Buildings
Until 500 AD i basically build the following
- workers, we need a lot on this map and the amount of land we have.
- Zigs to cut down on cost
- Jewish monasteries/temples everywhere to get the ap hammers.
- Culture in Angel and Lagsh at moments i'm close to a border pop point. I try to avoid it though preferring useful buildings.
After 500 AD
Not too spectacular, basically forges, then unis, jewish synagogues and the hermitage in the border cities. I build some 5 settlers during the Taj GA to settle the land.
Land improvements
Basically cottages. I said it'd be too slow but i gathered i'd be close to demo around 1000 AD and it would be nice if the cottages are ready to work by then.
Tech/Trade
I traded a lot since i think i can keep Sulei and Pacal friendly for a long time. Also the other continent won't know of all my trades.
75 AD
I get CS for Music and 130 gold. Bulb philo start GA setting civics to HR/Buro/Caste/Pac.
225 AD
Paper's in 250 AD and i have enough GS to bulb edu immed. Start UOS in capital since it has great synergy with lots of cities, all religious buildings and at least 2 synagoges in the border cities. Could have been a very early lib but after the GA i switch to slavery/OR. Overall OR is just much more powerful than pacifism right now, i'm building buildings in almost every city. Have to wait 8 turns for the next GS now.
I can see pacal's research now so i can anticipate. He goes nationalism-> constitution.My best research plan depends a bit on what others research,Since i only research at 50% and it's unlikely that someone has 1000 gold out of the blue i decide to set the slider to 0% awaiting developments.
300 AD
get feudalism in trade
475 AD
trade a load of rubbish to Saladin for Machinery after having made the final bulb for lib (1 turn).
520 AD
UOS is halfway and Sulei has no stone so i make the slightly risky move to trade paper to Sulei for optics and some 250 gold ( i had optics part researched by now) i really need the gold but even more important i'd like to whip a caravel asap to find the others. As you can guess i'm going to take astro from lib. Research wise i go for gunpowder now. often the savest choice if you don't really have something interesting to research.
640 AD
Pacal's finished with Natio so i finish lib, take astro.Trade astro to Natio. Start Taj in capital. Meet Joao and Darius shortly after iirc. they were really far away from the left side of my empire.
800 AD
finally some others have finished guilds so i can get it now in return for gunpowder.Trade for banking 2 turns later and start research on economics. I trade for a lot of stuff 840 AD-1000 AD but self research economics getting the GM.
Culture:
Since i wanted to build up fairly normally i didn't build culture to much in Angel and Lagash.Even without the goodies these were reasonable cities especially Angel (it popped a copper

). But since i'm in FS now i'm winning the culture wars anyway.
In Angel Parthenon has recently doubled culture and with a synagogue and hermitage it's output is way over 100 cpt already. I expect it can work all it's tiles 1050 AD.
Lagash is making progress too. 3 turns from popping borders again and our culture on the banana was already rising. It has a synagogue and with the uni cpt will be ~40. It's also helped by 2 other cities so the banana should be ours ~1100-1150 AD.
Overview:
Position's strong imo. Research is low right now since almost everyone is in merc,it was much higher when i met Joao and Darius some 300 years ago close to 500 bpt. Corporation which i'm researching now won't do much for me but i think i can trade corp and lib for demo once Pacal is finished, maybe i have to research a bit into it but since i have a monopoly on lib/corp this should work.
I can trade astro/economics for chem now with Sulei.If chem doesn't get traded around i could trade chem/corp for demo immediately.I am not fully decided on this trade. It probably won't run away the next turns but maybe Sulei can do a deal with Darius getting economics. Then i'd have to research into chem to trade astro for it. So maybe i take it now but in this case i don't think i can trade chem to Pacal when he gets demo.
I'm going to fill in the land roughly as indicated in the screenshot. Money from GM will pay for this. After demo the cottages'll be villages in ~ 10 turns (since most 'll be hamlets or better by ten). Once the others switch to FM/SP research'll boom. I don't think a war is needed from here. Apart from the GM i have one GS now, probably a future academy, but maybe a GA to speed up SOL. My chances for SOL should be reasonable, probably build it in Kish since Uruk has to build Oxford. Some 25 turns needed there but Pacal's the only contender and he's been slow with wonders this game and has no copper.
I'll have 6 unis in ~6 turns, with stone the capital can build oxford in ~ 7 turns so we should have this science booster shortly after 100 AD.
10 cities are settled, i have X'd 5 important sites that'll be settled soon. Apart from this 3-4 other cities can be crammed in but they will only be working coast, could be worth it later when all trade routes are back online especially if i get some good corps. So the empire will have 15-18 cities in the future.