Deity Spaceship in under 200 turns - a brief guide

In my games the 4-5 warriors + 1-3 chariot archers of the AI will be all around their city, making such a strategy pretty much usuless. Even IF you take that first city in the first turn, you'll lose all your units to their counter attack.

Pretty sure they won't have 3 chariot archers running around on turn 35.

Also, when you steal a worker early, you weed out a lot of their army.

Steal worker when it gets into bad spot. Run away. They chase in disorganized fashion. Your 2nd warrior should be coming to reinforce at this point. Fortify on hill. Laugh as their pursuit trickles in and they suicide onto your fortified warrior.
 
2) Don't build Settlers right out of the gate. Build four Warriors and rush your nearest neighbor. This gets you living space and a city.

this is the example of flawless play?
 
Who said anything about flawless? #2 is simply practical advice for playing the game. Beyond that, Martin states that he made a lot of mistakes as he went along. Besides, if you're perfect we'll have to kill you. ;)
 
Awesome guide! I may give it a try to see how I do but don't think I will try diety, I keep it on king for now.
 
Well, Martin... I gave it the good old college try.

I managed to use your strategy to complete a deity win on turn 308. Identical settings to the ones you used.

Ran into a couple of problems:

1) Never found a 2nd maritime ally. Khan and Alex were eating city-states left and right.

2) Only managed to get to 11 cities before all the land was sucked up.

3) Also saw very few luxuries in my controlled space.

4) Couldn't seem to keep income high enough. Was constantly struggling to stay in the positive cash flow. How do you keep your income up?

5) One of my RAs landed me fertilizer. Oops.

Given these problems and the fact that I don't uber micro like you, I think I did pretty well. :)

You're insane. But I love you.



P.S. AI truly is terrible. At any given time they could have wiped me off the map in an instant. I actually sold my entire military (all 4 swordsmen and 2 archers) around turn 225 and played the rest of the game without one.
 
Genghis and Alex are hard on city-states, for sure.

Not sure what to tell you about land getting devoured other than punch somebody in the mouth and raze/replace.

Luxuries are just a crapshoot. I started a France game to see if it can be done by 200, and I can't turn around without tripping over a Gems tile.

Income is an issue. I end up more or less revenue neutral from about 110 to 150, and have to rely on luxuries for cash. After that the second series of GAs kicks in and life is good.
 
I know that I can't "copy" this strategy yet, but just using some of its ideas made me have my best game so far last night.
Thanks Martin!
 
I used this as a rough guide for an Emperor / Standard / Continents game, and got a spaceship at 236 turns. I didn't micro quite as much you as you describe, and I wasn't really clear which cities were going to produce the spaceship parts until very late in the game. I need to get a better handle on predicting this, the strongest cities were ones on a river (for Hydro Plant) with farmable hills. Food production was as important as hammer production, since I was limited in how many Maritime states I could bribe. In my game at least, I only really needed 3 - 3 for the boosters, and by the time I unlocked the remaining 3 parts, those were all done.

Since I was playing Emperor and not Deity, I went for settler spam as soon as my capitol hit size 2, as you suggested elsewhere. I got to 10 cities before turn 85, but 55 science came more like turn 100. I did get Chichen Itza as well as the Forbidden Palace, the Taj Mahal, and the Hagia Sophia. I find Chichen Itza hard to resist. In my game it added 16 turns of Golden Age: +7 to the Taj, +5 to the 2nd Happy age, and +4 to my one and only Great General fueled Age. Normally I burn more Great People, but I didn't have a lot to spare this game, 2 Generals and an uncounted number of Scientists.

I did fight several wars. In the first one, Germany and Arabia declared war simultaneously, and all I had were 5 warriors and a couple of archers. I guess I should have upgraded some of them to Swordsmen earlier as a deterrent. In any case, I had little difficulty fending them off, since they had mostly spears at the time.
 
I find Chichen Itza hard to resist. In my game it added 16 turns of Golden Age: +7 to the Taj, +5 to the 2nd Happy age, and +4 to my one and only Great General fueled Age. Normally I burn more Great People, but I didn't have a lot to spare this game, 2 Generals and an uncounted number of Scientists.

I love it too, but you aren't getting it on Deity on Continents. On a Pangaea where you can bulb Education and Acoustics (no need for Astronomy) and tech CS early, it might be possible to build it using the capital.

I've come up with a few more ideas, and I'll keep the OP updated as I figure out some more heretical but efficient plays.

To everyone: thanks for all the kind words so far!
 
I still don't' see how ya'll are pulling off those warrior rushes. By the time I can get 4 warriors built and to the nearest AI the it has spears or better. So All I manage is to lose all the warriors before they can even damage one city let alone take it. I've even tried fortifying them outside the target city's firing range, on the best possible terrain and still lose all the warriors, without even getting a single worker.
 
I've been having major problems with the warrior rush as well, but I think I've finally come upon the solution to them.

