Democratic Succesion Game

There's still a good chance at founding a religion with Monotheism, as the AI usually guns for either Poly or Meditation. My guess is that the AI went for meditation, so even if we go for Poly, and we're beaten to it, we may yet have a great chance at founding a religion with Monotheism. I would suggest that we go with either Islam or Hinduism, keeping with the Indian people of history (although you could significantly argue that they were Bhudists more than Hindus, and much more so than Muslims, but their past is long and dynamic, due to waves of conquerors, and influences from large migrations, etc...)
 
Had another thought...but if we really like the Rex'ing idea, then we may want to make the gamble to get CoL early, being to gun for Writing and Priesthood and the Oracle for CoL? Admittedly, I usually go for metalworking with the Oracle for an early Colossus...One problem I see with that is that it may interfere with the idea of going for the GLH.

Thoughts?
 
Religion: Meh, I prefer not to take a state religion at all to avoid diplomatic conflicts. If you take a religion, it's usually best to pick someone else's, so you'll have at least one friend.

I also like cottages, but besides our capital, we seem to have a lot of plains. I think our capital should focus on production (mines and farms) for now, to get the Great Lighthouse, 2 traderoutes/city is a huge boost. A bigger boost than the Oracle IMO. Besides, cottages aren't that important in this early stage of the game, it's more important to have good food & production, since we need to claim land for our future economy.

For research, I propose Hunting - Animal Husbandry, as we'll need these techs to improve our immediate surroundings. Hunting first gives a discount on AH. Then Fishing - Sailing - Masonry for TGL.

Could you send the first warrior SE to see if there's something interesting there?
 
Christianity has already been founded andGoing for since we've checked 'Pick your religion' (I like that by the way), we don't know which tech was learned. If we went for one of them now it would be a major gamble, as we could research the wrong tech.
There is an easy way to tell ... Hold your cursor over the tech at the top of the map (not F6 screen). If the religion is still available, the mouse over text will mention it. Otherwise it has already been founded. The same technique also works on the free great people, such as from Music or Physics.

civ4screenshot0000tn9.jpg


As to regards of this game, both of the religions from Meditation and Polytheism have already been founded.

I prefer not to take a state religion at all to avoid diplomatic conflicts. If you take a religion, it's usually best to pick someone else's, so you'll have at least one friend.
I agree with Dutch on this one. As the difficulty level increases, so too does the risk of taking a religion.
 
There is an easy way to tell ... Hold your cursor over the tech at the top of the map (not F6 screen). If the religion is still available, the mouse over text will mention it. Otherwise it has already been founded. The same technique also works on the free great people, such as from Music or Physics.

civ4screenshot0000tn9.jpg


As to regards of this game, both of the religions from Meditation and Polytheism have already been founded.

I agree with Dutch on this one. As the difficulty level increases, so too does the risk of taking a religion.

Doesn't the yellowish symbol (with choose religions on, otherwise the religion's symbol) in the bottom right corner of the tech icon disappear too? That's how I usually check.

By the way, Christianity means we probably have at least one Western civ, for what it's worth.
 
Doesn't the yellowish symbol (with choose religions on, otherwise the religion's symbol) in the bottom right corner of the tech icon disappear too? That's how I usually check.
Wow, you've got better eyes than I do! I've never noticed the tiny little icon in the corner. Looks like that would work, as well.
 
Wow, you've got better eyes than I do! I've never noticed the tiny little icon in the corner. Looks like that would work, as well.

My way doesn't work for the free GPs/Techs though.

By the way, I also believe it works for wonders doesn't it? (I'm fairly positive it works for obsoleting wonders too, so you'll only see "obsoletes the Parthenon" on the Chemistry tech if you've actually got it or if it hasn't been build yet).
 
I'm not playing, just thought I'd drop in with a few comments on religion.

1. Spiritual doesn't mean religion is "better," per say (though you get cheap temples, which is cool). The main advantage to being Spiritual is no anarchy, allowing you to switch between civics freely. My advice would be to go for CoL, as Monotheism doesn't do a whole lot for you and most times I've tried for a 3rd religion after missing the first 2 (I almost always gun for early religion), I get beat out.

2. Getting a religion is always beneficial, whether you take it as a state or not. AIs are pretty easily swayed from their religion (provided they don't have the holy city) as long as you spam missionaries at them, which combines well with having your own holy city. If you can get the shrine up, you can make loads of cash. Even if you don't adopt a religion, you can still make lots of gold from the shrine.
 
Dutch and AK have cemented it for me. So now, my strategy with my turn will be to farm the grassland forests on the river with our worker.

I would like to use the shields from the chops to get a settler out fast by timeing the warrior production and settler production to capitalize the shields from the chop for the settler, and switching back to the warrior, until the warrior is done, then go back to the Settler. Sound good?

Research, I would follow and support the Pottery->Hunting->Animal Husbandry->Fishing->Sailing->Writing strategy...At some point, we should look into Archery no?

When would you like to build a barracks? We don't seem to be too close to any AI, so this wouldn't seem to be a priority, your thoughts?


I'm not playing, just thought I'd drop in with a few comments on religion.

