Would you summarize what will be in it first? Its hard to decide what is in the update when not knowing what is in from the beginning ;-)
I second fun-having, *dont take serious here* as i will propably skip politics and ingame influence soon (fed up with poll-making).
I would like to see rpg-people lobby having more local politics though. We still have a national-only politics problem. We should find a way to open the market for local politics and local discussion more. Maybe with a real-estate market, group restrictions, payments of groups for jobs.
let me explain the last example (i think we had it already in the first thread):
* a group is only allowed to get members in provinces where it has an office
* a group must have a head=member in every office who lives in the city where the office is. this member has to be payed
* to pay citizens, group can charge a membership fee at will on a gpt or termly fee basis.
* official departments get a budget. they pay their officials (leader, deputy, chat-rep, office heads, helpers etc.) from their budget
* provinces also get a budget, from which they pay governors, chat-reps and mayors.
* mayors and governors can set up a "local tax". this is to be payed by all residents on moving there (or maybe also on gpt basis). the total tax people have to pay must not exeed social welfare gpt.
* mayors and governors may also charge citizen groups for having their office in the territory.
at any time, anybody can pay a lobbyist to lobby a matter. lets say a mayor wants a wonder be built in his city, he could hire 5-6 lobbyists (if he has enough money in the pocket of the city). they could lobby this matter.