demographics screen

which demographic is the most important to lead?

  • Approval Rating

    Votes: 0 0.0%
  • Population

    Votes: 18 42.9%
  • Mfg. Goods

    Votes: 10 23.8%
  • Land Area

    Votes: 4 9.5%
  • Productivity

    Votes: 3 7.1%
  • Land Area

    Votes: 1 2.4%
  • Military Years

    Votes: 0 0.0%
  • Literacy

    Votes: 5 11.9%
  • PIB/Annual Income

    Votes: 1 2.4%
  • People per family

    Votes: 0 0.0%

  • Total voters
    42

Le Petit Prince

Communist Comrade
Joined
Aug 27, 2001
Messages
224
Location
Montreal, Canada
What do you think is the most important to lead in the demographics?

I think its Mfg Goods which tells you you are producing the most of any other civs...then population.
 
I'm not happy unless I am #1 in Literacy.I can live with other numbers in the other categories but generally don't.I guess it depends on what stage of the game it is and what you are trying to do.
 
For me, far and away, Mfg Goods. That is my yardstick, esp for the first 2/3 of the game. If the AI pulls out ahead of me in Mfg Goods at Deity, the gloves come off and it's time for serious action. It also means I have not done a very good job in expansion and perfection.

All the other categories are semi-irrelevant for me (but interesting to look at!), since I have a long set of priorities that determine all the variables that input to them, like when to build Libraries, or how many Military units to build.

america1s.jpg
 
Ahah! So, your one of these obvious things, pointer-outerers hey? hehe....

I hate being 2nd or less on approval rating... I've had it where I have over 100 cities, every wonder, every city improvement built and no pollution... and only one other civ left with only 5 average size cities and THEY are beating me on approval?!??!!? WTH is with that!?

Morgasshk
 
I hate being 2nd or less on approval rating... I've had it where I have over 100 cities, every wonder, every city improvement built and no pollution... and only one other civ left with only 5 average size cities and THEY are beating me on approval?!??!!? WTH is with that!?
You are concentrating on the wrong things. Pollution has no direct effect at all on approval. Likewise for city size. Approval rating is a measure of the happy citizens with less than happy ones. If you have all hoppy citizens, you will be at the top of Approval.

:)

america1s.jpg
 
Believe me! They were happy... My govt is always fundy and my luxuries stays on 80% with science on 20%.... How could anyone be unhappy with that going?!?!

I think my comuter (which is always being gay) may have infected civ with it annoying dumbarse virus....

Morgasshk!
 
Originally posted by Morgasshk
Believe me! They were happy... My govt is always fundy and my luxuries stays on 80% with science on 20%.... How could anyone be unhappy with that going?!?!

I think my comuter (which is always being gay) may have infected civ with it annoying dumbarse virus....

Morgasshk!

with fundy, all of your citizens are content, but none are happy. So if another civ has happy citizens they are beating you.
 
I chose population but manf. goods is second. People per family would be good except it doesn't take into considuration making babies day. I could gain several million per year in democracy but still have the lowest children/family. A good one to add in civ3 would be employment. I wonder what people will say in civ3. Maybe culture. That seems like it could be more inportant than pop.
 
i say land area, if i don't have much land, that means the other civs have more cities and are more productive and more scientific(sometimes) than me.

BTW, how do you make military years longer, and what exactly is it?
 
Believe me! They were happy... My govt is always fundy and my luxuries stays on 80% with science on 20%.... How could anyone be unhappy with that going?!?!
You are right... in fundy you will not see UNHAPPY... but guess what... Approval measure HAPPYness! Not CONTENTedness ;). You can still get happy citizens with some wonders (HG or CFC), or with Elvi, or with Luxuries>0%. Market, Bank, Stock will amplify Lux... courhouse & palace will not make no happy dude, though, like they will under democracy.

BTW, to get happy dudes, look closely at the ORDER all the effects are applied (see city status ---> Happiness), line 5 in particular.

america1s.jpg
 
First Land Area (sorry if I put it twice) just mean the land you are on it but if you dont have any cities on it that will not help and your empire will be spread anywhere....

population...if you have 200 cities of pop 4 you have a good population but not productive one...

