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Hey, quick feedback on your map "Ancient Greece": I like it a lot, the shape of the Greek mainland looks particularly good. I just finished a game (and got cultural victory, played at prince level with speed set to quick).
I just noticed a few things: - first, all 5 civs started on mainland Greece and not off the Turkish coast, which makes a whole continent empty up until the discovery of astronomy: was it a specific feature of my game or is it supposed to happen all the time ?
- some of the start locations are really bad for the civ which gets it (thinking about the poor hammurabi who started in the middle of all these tiny islands with no hammers at all)
- my map had no oil resource... I know you said that resources are random, and change for each game, and that you can build all units with Ethanol Inc., but I never got the chance to do that and so I had no way of building planes, tanks, etc. That was a bit disturbing, I must say...

Otherwise, the map was great fun ! I look forward to playing your "Central Med" map too !
 
Incredible maps vebear!

The only criticism I would give you right now is that most of these maps would be better if the scope was slightly increased. Particularly on the Phoenician one. I think if Corsica, Sardinia, more of Africa, more of Italy, and the whole Pelleponnese were depicted it would be better. But still, they look great. :goodjob:
 
The only reason I really suggested increasing the scope of some of the maps is that, say I wanted to make a quick scenario for Phoenicia. I'd like for other civs to be involved, and if I put civs like the Greeks/Minoans, Etruscans/Latins, Berbers, Egyptians, Assyrians, etc. I'd need more room to make the rival civs viable. Know what I'm sayin?
 
You should maybe read a bit more here to get more practice :D.

The new map could even fit better to my needs :).

I took a look at the mediterranean map, and it seems, that you forgot to add the team entries in the .wbs file with the random civs. This will not allow you to play it via custom scenario. A bit strange.
I've started a game with that, but had to restart because the random resource distribution was horrible :/. If then just kicked out the civs from the preset map and played with that.
Was a nice game, but starting with Perikles directly on a stone resource in northern italy was not good :mischief:. Ended the game when Quin (Spain) and Bismark (France) declared war on me, because i didn't have enough troops, because i've built too many wonders.
 
I guess this could lead to a conflict between the capital of the byzantines and the ottomans :D.
:think: not sure.
Can be. It depends, how the auto-suggestions from the game work.
It could be, that if i force another name for the city instead (or try to skip it), the game will alwasy suggest Cordoba as the next city name.
-> no idea about that :dunno:.
Is not a job for 5 minutes, and i've promised to work on my own mod before, so i can't try that in the next time.
 
veBear, again, congrats to your maps:thumbsup:! I had a lot of fun adapting your Central Mediterranean one for Pie's Ancient Europe. It turned out to be a little to sized, though, for I settled 16 peoples like Etruscans, Samnites, Bruttians and whatnot, and still they had plenty of room to develop peacefully. And I learned that it takes many more modding skills that I'm in lack of:crazyeye: to make the adapted map a fun modmod. Because I couldn't find the time to push it a bit more forward, I posted it here in a very early stage, with the secondary thought, somebody else might want to use it for a scenario, or something. Check it out, if you like.
 
Now how did I not check this thread out earlier? Your maps look excellent, and I just downloaded your central Mediterranean one. I'm going to make a little scenario with Greece, Rome, Carthage, and Pergamon (a custom civ in my mod).
 
Second I will ask you to check out one of the earliest Civ4 mods on the forum, the TAM.

Too bad, there isn't a BTS-version for us mac players, yet. I'm sure, TAM has got some considerable tweaks over the years since I've played the Vanilla and Warlords version (and loved it). But PAE has certainly some strong features (ranged combat, i.e. no suicide cats, cultural boarder change resulting from combat outcome, daring new revolting and mutiny features, a very unique "atmosphere", and much more).

Meanwhile, I also adapted your smaller Mediterranean for a private modmod of PAE with all the civs I had to add to populize your immensly huge and therefore quite peaceful and empty Central Mediterranean – settled in many cases very close to each other: Epirus, Illyrians, Thrace, Sparta, Thebes, Lucans, Bruttians, Samnites, Etruscans, etc.. Loads of fun!

So, if there wasn't this cap of an 18 civs maximum for macs (because mac compatibility requires an unaltered dll), I would either from you or Jabarto request an ultimate Giant Mediterranean map. Well, maybe this will be happening after Civ V:).
 
Sure i can make you a giant med map. I only have to finish my Europe, East med, Upcoming West Med and Upcoming Levanth.

:) I know you can, but the thing is, on a giant map many more civs (than 18) would be needed, in order to have them fight hard about resources and best settlement locations. Otherwise, they just have plenty of time to expand and develop peacefully and there wouldn't be much going on in the early stages of the game. That's why I mentioned the 18 civs cap for mac users. In other words, I couldn't get any fun out of a giant map until Civ V (hopefully), but the greater community, of course, could. So, count me in only as a downloader and critic of a Giant Mediterranean Ultimate.
 
What about a Standard Earth 1000 AD for BTS, with 18 civs and some barbarians citoes you coul fill the map with any civs not usually used in these 1000 AD things...

What about converting your Small Earth 1000 AD with 18 civs ?
 
Very nice veBear.:goodjob: Any hint on what's to come next?
 
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