Basically when you jack that worker, don't send him back, instead keep him for bait.

I don't know if it was an update or what, but the AI I play does not suicide...EVER. And it plays smart waiting until it can get two simultaneous attacks for my rough terrain fortified guys.

On the other hand, the AI will always move a unit to capture an unguarded worker, completely regardless of what else happens. So what you do is move all of your guys well back, and then go fishing with the worker, lure one, kill it, pull back, heal, repeat. After the 3rd worker or so your guys start getting upgraded enough that you don't reall have to pull back as much, and just as you start more or less finishing off the last of their starters, your fifth warrior should b in position to finally move in on the city proper.

This slows you down a it with getting that free worker working, but damn if it doesn't save a lot of headaches in luring those warriors out for easy kills.
 
I see you rose to my challenge, great stuff :)

I think you have to get lucky but probably not excessively so. Continents or a corner of a pangaea as starting position probably helps, too.
 
The key to a good early warrior rush is getting luxuries and selling them to the AI. In addition exploit the AI you are about to DoW and take a loan off them, which you never have to pay back over time due to the DoW ;)

Getting 4 warriors by turn 40 is not that hard and will even get easier on higher difficulty levels since the AIs have more money.

In addition you want to place them into positions where you can attack the city on the same turn you DoW, in most cases the city will be yours after 2 turns and usually you lost 1 warrior in the attack at most (often none). Having some spare XP to use for healing helps there, but this assumes that you met some barbs along the way. Also never use XP for fighting skills, only for insta-heals.

CharonJr
 
I've come up with a few more ideas, and I'll keep the OP updated as I figure out some more heretical but efficient plays.
There's always a place for a heretic. "Quick! More firewood by the stake!"

A small favor to ask: when you make your updates, please add a post as well. It's hard to keep track of OP updates. [BTW, I'm planning to try this next, when I finish my current Egyptian ICS game. Unfortunately I play very slowly so I get to read about a given strat for a long time before I get to try it!]
 
I see you rose to my challenge, great stuff :)

I think you have to get lucky but probably not excessively so. Continents or a corner of a pangaea as starting position probably helps, too.

Thanks, I appreciate you throwing down the gauntlet. It forced me to play better.

I agree that you need some luck, but not tons. As I work on replication and a sub-200 French game, it appears that your geostrategic position (who you are near, where you start and the strategic resources each of you draws) matters most.

You don't need luxuries to Warrior rush the AI. Depending on the quality of the start and the speed with which you steal Workers, you can be ready to rush as early as the mid-twenties without having to buy units. Even a bad start will deploy by the early 30's. It's important to recognize that you need to stop all Food production and focus on Hammers at size 3 or 4. Which is appropriate depends on distance to target and the resource distribution.

You don't need to renege on big loans. I'm not above selling anything but Open Borders to an AI that has massed on my borders or that I know I'm going to attack before the deal runs out, but you don't need to swipe 500-1500 gold with a GPT deal that you immediately cancel via DoW to execute this strategy. You just have to play with a pure Hammer focus.

I'll post when I update the OP. Thanks for pointing that out.
 
Thanks, I appreciate you throwing down the gauntlet. It forced me to play better.

I agree that you need some luck, but not tons. As I work on replication and a sub-200 French game, it appears that your geostrategic position (who you are near, where you start and the strategic resources each of you draws) matters most.

You don't need luxuries to Warrior rush the AI. Depending on the quality of the start and the speed with which you steal Workers, you can be ready to rush as early as the mid-twenties without having to buy units. Even a bad start will deploy by the early 30's. It's important to recognize that you need to stop all Food production and focus on Hammers at size 3 or 4. Which is appropriate depends on distance to target and the resource distribution.

You don't need to renege on big loans. I'm not above selling anything but Open Borders to an AI that has massed on my borders or that I know I'm going to attack before the deal runs out, but you don't need to swipe 500-1500 gold with a GPT deal that you immediately cancel via DoW to execute this strategy. You just have to play with a pure Hammer focus.

I'll post when I update the OP. Thanks for pointing that out.

Yeah, the warrior rush in particular can be very difficult to pull off against a militaristic opponent like Alexander who will practically immediately go for Bronze Working. Also, if you're in the middle of multiple opponents you may face difficulties along the road and have to invest more into your military, which slows you down considerably.
 
Yeah, the warrior rush in particular can be very difficult to pull off against a militaristic opponent like Alexander who will practically immediately go for Bronze Working. Also, if you're in the middle of multiple opponents you may face difficulties along the road and have to invest more into your military, which slows you down considerably.

Yup, in my current French game I am the meat in an Alex/Wu sandwich. Sucks. Gandhi was the close player at start. Wish he'd been Wu.
 
Hmmm. I found that the AI now attacks a single unit with two of his, and even on a forest/hill my units died and his didn't. Luring his units to you before attacking the city seems a necessity unless his city is set up nicely for you.
 
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