Demo Review: New Reveals

Nicolas10

Warlord
Joined
Jan 27, 2010
Messages
137
Haven't had time to look at it yet:

http://gamerlimit.com/2010/06/e310-civilization-v-hands-off-demo-hexagon-fury/

And I'm off for lunch, so someone else to the work :).

P.S> Seems to approve of Tech Tree:

"The demo moved on to finally reveal the tech tree in all of its glory. I wasn’t able to quickly jot down everything, but the tree is massive and Firaxis had a little surprise up its sleeve. Players can select a technology they want to focus on by clicking on it, and their nation will focus on researching the prerequisites necessary to learn the tech."

P.P.S> Held off lunch for a quick read. Regettably it's long on summary and short on details. Still, worth a read.
 
The demo showed a single infantry unit battle three opposing units before being eradicated.

Confirms what I've suggested for a long time about ~3-4 combats needed to kill a full health unit.

After players master six of the eight social policy trees
Three different reports... one says 10, one 6, now one says 8?

Firaxis had a little surprise up its sleeve
I'm guessing future era a la Nextwar.

layers can select a technology they want to focus on by clicking on it, and their nation will focus on researching the prerequisites necessary to learn the tech.
This had better not be the surprise :-)
He knows this was in Civ4, right?

They also showed the new city specialization option. Instead of manually selecting citizen and resources focuses, players can command cities to provide extra food, culture, or technology with the click of a button.
Uhh... new?
 
Not much new, he says 8 social trees and you need to master 6 of them to win at "cultural" victory, we have heard 10 before.
 
Nothing really new here. As we suspected, religion has been moved to the social policies.

It seems like all the journalists are watching the same demo.
 
"had a little surprise up their sleeve". Clearly the surprise is the automatic research of prereqs. Obviously never played Civ4 if he missed that.
 
If you look in this screenshot below there are some futuristic-looking buildings:

Spoiler Image :
e3_2010_civ5_e_original.jpg
 
Players can select a technology they want to focus on by clicking on it, and their nation will focus on researching the prerequisites necessary to learn the tech

I'm a little tired of features previous Civs already got being advertised as cool new Civ5 features. The journalist starts claiming he played Civ4 10 hours a day... how is it possible that he doesn't know that such a cool, innovative, thing was already possible in Civ4?

:confused:
 
If you look in this screenshot below there are some futuristic-looking buildings:

Bah, HUMBUG! I would much prefer a realistic view -- mostly houses/suburbs.

I realize I'm untraditional (and "downtown skyscraper" district has always been the "civ" way).
 
Was kind of bummed by that screenshot... somewhere in the earlier info there was mention that large cities would occupy more than 1 square.
No sight of that anywhere, and in a late-game screenshot like this, cities have probably grown plenty.
 
Agree that cities look pretty baller.

And once again we're denied footage of the demo. And...why? Hopefully they'll release videos of it in the near future. But the average gamer is once again relegated to second-class consumer. This has always been my sort of pet peeve.
 
NextWar era in vanilla CiV? I don't think so. Flies in the face of the entire civ series to date and Sid's own philosophy behind the franchise.
 
Well, I personally think they'll use more realistic technologies- maybe a few laser/biological weapons, but no clone warriors, assault mechs, etc.
 
It's definitely 10 branches over the span of the game. That comes from Jon Schafer's interview and also confirmed by Greg2K in another thread.

It appears, though, that most demo viewers only saw certain eras and therefore only a partial list of the branches/policies.

And I am thinking that CIV V wants to get the game into the Modern Era quicker and let the players miss around with modern military and future tech a bit more than in previous Civs, where you could end most games relatively quickly.
 
They mentioned a long time ago something about mechs.

I always liked the flavor text on mechs in Next War; something about how mechs were logically ridiculous as weapons (tracked vehicles would be far more efficient - legs with knees were a dumb idea) but that they were Awesome, and developing them thus made defense departments able to claim larger budgets.
 
They could just be referring to mechanised infantry.
 
If you look in this screenshot below there are some futuristic-looking buildings:


Keep in mind that you could enter the "Future Era" in Civ 4, and futuristic music and art would begin. But that didn't mean there was actually much for future technologies and units.
 
not a fan at all of integrating next war features into the vanilla game. Keep it in the next war mods. I'm in a bad mood after reading that review honestly, pushing off things like being able to click a tech and it automatically researches the prereqs as new, all kinds of other hogwash in that review. Its still too early to tell, but so far I've been sorely disappointed with what I've seen and heard on civ5.
 
Its still too early to tell, but so far I've been sorely disappointed with what I've seen and heard on civ5.

It really is interesting to me that opinions differ so wildly on Civ 5. I'm the complete opposite: I have not heard a thing I do not like. And I mean that entirely. Nothing has disappointed me.

Steam integration, combat changes, hexes, more future stuff, social policies, new diplomacy, etc.

The game is looking good. All the new stuff sounds like it will be a blast to play. I honestly don't get the people who lash out at any news of the game. Feels like nitpicking to me. :confused:
 
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