After seeing how much Rusten alredy had explored with his WB, I changed my plan slightly and decided to build the first scouting WB before the GL. To make sure to get them both, I decided to chop some forests. I wont chop them all, the remaining forests are for the GLib.
My scouting mission was pretty successful, making my first contact already in 1600 BC, but pretty far away (which is good actually, because then we have more time to grab some islands). Bad only that it´s Karl/Carlo, who spreads normally like a plague, so we have still to be fast with our settling policy from now on (the GLH slowed us down quite heavy).
Then I meet Hanni (maybe the strongest leader possible for this map, closely followed by Willi) and not much later Zara (another major REXer)
But it might be possible that I spotted the culture of Shaka, quite close to the above mentioned, who should normally slow at least one of them down (hopefully Hanni). Also, I think I might have found a spot to block of the naval expansion of the AI´s in our direction (they have sent some WB´s themselves towards our islands and they all seem to pass by this island, but I´m not 100% sure if there is really no other way
but still might be worth a try, because the city would be quite strong with two seafood and some hills)
THIS PICTURES ARE SERIOUS SPOILERS, DONT OPEN IT WHEN YOU HAVENT MADE CONTACT WITH THE ABOVE MENTIONED LEADERS & SEEN THEIR LAND
We managed to get the GLH, and our capital is developing nicely, we have now a solid research running with 3 foreign trade routes.
View attachment 176078
Aest is scheduled between 1000 - 900 BC, and Zara already has Alpha, so we are on track with research. The second city is settled and almost able to pay for itself at 100% research. It should only take 3 turns more, then the WB for the second city is in place, and I will switch to slavery, whipping a Monument there. The worker is chopping some forests now for the capital, because I plan to settle the Blocking city ASAP and then maybe the GREEN spot (need galley + settler + warrior for it) and then to connect the sheep (RED, but I have to research/trade Agri + AH here, dont know jet if I will squeeze it in to time it with the borderpop or wait until after Aest (or even trade it
). Getting the sheep online is crucial, because I can trade them for Fur with Hanni then.
And an updated overview of our conti:
View attachment 176079
Our second city is actually even better then I thought, because there are two floodplains (fp) not one, and with the placement I have chosen, it has 2 fp, fish, sheep, 4hills and only 1 desert, which will make it a food and production strong city, soon able to help to pump out settlers and workers, or to whip a lib and generate our first GS there while our capital is running for the GLib (not decided about that yet
)
Next plan is to build a galley (in progress) and a settler to claim the blocking city or the small grassland island (GREEN) north (we can share the crabs with the capital to get it up really quick) and to make it our Maoi city, making it another valid city in the long run. Next building projects then would be workers to get our second city and our colonies up and running. Before that the workers will help to chop the Glib (Im pretty confident about it now with the research up and running, some forests left and marble)
Despite the lousy start and leader, Im quite pleased so far with this game. IF we manage to play our cards right, we might even have a (very small) chance to fight our way to the top somehow, and this map promises to play quite different to the standard continent map