Free Speech ASAP... ...no need for Bureau (brilliant, exactly 5 turns in Bureau this game, must be the shortes period of Bureau ever I had:lol:), because getting out MORE culture ASAP in some bordercities is more important.
View attachment 196583

Again, not much is happening after Lib is in... ...so we just builder alont to 1000 AD. Having luck with Lib was compensated only a few turns later, because we get beaten to Economy by 1 turn... ...and even worse, it was my mistake, because we were beaten because I traded Edu around too soon:rolleyes:

...

Tech is looking good, we are keeping up nicely with the AIs, making almost 400 beakers at 100% research. Constitution should be in in 6 turns and together with Economy we should be able to do some more techbrokering...
View attachment 196585

The Taj just got finished this turn so we are in a GA and all cities have been settled (14)
View attachment 196584

Infra is looking good, an we should be able to start on Oxford withing 6-8 turns or so, finishing it in time to start the SoL in capital.

About research I´m a little undecided, either continuing Constitution or switching to Astro for the overseatrade (no AI in merk so far)...

Culture wise we are doing fine and are pushing back all bordering AIs on a broad front.
 
Wrote my previous vote while all the discussion about Snaaty's save was going on. I didn't have a problem voting for saves from others who haven't got the time. But i respect Snaaty's decision to do it this way. Doesn't mean Gliese's save is out unless he says so himself. Personally i don't feel it's necessary since everyone put time in the save he submitted and Gliese (Snaaty also) contributed to the thread which is imo ultimately more important than the voting process itself.

Corrected vote

ABigCivFan 3
CellKu 2 i think it's overall a bit better than Gliese's but close
Earthling 1 For encouragement to play on from this one

Am i correct that all the votes are in btw? If so i'll add up and open the next playing round tonight. I think ABigCivFan has won the round but have to add it all up to be sure. Earthling's vote has to be made final iirc, also my own but i'm pretty sure i'll stick with this, maybe check a few things tonight.
 
I haven't had the time to look indepth at all the saves, but in my opinion no save in voting comes close to ABigCivFan's save. The only negative in his save is not getting the peninsula, but even without it the empire is very large for deity. I think his plan of fighting a medieval war is not that sound, but I guess we will see in comparing the next saves.

Cellku's save is very similar to mine, except it's better. More luck with pops, not neglecting scientists and a healthier number of cities for the economy and the AP helps a lot.

Dirk's save is quite nice, but I think the rexxing is too aggressive. No settlement of the cow/fish city, which is a great boost for worker/settler building early and becomes a decent science city later.

Shyue's save lacks an aggressive city at the bottom and I'm not a big fan of the Pyramids on Deity.

The other saves seemed to be similar to one of the above saves, but in a worse position.

So
3points: ABigCivFan
2points: Cellku
1 point: Dirk
 
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