I haven't done the details on turn 25 or 26 yet, but here is a summary of what I think we know:
Knights - playing as Carthage (seafaring, industrious)
Capital is Camelot.
Turn 7 - Grew to size 2
Turn 12 - Grew to size 3
Turn 16 - Built a granary at size 3
Turn 17 - Grew to size 4
Turn 20 - Built a worker (they grew to size 4 on turn 17 and stayed there until turn 23)
Turn 23 - Grew to size 5
Turn 24 - Built a settler, dropped to size 3
Turn 26 - Grew to size 4
2nd city - Tintagel
Turn 25 - founded
Turn 26 - no growth
Summary - built granary, 1 settler, 1 worker
Kuche - not industrious
Capital is Essen
This team confuses the heck out of me.
Turn 6 - built a warrior
Turn 7 - grew to size 2
Turn 12 - grew to size 3
Turn 13 - gained a second military unit
Turn 15 - dropped from size 3 to size 2
Turn 17 - grew to size 3
Turn 18 - lost a military unit
Turn 19 - Built a granary at size 3
Turn 20 - Dropped from size 3 to size 2
Turn 23 - Built a worker? (stayed at size 2 from 20-25)
Turn 26 - Grew to size 3
2nd city - Wurzburg
Turn 20 - Founded
Turn 27 - Grew to size 2
Summary - Built 1-2 military units (but only has 1 remaining), granary, worker, popped a settler, whipped 1-2 times?
Anarchie
Capital is Christiana
Turn 8 - Grew to size 2
Turn 13 - grew to size 3
Turn 17 - Built a granary at size 3
Turn 19 - Built a worker? (stayed at size 3 through turn 21)
Turn 22 - grew to size 4
Turn 24 - built a settler, dropped to size 2
Turn 25 - grew to size 3
Turn 26 - built a worker, dropped to size 2
Summary - built granary, settler, 2 workers
Kuche really makes no sense at all to me building a granary on turn 19, then losing a citizen on turn 20, but the others seem to add up nicely.