Mfg. Goods the quantity of war material you can produce in one turn!!! (depends on your pop and your shield production!):)

As for Producitvity and military years and children per family it seems the leader civ in that is always the less powerful according to Machiavelli:confused:
 
I must agree with smash, being no1 in literacy is very important, all others are not as important[pimp]

ooh! and how do i get one of those guys next to my name???
 
Manufactured goods, population, and land area in that order.

As I recall, some of the the other variables are not measurements in absolute terms but ratios. This means if i capture a couple of poorly developed AI cities then my values for literacy, life expectancy, etc will fall even though my civ has clearly not declined in absolute terms. This makes these numbers less dependable yardsticks.
Manufactured goods is the most fundamental measure. Whoever can produce the most units is a long way towards winning the game.

I view population as a long term forecast of the manufactured goods. If I fall behind in population for too long then it's inevitable that somewhere down the road the enemy will overtake me in manufactured goods as well.
 
I'm glad someone else pointed out the fact that YOU CAN HAVE HAPPY PEOPLE UNDER A FUNDY GOVT' or I would be forced to have a rant now...

Fundy govt has everything going for it... As long as you have kickarse science then you will have no probs with this govt, NO unhappiness, easy happiness, no civil disorders (unless you have just taken a city over, for all you pedantic fukks out there... :) )
And with temples, colliseums, cathedrals and financial institutions giving you heaps of tithe money, you don't need ANY tax going... You can have a size 50 city sitting surrounded my enemies and have a couple of squres of pollution around it and it will still be full of people happy as larry if you have any + percentage on the luxuries!!!!

Morgasshk!!!
 
I'd have to go with population. A civ with only 1 person, regardless how happy or productive, is nothing compared to a civ with 101.

You missed disease out - but I'm not sure what that's supposed to be a measure of :/

Also, anyone know how they work out military service? I've tried everything I can with mine and I always seem to come last by a landslide :/
 
Military service is related to number of units/population. Since Yyou usually have the highest pop and not a HUGH number of units then this number is often small. I had a value of 6 years but when I conquered the English it when down to 5. After that when I got part of the Sioux and part of the Zulus it went to 4 years. Since just my pop went up.
 
I think Productivity is also very important because as more developed is your nation, this number will be greater.

This is true because productivity measures the production*/population.

*production here means the production of food, shields and trade.

So the more you produce with the same population the bigger this figure will be!

Example: 1 Citizen (under Monarchy) working in a grassland (shield) produces 2 Food + 1 Shield, but if that tile is improved with a irrigation and a road, then it will produce 3 Food + 1 Shield + 1 Trade. This way productivity has increased.

This is a question of efficiency.

So productivity real means efficiency.

The biggest this number is, more efficient your civ is!
 
No Jay Kay! if you have one (1) city , a big great one, you'll lead in the productivity for sure but the other nations has cities with pop of 2-3...and big great cities but with the average their productivity is much more then you!!!!

population...I prefer producing more tanks than any others civs than have more people than any civs...what do population give you if they are not producing... exemple on monarchy????:p
 
Originally posted by Le Petit Prince
No Jay Kay! if you have one (1) city , a big great one, you'll lead in the productivity for sure but the other nations has cities with pop of 2-3...and big great cities but with the average their productivity is much more then you!!!!

population...I prefer producing more tanks than any others civs than have more people than any civs...what do population give you if they are not producing... exemple on monarchy????:p

I think you made a mistake, because where you wrote "...with the average their productivity is much more than you!!!!", i think you meant "...with the average their productivity is lower than yours!!!!"

But i see what you mean...and i agree with you (if my former assumption of your mistake is correct), but that doesn't go against what i wrote; in fact it's in my favor...because that means that my civilization is more efficient, like i said in the former post (i didn't said you would be the more powerful civ in the world by leading this demography).

Anyway i think the best demography to lead the world is Mfg. Goods, because more production = more units = more improvements = more wonders = more POWER
 
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