1. Spiritual doesn't mean religion is "better," per say (though you get cheap temples, which is cool). The main advantage to being Spiritual is no anarchy, allowing you to switch between civics freely. My advice would be to go for CoL, as Monotheism doesn't do a whole lot for you and most times I've tried for a 3rd religion after missing the first 2 (I almost always gun for early religion), I get beat out.

2. Getting a religion is always beneficial, whether you take it as a state or not. AIs are pretty easily swayed from their religion (provided they don't have the holy city) as long as you spam missionaries at them, which combines well with having your own holy city. If you can get the shrine up, you can make loads of cash. Even if you don't adopt a religion, you can still make lots of gold from the shrine.
 
I would like to use the shields from the chops to get a settler out fast by timeing the warrior production and settler production to capitalize the shields from the chop for the settler, and switching back to the warrior, until the warrior is done, then go back to the Settler. Sound good?

I'd do the grassland mines first, they're 1 :food: 3 :hammers: against 3 :food: 0 :hammers: for a grassland farm.

When would you like to build a barracks? We don't seem to be too close to any AI, so this wouldn't seem to be a priority, your thoughts?

No priority in my opinion

Research, I would follow and support the Pottery->Hunting->Animal Husbandry->Fishing->Sailing->Writing strategy...At some point, we should look into Archery no?

Why Pottery first?
As for Archery, I hope we have horses somewhere close.
 
Ok, I think I'm set then, and just play through pottery or through hunting as well?
 
See my post edits :)

Do about 10 turns, I guess you can do 2 techs in that period, but I don't know for sure.
 
Since we're not going the cottage route, there's no sense in grabbing Pottery right now. The granaries aren't needed enough yet IMO.

I agree with dutchfire to chop the hill before the river grass, it's more beneficial to us.

It's nice that we have lurkers that are willing to discuss. That makes the game a lot more fun and interesting!
 
Since we're not going the cottage route, there's no sense in grabbing Pottery right now. The granaries aren't needed enough yet IMO.

I agree with dutchfire to chop the hill before the river grass, it's more beneficial to us.

It's nice that we have lurkers that are willing to discuss. That makes the game a lot more fun and interesting!

Good point...I was thinking this might have something to do with those who wanted to get CoL soon.

Here is my revised strategy for the turn then: Move worker to hill 1N1W, mine, roads, move to hill 1N, mine, roads
Warrior, Settler, timed with chops, then another warrior

Hunting->Animal Husbandry
 
Sounds like you're ready to go :thumbsup:
 
I sent our first warrior in a loop to go check the SE and return hom. I swapped production to the settler to capitalize on the chop, and got a second warrior running toward the Plains Hill with Gold on it to the NE. Worker finished the mine and road on the GLFH 1N1W, and was moved to start a mine and road on the GLFH 1N.

Site mentioned earlier by Dutchfire seems to be the best 2nd city location, as the location to the SE is certainly less appealing now that there are no sea food resources :rant:

We finished Hunting, and are half way through Animal Husbandry.

We met Qin...he is exploring with an Archer. I strongly urge peace for now /duh

See images below...I strongly urge a Rex strategy to claim as much of the snakey continent north of us ASAP!

Qin is IND/PRO, and tends to favor the Great wall, ironically enough. However, he is also aggressive, and build many many cottages. Key will be to try and squeeze him out of out rex'ing us. We also need to present to him as a strong nation, to keep him interested elsewhere.

My appologies, but apparently, I can't get into imageshack or photobucket from work, so I had to use winkflash. Do any of you know of other image sharing sites that I might try which are as user friendly as photobucket or image shack?

Map of the North:
Spoiler :
attachment.php


Map of the South:
Spoiler :
attachment.php


Qin...friend or foe?
Spoiler :
attachment.php


Game file:
Next Turn 2720BC to DaveShack
 

Attachments

  • 2720BC screen north.jpg
    2720BC screen north.jpg
    60.4 KB · Views: 149
  • 2720BC screen south.jpg
    2720BC screen south.jpg
    60.8 KB · Views: 143
  • 2920BC qin.jpg
    2920BC qin.jpg
    42 KB · Views: 145
  • demogame 3 BC-2720.CivBeyondSwordSave
    demogame 3 BC-2720.CivBeyondSwordSave
    60.5 KB · Views: 134
I think our second settler should go north to block off Qin. Maybe we even have to use our fist settler for that. If Qin takes too much, we'll have nothing left.
 
Hmm. Qin isn't the worst you could have as your neighbor, but he's really good at expanding and maintaining a large empire while grabbing up wonders. Protective makes it hard to invade :(

I'm actually glad you don't use imageshack or photobucket, as I'm at work as well and otherwise wouldn't be able to see the screenshots.

I'm reserving judgment on city sites until AH is discovered and horsies are revealed.
 
We need that gold for sure. I can almost guarentee that Qin will fight you for it too. The only thing that makes Qin not the worst neighbor to have is that he respects your strength...i.e. he isn't crazy like Monty or Shaka.

FYI, first settler pops in 5 turns.
 
We need that gold for sure. I can almost guarentee that Qin will fight you for it too. The only thing that makes Qin not the worst neighbor to have is that he respects your strength...i.e. he isn't crazy like Monty or Shaka.

FYI, first settler pops in 5 turns.
Good thing AH is done in 4 :D
 
Back
Top Bottom