Deity Versus Series – Dido
I am posting a series of six games, all using the same eight civs and the same map script, and taking notes on which civs the computer plays the best. This is the sixth and last game in the series, and with this map, you play Dido of Carthage.
Please be encouraged to share your experience playing this map, but if you post in the first page of this thread, please use the SPOILER tag if you attach a picture, make a comment about your neighbors, nearby natural wonders, locations of ancient ruins, terrain features, luxes, resources, etc.
Before you download and start playing the map, please take a moment to speculate on your initial thoughts and plans for the game. Will you settle in place? Will you try to found a religion? What are your plans for getting the most from the UA and UU? What Victory Condition will you be aiming for?
After you play the map, please post about which civs lost their capitals to, or were eliminated by, other civs. Which AI thrived and which struggled? Did you feel any pressure from any of the AIs from their winning by SV, CV, or Diplo?
Please post the AI scores at your turn of victory (or defeat). I will be compiling those, to see if any obvious trends emerge.
The suggested VC is Domination, but play as you like, and all VC are enabled.
Please note that there are two save files attached to this post. The AI civs in the file with “lite” in its name have each had a settler and worker deleted. As compared to the player, they still start off with an extra warrior, scout, and worker.
This map requires having the DLC map packs.
I am posting a series of six games, all using the same eight civs and the same map script, and taking notes on which civs the computer plays the best. This is the sixth and last game in the series, and with this map, you play Dido of Carthage.
Please be encouraged to share your experience playing this map, but if you post in the first page of this thread, please use the SPOILER tag if you attach a picture, make a comment about your neighbors, nearby natural wonders, locations of ancient ruins, terrain features, luxes, resources, etc.
Before you download and start playing the map, please take a moment to speculate on your initial thoughts and plans for the game. Will you settle in place? Will you try to found a religion? What are your plans for getting the most from the UA and UU? What Victory Condition will you be aiming for?
After you play the map, please post about which civs lost their capitals to, or were eliminated by, other civs. Which AI thrived and which struggled? Did you feel any pressure from any of the AIs from their winning by SV, CV, or Diplo?
Please post the AI scores at your turn of victory (or defeat). I will be compiling those, to see if any obvious trends emerge.
The suggested VC is Domination, but play as you like, and all VC are enabled.
Spoiler for starting screen shot :
Spoiler for UA and UU :
Phoenician Heritage: All coastal Cities get a free Harbor. Units may cross mountains after the first Great General is earned, taking 50 HP damage if they end a turn on a mountain.
You can train the Quinquereme, which is stronger (13 vs 10) than the Trireme that it replaces.
You can train the African Forest Elephant (AFE), which is stronger (14 vs 12) than the Horseman that it replaces, but also more expensive (100 vs 75 hammers) and slower (move 3 vs 4). The AFE has two unique promotions, Feared (Enemy units receive -10% penalty when adjacent) and Great Generals II (which increases the points generated towards Great Generals from combat). The latter promotion is retained when the unit is upgraded.
You can train the Quinquereme, which is stronger (13 vs 10) than the Trireme that it replaces.
You can train the African Forest Elephant (AFE), which is stronger (14 vs 12) than the Horseman that it replaces, but also more expensive (100 vs 75 hammers) and slower (move 3 vs 4). The AFE has two unique promotions, Feared (Enemy units receive -10% penalty when adjacent) and Great Generals II (which increases the points generated towards Great Generals from combat). The latter promotion is retained when the unit is upgraded.
Spoiler for the map type and other settings :
Standard size, standard speed, standard number of civs and CS, etc. Map type is Continents Plus, so expect the City States to be on the periphery of the continents and on islands. I used Rotate Start Position to pick the best spot and IGE to remove some blocking ice at the poles.
Spoiler for exactly which civs are in the game :
Civs have been chosen because the computer plays them well. Your opponents are Alexander, Attila, Augustus, Bismarck, Montezuma, Pocatello, and Sejong.
Please note that there are two save files attached to this post. The AI civs in the file with “lite” in its name have each had a settler and worker deleted. As compared to the player, they still start off with an extra warrior, scout, and worker.
This map requires having the DLC map packs.