Sure, and it's never to late to become a playerMay non-players post?

If yes,consider move the settler 1 west, loses 1 turn
but gets +1 grass/hills and the cows.
Best regards,
It also loses access to the sea, meaning the city won't be able to build a lighthouse (making the lake tile 3


I would prefer to let another city take the cow. (I also have good hopes for some seafood in the sea near the cow, making it a nice specialist farm).
On the main question, wonders:
Pyramids, always nice, but expensive.
Great Wall, cheap, but I don't really like the Great Spy points it gives. Not really useful if we're going to play peaceful.
Stonehenge, cheap culture, great prophet points are always nice.
Great Library, later, so we'll have plenty of workers to chop, and it's possibly the best wonder in the game. I've also found it easy to get since most AIs delay Aesthetics.