Great People
I received a Great Engineer for my second Great Person but it seemed a waste to rush-build The Great Library for an Industrial Leader with access to Marble, so I settled him in my Great Person Farm. This fact allowed me to build The National Epic there faster, as well as to later build The Colossus and The Hagia Sophia there--Wonders which the AIs seemed to be ignoring.
I received a Great Scientist right around the time that I was starting research on Education. However, Darius had already beaten me to Education and Liberalism, so I built an Academy in my Great Person Farm instead.
I also used a Great Engineer on The Taj Mahal, which will complete next turn (to be completed on Turn 145), thanks to getting Nationalism in trade from Gandhi for Education.
P.S. Don't forget to build your Forum (aka Market with +25% GPP) in your Great Person Farm! I'm currently running the jack-of-all-trades Specialists in my Great Person Farm, by running Slavery and hiring: 1 Engineer, 2 Merchants, 2 Scientists, and 1 Priest.
Wonders
I missed The Mausoleum of Maussollos by 1 turn to Zara and I missed out on The Parthenon by several turns to Churchill.
I did manage to build Angkor Wat "for fun," since I had Stone and I didn't manage to get Failure Gold from it before it completed.
I'll get The University of Sankore in 1 turn in my Great Person Farm.
Gandhi has been spamming Wonders, and will not make it easy to take them, having The Statue of Zeus, Chichen Itza, and The Apostolic Palace--the complete "anti-rush triad." He does have 2 Shrined Holy Cities, though, so he will make for a tempting target later on.
Wars
In 25 AD, Churchill declared war on Monte. On the next turn, he captured one of Monte's 4 Cities before I could react.
However, from there, things went downhill for England.
Monte, you see, has been hording huge stacks of units that he has desperated wanted to throw at me. However, he had foolishly Closed Borders with Zara almost immediately after getting Open Borders and has maintained Closed Borders ever since. I am glad that I am not Churchill, for Monte's masses of outdated units have just been spilling-over like there is no tomorrow.
Two turns later, Monte recaptured his City and took York.
Fearing for his life, Churchill bribed Zara into the war a few turns later.
Of course, I used Philosophy plus a pile of Gold to bribe Zara back out of the war!

No way am I going to let Zara, the leader in terms of number of Cities, capitulate the most aggresive player in our game!
I don't know if the Event Log shows every City capture, but Monte ended up taking 4 of Churchill's Cities, including London.
Meanwhile, I snuck into Monte's homelands via Zara's Cultural Borders and took over Monte's The Pyramids City, Teotihuacan. With The Pyramids in hand, I simply held this City of Monte's and switched into Police State.
I'm glad that I did so, as things got a bit out of control... The Apostolic Palace voted for the war to declare war on Monte. Monte, using an AI-known bit of code, took advantage of the fact that if you declare Peace with ONE of the Apostolic-Palace-State-Religion-running aggressors in a war, even though another such player exists who is also at war with Monte (aka me--I'm running Buddhism, the Apostolic Palace religion, too), then the VOTE GETS CANCELLED. Yeah, it feels kind of goofy in one sense--there is still a Full Member at war with Monte--but in another sense, it is "fair" in that the victim can simply make peace with only 1 aggressor on the turn before the vote is executed (aka on the turn that the vote is cast), in order to avoid the world going to war with you. If I were in Monte's shoes, I'd be happy that the code works the way that it does--and it is nice that the AIs are strategically programmed to take advantage of this little-known fact.
Anyway, what happened was that Monte's troops got ejected from Churchill's borders... into the Cities that he'd captured from Churchill. Having gifted London back to Churchill as part of the peace treaty, that meant that Monte's stacks were in Churchill's ex-Cities that were on MY borders! Ooops!
Well, Monte captured one of my border Cities, but I managed to kill off all of the Jaguars, a Horse Archer, and an Axeman in another stack of units... leaving a stack of about 11 Catapults to sit there bombarding my City and wounding (but not killing) the defenders.

Over time, a Combat I + Charge (+25% vs Siege units) Chariot took out the odd attacking Catapult, while the other Catapults would just retreat. It was pretty hilarious to watch.
Monte also suicided a good 20+ units on his ex-The-Pyramids-City... fortunately, I had Walls there plus several Praets and Axemen defending the City.
Once Monte appeared to have exhausted his unit supplies, I took his The Great Lighthouse coastal City (his capital) and have been pushing on towards his other Cities.
Churchill's London has so far Culturally-revolted all 3 of Monte's border Cities and I casually attacked from within Churchill's borders (being invinsible to counter-attack there). I have taken 2 of the 3 Cities in this manner and am about to take the 3rd one--York.
The downside is that these Cities are under intense Cultural pressure, so I had to whip the huge populations down in order to get some Cultural buildings up. The threat of revolt still exists, so I'll be forced to keep building Military Units and will garrison these Cities heavily.
Here you can see that I've got a couple of nice Wonders that are about to complete, including The Taj Mahal for a Golden Age that will help me to pump out a bunch of Universities without requiring much, if any, whipping.
Here's a view of the situation of Churchill's ex-Cities that are now Monte's ex-Cities, thanks to Churchill's Culture revolting the Cities, thereby making my attacks from within Churchill's borders (even across a River at York) work flawlessly. The image is highlighting Monte's remaining forces in York, which were damaged by a Revolt as well as my Catapults.
I'm not sure what to do about Monte--I'll probably just leave him alive with a City in the hope that the Apostolic Palace will have the world declare war on him, for additional Diplo points with everyone.
As for the next war target--I am TEMPTED to go after Churchill, but he has Musketmen now (which are actually easier to kill than are Macemen if you are using a primarily-Praetorian-based army)... we'll see.
Zara is the "big monster" of the game with the most Cities, but I will also be sharing a huge border with him, so I don't think that I'd want to get into a war with him without some kind of support--perhaps he can be convinced to declare war on Darius and then I can attack Zara a few turns later.
Recently, Darius has begun planning a war. Monte is his Worst Enemy, so I am not too concerned. Darius is taking way too long with his war preparations, though, so Monte will likely be down to a single City by the time that Darius attacks... or The Apostolic Palace could have declared a world war against Monte before then anyway.
A Western Continent
There is another continent to the west. The Barbs have 2 Cities there. It could make for a good Colony location, so I might, instead of attacking another AI immediately after Monte, try and take those Barb Cities and spawn a Colony. Certainly, a Deity-level AI will be a useful trading partner, particularly since only Churchill and Gandhi are willing to trade techs with me anymore (the others Fear that I am Becoming Too Advanced).
Build Items
Well, having recently picked up Education, my Cities have switched into University-building mode, which will co-incide perfectly with the completion of The Taj Mahal.
I think that I'll switch out of Police State and into Representation at the start of the Golden Age--I have a Heroic Epic City (the Cow + Rice + Gold location) that can focus on pumping out Macemen and Catapults, while the other Cities run Specialists and build Libraries.
Teching
With Liberalism already taken, I don't see much point in grabbing it myself anytime soon--maybe I can get it later for trade-bait, but as I said, most of the AIs aren't trading with me anymore anyway.
I'll get Divine Right next, since only a couple of the AIs know it and I wouldn't mind getting either Wonder, since we are Industrious and I have both Stone and Marble. Neither AI is saying "We have our reasons" as the reason for not wanting to trade Divine Right, which I look upon as an encouraging sign for me to possibly be able to get said Wonders. Actually, looking again, I barely control the Stone, so it's good that I'll be building a University in the Stone City, to help with the continued repelling of Zara's Cultural Borders there.
Here's the current tech situation: