Department of Turnplay

turn 13 was the 4th turn. Whomp said that things don't act the same as they do in SP mode. The chop finished this turn and the worker had used up his movement point at the beginning instead of at the end as it normally would. I put it the worker action in there just in case you could move him.
 
Where should we send the warriors to next?

The exact layout of the bend in the river is putting pressure on my brain, I argue for sending the eastern scout to the SW to see exactly what the layout is.

As I say, that request is in large part due to the voices I am hearing :crazyeye: so I could be talked out of it, but that particular patch of black tiles is annoying me.

Just wondering...

KB
 
Sounds good

Average Joe (Northeastern scout) should probably verify that there are no barb camps over that way

Peapants (Southwestern scout should continue south. Since this is a continent, I'd suspect that it is a N-S continent instead of an E-W continent. And a contact could be straight down.
 
OK I understand the worker finished the chop but I'm confused where he went. I didn't move him.
 
Looking @ Crakie's pic in the Turnplay log, I think that he meant that the movement points were used up (by finishing the chop). He didn't move anywhere. clear as mud?
 
OK I understand. The chop finished and the worker couldn't do anything so next turn he moves to the wines then road.

This is something that's a little different on a PBEM with the IT. It seems it's pre-turn instead of after-turn.
Turnplayers please watch the "save and exit" because in my other PBEM I had barbs pop up during that timeframe.
 
Whaddayamean barbs pop up? you mean out of the fog?
 
Correct out of the fog.
So my point is that any IT activity happens when you exit. You will see all other movement (IE Chop, military actions against us?) during the save and exit.
 
Things to do once the save comes in....
  1. Research IW at max.
  2. optional, pull info out of f11 screen for me please.
  3. make sure that the 4 citizens are working the cow, wheat & 2 forests.
  4. Move Average Joe (Northeastern scout) to scout around river bend
  5. Move Peapants (Southwestern scout) towards the south. exactly which direction I dunno, just go where the most scouting can happen with the fewest moves.
  6. Check happiness @ end of turn
  7. hit enter, save, exit, email to d'nuts & admins, post in turn tracker.

EDIT:: Do you guys want me to continue to do this?? I don't want to be telling people what to do. I know when I play SG's it's nice to have objectives and direction when I play. Again, I don't want to come off dominering but at this stage in the game a mis-click could cause us to be behind.
 
The save is available. If anyone wants it.
 
No keep summarizing the saves Tubby. BTW we can add another player. Anyone have someone they think we should add? I asked AK but I think he's trying to get back in the swing. Maybe someone else can explain he doesn't need to be altogether active right now.
 
Yeah, I find the list helpful, for now at least. When the later turns come where MM isn't as important, and the list would be 3 posts long, it wouldn't be as helpful.

Other people? I'll need to check the sign-up list first.

EDIT: Some people I thought of were Beorn, RowAndLive, Bigfoot, Greebley, and jb1964. They're all Emperor/DG players. I'm playing an AWE with Regicide on with all of them right now, and it's going pretty well.

Also, today's my account's first birthday! :band: [party]
I've been here longer than some of you (Whomp and Tubby, for example), and yet you have 2 or 3 times my posts. :lol:
 
Daghdha said:
For me it's excellent and if I'm to play and have doubts about the to-do-list, I'll post a Q before playing.
I agree with Daghdha, TR. I find it very helpful to have the thinking of people who play at a higher level than I do, and I'd ask if I had questions. Your summaries are great.
 
Keep up the summary, Tubby. Measure twice, cut once and all that jive.

Besides, your an important part of the glue that keeps us happy, healthy anarchists and not raging hordes of barbarians :viking:

Or souless beauracrats for that matter :borg:

KB
 
I don't really need the list, but I would really encourage you, Tubby, to keep doing it as long as humanly possible. It should prove really helpful to those playing at levels that do not require MM, and I wish I had participated in something like this when I was a n00b :)
 
Well Ok. I'll do it until we have a few cities under our belt or until people get tired of me. I'd rather think about playing civ than work any day!! ;) Once we meet someone, and/or it gets complicated, I'm going to default to the old grumpies. :D
 
I got the save... how exciting ;)
 
First of all, I got an 'encouragement' from this Provolution guy by PM:

We are waiting :)

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sending it to Doughnut soon ?

I could really do without that. I refrained from any sort of reply, but we might want to consider contacting the admins in the future to discourage this kind of overzealous behavior.

Second of all, we can afford to work the river BG once in the next 3 turns (for the extra food and commerce), working forests only will result in 1 shield waste. I know it will probably make little difference, but I just thought I'd mention it.

Third is the F11 screen.
 
Provo said:
We are waiting :)
That's crap. He has to stop doing this. There is no other team that moves a save as fast as we do. Grrrrr...
I will pm RegentMan.
 
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