Grendeldef
Trancerelic & coffeeholic
hmm so I wouldn't learn anything you think by continuing on this map? Goal is to learn the game better - and I think continents are a "normal game" the sailing was to get the fish quickly. I didn't have anyplace else I could go city wise for luxes really it seemed to me. After last game the archers may have been an over compensation. hmm...
No, it's not that bad - every game offers something to learn from. It's more about the learned unit of information vs time consumed ratio which will be extremely bad if you're playing purely reactionary game which the crappy start will result.
Learning is a gradual process where most new stuff relies of something previously learned or transferred to this game it'd better to master the turns 0-30 before tackling later game stuff - Sailing & naval stuff in general most often have no place before T30 hence it's mostly irrelevant and should be ignored in the early. This also means that Continents offers no additional value over Pangaea but the latter offers an advantage as AI wastes beakers & hammers to navy. A minor edge but an edge nevertheless.
Diplomacy is your friend when defence fail. Sell your crap to potential attacker, bribe him/her to go somewhere else even if the price is high, move your units out of reach in neutral territory, denounce him a turn or two before his closest unit can cross the border - works almost always and if the DoW comes place a couple of Warriors or Scouts of suitable hills and the gloriously incompetent will practically suicide large portion of his army and willing to make white peace.
The other option is DoW early and it as that - most likely nothing will in 10 or 20 turns after which white peace is fine.,